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Aioran wrote:
The only problem I have with it is that you can dip into it to get the dragon steed and then take 19 levels of straight wizard/sorc/druid and get an 18 HD dragon replacement for your companion/arcane bond but if the ranger does it it's 1/2 HD.

Yeah I think I'm gonna switch that around so the arcane familiar classes have the half HD model. I'd like to add an incentive for all the multiclass options but not sure what to do with Druids or Rangers.


Wicht wrote:
Inkantations covered it pretty well. I also did some work with magical tattoos in Way of the Yakuza.

I've seen Inkantations' take on it, but if I remember correctly their version is built more around Monk buffing and equipment alternatives. From what I've seen so far the rules in Relics and Rituals fit perfectly with the feel of the character I'm thinking of.


Thanks for the info.


Drop Adaptability and Multi Talented to compensate?


So I've been tweaking some of the 3rd party Pathfinder classes that seem a little bit broken. First one is the Dragonrider by Super Genius Games.
Tried to balance it as I saw fit. Gave it the Magus' BAB and spell list, and nerfed it's absurd save bonuses. Also tweaked the built in multiclass options to make it a little more interesting.
Would like to get some feedback from players more experienced than myself. I uploaded the 'fixed' version here.


Can anyone recommend additional resources to use with the Inscribe Magical Tattoo feat? The 3 'stock' tattoos from Inner Sea Magic seem a little underwhelming and the book is pretty vague about additional uses for it. Was hoping there were some 3rd party or 3.5 books with reasonable rules for homebrewing magic items that would translate well for this purpose.