Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage.
Racial Features:
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Soul Seer: Rare tieflings have a peculiar sight that allows them to see the state of a creature's soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits.
Ever Wary: During the surprise round and before your first action in combat, you can apply half your Dexterity bonus (if any) to your AC. You still count as flat-footed for the purposes of attacks and effects.
Equipment:
Battered Pistol (Free)
Longsword (15 GP)
Studded Leather Armor (+3 Armor, +5 Dex, -1 Armor Check) (25 GP)
Black Explorer's Outfit (Free)
Belt with Pistol Holster, Belt Pouch (1 GP) containing 40 Firearm Bullets (4 GP), 6 Silver Bullets (15 GP), 5 Entangling Shot Alchemical Cartridges (20 GP), and a Powderhorn (3 GP) with 10 doses of Black Powder (10 GP)
Masterwork Backpack (50 GP) containing:
Waterproof Bag (5 SP) containing 3 Powderhorns (9 GP) with 10 doses of Black Powder each (30 GP)
Empty Waterproof Bag (5 SP)
100 ft. Hemp Rope (2 GP)
Canteen (2 GP)
187/200