BRAD ARDREY's page

Organized Play Member. 4 posts. No reviews. No lists. 1 wishlist. 5 Organized Play characters.


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Lantern Lodge

That is what I thought. Thanks

Lantern Lodge

1) How do the bracers affect my touch armor class? On page 179, in the corebook, says Incorpeal touch attacks do not ignore armor bonuses granted by force effects, such as mage armor and bracers of armor. I understand the incorpeal part of this, but how does it apply to normal touch attacks? Dms often ask what is your touch ac, but do not say this is incorpeal...

2)How do the bracers effect my CMD? On page 199, of the corebook, says a creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. So do I get my deflection bonus from my ring of protection, but not my bracers? That does not make sense to me, if that is the case.

3) My monk gets to add his WIS MOD and his AC bonuses (from his monk class) to AC and CMD. They apply to touch attacks and being flat footed. Ok, but I lose my Dex and Dodge bonuses being flat footed? Is my understanding correct? I am trying to visualuze this in my mind, to make sure I correctly grasp my character and am playing it correctly. Thanks

Lantern Lodge

1) What I want to know is can my pathfinder society cavalier start off with a heavy horse or just a light horse. The APG, simply states "A medium sized cavalier can select a camel or a horse." Since this character is a PFS character, I want to make sure I am not advertently breaking some rules that I am unaware of. Any help on this would be appreciatied.
2) My other question is does anyone know of any cons remotely near Joplin, MO? To the best of my knowledge they have all disappeared one by one. The closest ones that I know of are Stillwater, OK or Kansas City, MO. There used to be several that were closer, like in Springfield, Joplin, Pittsburg, Ks. They just farther and farther away every year.

Lantern Lodge

I think there several great ideas (i.e. Pirates, urban, infiltrating other races etc). I have a couple of ideas.
1) I would like to see more stuff geared towards monks.
2) In 2nd edition D&D, there was a campaign setting where everything in that civilization, magic spells,books was all lost and forgotten about over time. It was something like you could not use the ancient stuff. In order to cast those magic spells characters would have to find old spellbooks and translate them. I don't remember exactly it was so long ago. It was part of the forgotten realms. I am sure someone knows what I am talking about, but since I am not in a position to look at my old d&d stuff at the moment- I am trying to describe it from memory.
3) Of course, if you wanted to play other races, I was always kind of partial towards the Council of Wyrms stuff. I liked playing dragons as characters, but is very unbalancing unless everyone is playing them and there special adventures written just for those type of powerful and unbalancing characters.