Umagro

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Please cancel my Pathfinder Adventure Path and Pathfinder Comic subscriptions.

Thanks!


We have a player that would like permanent Unseen Servant enchanted to one of his items. I guess the first question would be is that even possible per RAW?

Second would be how much would it cost?

The rulebook says [spell level x caster level x 2,000gp], since it's "permanent" we don't need anything more than a 1st level casting of it, so cost would be [1 x 1 x 2,000 = 2,000gp]. There is some subtext offering multipliers and divisors depending on if the spell is usually timed in rounds, minutes, or days. Unseen Servant is timed in hours which isn't listed.

My confusion comes in when you compare 2,000gp for permanent to the costs of just having a number of charges per day, which breaks out like this:

CL1 = each cast lasts 1 hour
1 charge/day = 360 gp
2 charges/day = 720 gp
3 charges/day = 1,080 gp
4 charges/day = 1,440 gp
5 charges/day = 1,800 gp
CL2 = each cast lasts 2 hours
1 charge/day = 720 gp
2 charges/day = 1440 gp
3 charges/day = 2160 gp
4 charges/day = 2880 gp
5 charges/day = 3,600 gp
CL3 = each cast lasts 3 hours
1 charge/day = 1,080 gp
2 charges/day = 2,160 gp
3 charges/day = 3,240 gp
4 charges/day = 4,320 gp
5 charges/day = 5,400 gp
CL4 = each cast lasts 4 hours
1 charge/day = 1,440 gp
2 charges/day = 2,880 gp
3 charges/day = 4,320 gp
4 charges/day = 5,760 gp
5 charges/day = 7,200 gp
CL5 = each cast lasts 5 hours
1 charge/day = 1,800 gp
2 charges/day = 3,600 gp
3 charges/day = 5,400 gp
4 charges/day = 7,200 gp
5 charges/day = 9,000 gp

With these numbers, why would you ever purchase this item with charges of Unseen Servant as opposed to having it permanent? Am I missing something?

EDIT: may have answered my own question, looks like the spells given in the Permanency description are the only spells allowed without GM approval.


Pathfinder Roleplaying Game
Pathfinder Player Companion
Pathfinder Campaign Setting

Thanks!


Going off the rule that you can add an ability from a slot item to a same slot item for 1.5x the price of the second item. For example, you can "add" boots of the cat to boots of springing and striding for 1,500 gold (1.5 times the cost of boots of the cat).

Assuming that is correct, could you "add" a Belt of Incredible Dexterity +2 to a Belt of Giant Strength +4? Or does it have to follow the existing items and have a +2/+2, +4/+4, or +6/+6 pattern?

Thanks in advance!


I have a player (cleric) that wants to replace Lesser Animate Dead with a spell that animates a clockwork humanoid construct. His idea is to carry the construct in his pack, and assemble it when needed and animate it via this spell. He has said it will never be for attacking, more for doing mundane tasks and maybe eating a trap or being a target.

I'm more than willing to work with him on it but have a few questions.

Weight. How much would a man-sized construct weigh? A human skeleton is @ 30 pounds. A human skeleton made of solid brass would weight on the order of 260 pounds. Obviously the construct wouldn't be solid brass, what is a good middle ground weight to assign it?

The spell itself is looking like this so far, any holes?

Animate Clockwork:
Domain: Artificer, or Class: Artificer. Level 2.
Casting Time 1 standard action
Components V, S, M (A Masterwork Clockwork of at least 25GP in value per size catagory:25 tiny, 50 small, 75 medium)
Range touch
Targets one Clockwork touched that must have been built by the casting Artificer.
Duration instantaneous
Saving Throw none; Spell Resistance no

An Animated Clockwork is a mindless automaton that performs simple tasks at your command. It can run and fetch
things, open unstuck doors, and hold chairs, as well as clean and mend. The clockwork can perform only one
activity at a time, but it repeats the same activity over and over again if told to do so. It can open only normal
doors, drawers, lids, and the like. It has an effective Strength score of 2 (so it can lift 20 pounds or drag 100
pounds). It can't perform any task that requires a skill check with a DC higher than 10 or that
requires a check using a skill that can't be used untrained. The clockwork cannot climb or swim (though it can
walk under water). Its base speed is 30 feet.

The Clockwork cannot attack in any way; it is never allowed an attack roll. It cannot be killed, but it
breaks/deactivates if it takes 6 points of damage. Repair of the Clockwork requires ½ the initial material cost.
It gets no saves against attacks. You can have any number of
clockworks made, but can only control/command one at a time.


I ordered the Tome of Horrors print/pdf bundle, and was charged for it as order #1814093, 90-something dollars. I'm now seeing two further charges for just over $10 each, also for the Tome of Horrors print/pdf bundle, both are order #1814094 and one is complete and one is pending?