Molric

Baern Shieldcutter's page

18 posts. Alias of ElRojoGrande.


Race

HP 22/22; AC 17 T 17 FF 13; F +6, R +6, W +6; Init +3; Per +8; Stunning Fist 2/2; Dwarf Monk (MoMS) 2

About Baern Shieldcutter

Stats:

Baern Shieldcutter
Male Dwarf Monk (Master of Many Styles) 2
LN Medium Humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge)
hp 22 (2d8+8)
Fort +6, Ref +6, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, evasion
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Offense
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Speed 20 ft.
Melee Unarmed strike +4 (1d6+1/x2)
Special Attacks hatred
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Statistics
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Str 12, Dex 16, Con 16, Int 12, Wis 16, Cha 5
Base Atk +1; CMB +2; CMD 19 (19 vs. Bull Rush, 19 vs. Trip)
Feats Dodge, Improved Unarmed Strike, Snake Fang, Snake Style, Stunning Fist (2/day) (DC 14), Weapon Finesse
Skills Acrobatics +8 (+4 jump), Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Escape Artist +8, Perception +8 (+10 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Sense Motive +10, Stealth +8, Survival +8
Languages Common, Dwarven, Orc
SQ ac bonus +3, fuse style (2 styles), greed, hardy, slow and steady, stability, stonecunning +2, stunning fist (stun), unarmed strike (1d6)
Other Gear Backpack, Belt pouch, Blanket, Chalk, Flint and steel, Iron spike (2), Rope, Shaving kit, Torch (3), Trail rations (15), Waterskin, 44 GP, 3 SP, 6 CP
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Special Abilities
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Slow and Steady Your base speed is never modified by encumbrance.
Snake Fang If opponent misses you, make an immediate attack of opportunity.
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stunning Fist (2/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Background:

As a child, Baern never fit in very well with the rest of his clan, who tended to grow up to be hired mercenaries. He was given the opportunity to leave his home and join a monastic order during his youth, and snatched it without looking back. He has since spent his formative years adapting himself to the order's teachings. Upon reaching adulthood and starting on his final path to be granted full membership to the order, Baern's first trial has been to investigate Haldors Spring's famed well to determine if it could provide a healing benefit to any of his brothers.