Bluff +4, Craft (alchemy) +10 (+13 to create alchemical items), D D +7, Heal +11, K (engineering) +11, K (local) +11, K (nature) +13, K (planes) +11, Perception +8, S Mo +5, Sl of Ha +9, stealth +6
Gender
Vital:
hp = 21/21||armor 16/16/14 || Perc + 8|| Fort +5 ||Ref +7 ||Will +4 || CMB/CMD=+1/17/15 ||speed 30||
Age
mutagen stats:
str (-1) dex (+5)con (+1)int (+4) Wis (+1)cha (+1)|| ac=21/21/19 ||init 5 || Fort +5 ||Refl +9 ||will +2
Special Abilities
cognatogen stats:
str (-2) dex (+3)con (+1) int (+6) wis (+2) cha (+1)ac=19/17/16||fort +5 ||Ref +7 || Will +4
Strength
9
Dexterity
16
Constitution
12
Intelligence
19
Wisdom
14
Charisma
12
About Bairais Strigh
Bairais Strigh
Male human alchemist (mindchemist) 3 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 19)
N Medium humanoid (human)
Init +2; Senses Perception +8
Defense:
AC 17, touch 17, flat-footed 15 (+1 deflection, +3 Dex, +1 enhancement, +2 untyped bonus)
hp 24 (3d8+3)
Fort +5, Ref +7, Will +4; +2 bonus vs. poison
Offense:
Speed 30 ft.
Melee +1 hanbo +2 (1d6)
Ranged blowgun +4 (1d2) or
. . bomb +5 (2d6+4 fire)
Special Attacks bomb 7/day (2d6+4 fire, DC 15)
Alchemist (Mindchemist) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—cure light wounds, enlarge person (DC 15), illusion of calm[UC] (DC 15), urban grace[ARG]
Statistics:
Str 9, Dex 16, Con 12, Int 19, Wis 14, Cha 12
Base Atk +2; CMB +1; CMD 16
Feats Extra Discovery[APG], Extra Discovery[APG], Healer’s Hands (+3), Throw Anything, medical genius Traits battlefield surgeon, precise treatment
DrawbackOverprotective
Skills :
Bluff +4, Craft (alchemy) +10 (+13 to create alchemical items), Disable Device +7, Heal +11, Knowledge (engineering) +11, Knowledge (local) +11, Knowledge (nature) +13, Knowledge (planes) +11, Perception +8, Sense Motive +5, Sleight of Hand +9 (+11 on checks to conceal an item in an inside pocket.), Stealth +6
Languages English, Czech, German, Sign language, Tagalog/ Filipino
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+4 (7/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Cognatogen (DC 15) (Su) Mutagen adds +4 to a mental & -2 to a physical attribute, and +2 nat. armor for 30 minutes.
Healer’s Hands (+3, 3/day) (Su) Full-rd to treat deadly wounds (no limit or kit needed), beat DC by 10 for extra healing.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Perfect Recall At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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