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1 post. Organized Play character for babson99.




So my players defeated Cinderma at the entrance to the Jorgenfist valley and spotted the ~150 ogres and giants below. Since the blaster mage and the archer are both death on wheels from a distance, they've been assaulting the giants from far above boulder-throwing range and shooting rocs and wyverns before they can close to melee. They retreat into the mountains when resources get low, destroy any search parties, and then go hunting again. At this rate they'll kill or drive off Mokmurian's entire army! What to do?

1. Let them kill or drive off the army. I guess that wouldn't wreck the story entirely; sooner or later the party will enter the Jorgenfist compound.

2. Have the army retreat into the compound.

3. Have Mokmurian go looking for them.

4. Have Mokmurian summon more allies (Longtooth has been chased off, btw) who can fly and have decent defense.

Other ideas?


So my fifth level cleric of Erastil has the Community domain. We just started Howl of the Carrion King. I'm trying to think of ways to annoy my DM with healing non-lethal damage and removing fatigue, sickened, and shaken conditions. So far I have:
1. Barbarian winded after a rage? Not any more.
2. Party needs to travel overland in a hurry? Now they can hustle all day when everyone else is just marching.
3. Camping out in hostile territory? Spend the night in medium or heavy armor, survive getting ambushed, and have a cup of remove fatigue coffee in the morning.

What else?