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Badanha's page
Goblin Squad Member. 5 posts. No reviews. No lists. No wishlists.
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Quote:
When you salvage, collect, harvest, or gather, your skill bonus (or in the case of salvaging, the quality rating of the field salvage kit) sets a cap on the quality of the components recovered. A character with a 150 bonus to his mining skill reduces a higher-quality vein to quality 150 ore, but would get the full 100 out of a quality 100 vein.
This relationship of quality to skill bonus continues throughout the later steps of crafting...
So, a new player with lvl 10 mining skill, can only get lvl 10 iron ore from a lvl 300 iron ore node. Right?
So a new player can ruin a rare ore node turning it into trash?
To this work, must be a minimum skill lvl to mine a node, for example, to mine a lvl 300 ore node you will need have at least lvl 280 in mining.
Other idea is to be able to increase the lvl of an ore. For example, a refiner with lvl 100, can turn lvl 50 iron ore in lvl 100 iron ingot. But to this work, it will have to cost more than if you get lvl 100 ore.

Being wrote:
If it came to pass where the only way I could max my Ranger would be to change my alignment long enough to get the training I needed, then that is just what I would have to do.: engineer my alignment to geive me access to the training I need, even if it is only a temporary expedient.
Good point. If I am a paladin, and I turn alignment to NG, what happen with my paladins powers? I will lose them all? They will be disable because I am not a paladin anymore? When I turn back LG, I will have to do a redemption ritual to get my powers back? A paladin trainer will only accept LG characters?
Maybe you are right, and I can change my alignment to get accept to receive training. But sometimes it will not be possible.
Change my char alignment to get trained shows that this system have a problem.
I know that could be interesting the skill traing market. But unlike a item that requires a high level workshop be crafted and can be sold to any char in PFO, a especific class level skill cannot be bought by anyone. An altenative is the possibility of class trainer craft a skill book, or something like that, that can be sold to anyone.

DeciusBrutus wrote:
That way there's a market and potentially a wait list for every training facility- the smallest ones have the lowest price, but worst location (not close to major markets or other facilities), lowest volume of training, and fewest skills available. The facilities which can train the highest skills can't afford to match the prices of the lower tier ones on the more basic skills (don't go to MIT to learn basic physics).
OK, but if I am out of market? If the unique lvl 10 Ranger trainer is in a enemy nation and my nation only have lvl 8 Ranger trainer. I will have to lvl up that trainer alone, because my nation have others priorities?
For market of items I agree. A vorpal sword need a lvl 20 workshop be build, but trade skill training? Thats makes no sense to me. And what about that history of get activements from doing things and learn skill from activements? It is still in Goblinworks plan?
You used MIT for example, so I will use it too. If I am a briliant and weathy student from an US enemy (like a Russian during the cold war), may I learn in MIT? Even if I have money, knowledge and inteligence, I dont think US goverment will allow that. But, an US enemy student can be better than an MIT student? Yes, but the US enemy studant will take more time and, maybe, more money to active that, because don't had a great MIT teacher.
I didn't like the monopoly idea. I prefer the idea of economically favored, like I said in my last post. Let the monopoly idea to itens and market, that makes more sense.

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Neadenil Edam wrote: okimbored wrote: Onishi is right on the money! a monopoly is exactly what it will be
I'm concerned that unless we settle a hex ourselves, most of us will always be dependent on someone else to train. While some dependence on others is fine, being able to play shouldn't be dependent on the whim of someone else, and by denying a player access to training you can effectively stop a player from playing the game at peek ability until they cave to your demands or they can find a settlement that will allow them to train at a price they can afford.
Will settlement A, created on day one of early enrollment basically always be ahead of settlement X created a year down the road? One would think so unless the folks at settlement A are real slackers, this would give members of settlement A a huge advantage in construction of training facilities able to offer the highest levels of training.
If the members of settlement A decide to close or severely limit membership they now hold an advantage over a large portion of the player base that will be VERY hard to overcome.
Or I can see settlement A, large and powerful, but involved in a long drawn out war with several smaller neighbors offering the latest greatest training ONLY to those who agree to serve in their army.
Or how about this, I come along, I'm not a member of settlement A and I want to train, settlement A will not allow non-members to use up the "limited" training slots available at their training hall, however settlement A is the only one to offer that skill what do I do?
Or take that same scenario, however this time lets say I'm one of the founders of settlement X and need to train a skill. I travel to settlement A, who invite me to train ONLY IF I'll leave settlement X and pay 3x the going rate, or marry their ugly sister, etc...
It basically comes down to a case of the “haves vs. the have nots” where the “haves” are always in a position to demand whatever they choose.
My impression is that no one settlement will be... I agree with Okimbored and Onishi. A small settlement, even if specialized, have disadvantage against a great settlement (20x bigger).
I think this idea of a fighter can only train in a player owned structure that have level enought for his train will limit the game experience.
I have a solution for this: Instead of lvl limited and especialized traing ground, why don´t focus in training cost and training speed, or even training slots (that will result in traing speed). For example, a Fighter want to train weapon specialization, it will take 2x time and 2x gold if you train in a lvl 1 training center, or 1.5x time and 1.5x gold, if traing in a lvl 2 traing center. This makes the training ground lvl 2, for a great settlement, more important than for a small settlement, because the diference of costs in traing for many people makes it worth.
I this idea, you still can have a specialized center, that will reduce time and/or gold costs for a especific class.
This solve the monopoly/high dependence of training problem, while still reward a well organized settlement which will have reduced costs and traing time for leveling up his traing center.
Settlements with high level traing center can allow his alliance use his center for lower costs and traing time. And can taxes for outsiders use it. But this taxes won't be extremely high, because you can train in every settlement, including NPC settlement, paying more but YOU CAN.

Greedalox wrote: I would like more information on the "instructor" limitations.
Is it a set amount of instructors?
Is this amount a fairly large amount of instructors?
Can they be increased?
How long would they be occupied? If its just as long as it takes to purchase, then that seems like a non-issue, but if there is some set amount of time it takes or the instructors need to "rest" for a time then this seems annoying.
Im guessing its not as bad as it sounds, but I cant help but imagine the worst. Like trying to gain access every day for 2 weeks then finally getting it just to do what is basically a 2 min transaction from the instructor. Or like really long lines that take hours like Disney World or Communist bread lines.
Depensing on how bad or good the availibility is could be game breaking for me. It seems ridiculous to have this limitation, if there is no work around. You have in game money, ability score, prereq. skills, training time, and action requirements (kill 10 of x using a sword). And settlements could charge a high amount for high quality/rare training types. What is the point of having limited "instructors"?
Other than this issue, everything else in the blog sounds perfect to me. Id like to hear a dev response for the reasoning for this, as I doesnt make any sense to me. I dont understand the purpose.
Probably it will be a queue to the trainer, but you maybe right in waiting 2 weeks for a 2 minutes training.
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