Tiefling

Ba'al.'s page

36 posts. Alias of RyanH.


Full Name

Ba'al

Race

Tiefling (Oni-Spawn) Fighter - Lore Warden | HP 13/13 | AC 16 T 11 FF 15 | F +4 R +1 W 0 | Init +2 | Perception +0 | Know (Dungeon) +5 | Know (Planes} +5 | Ling +5 | Surv +5

About Ba'al.

Ba'al - Teifling, Lore Warden
Male Oni-Spawn Tiefling Fighter (Lore Warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide 0)
LN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +0
Resist electricity 5
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Offense
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Speed 30 ft.
Melee club +5 (1d6+4) and
. . gauntlet +5 (1d3+4) and
. . greatclub +5 (1d10+6) and
. . heavy flail +5 (1d10+6/19-20)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—alter self
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Statistics
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Str 18, Dex 12, Con 14, Int 13, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Catch Off-Guard, Throw Anything
Traits surprise weapon, watching taldor
Skills Climb +6, Disguise +2, Intimidate +2, Knowledge (dungeoneering) +5, Knowledge (planes) +5, Linguistics +5, Survival +4
Languages Abyssal, Common, Infernal, Polyglot
SQ prehensile tail
Combat Gear alchemist's fire (2), antitoxin, oil; Other Gear lamellar (leather) armor, club, gauntlet, greatclub, heavy flail, backpack, bedroll, belt pouch, chalk, earplugs, fighter's kit, flint and steel, journal, mess kit, pot, powder (2), hemp rope (50 ft.), sack, soap, torch (10), trail rations (5), waterskin, 25 gp, 7 sp, 5 cp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Watching Taldor During surprise round may draw weapons as a free action.

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