![]() ![]()
![]() @Ogo: Since Cymric is a Bard archaeologist and you’ve done a bit of exploring on your own, maybe you met Cymric on one of those outings? @Seeker Us meeting after we both arrived in Wati is fine by me. I’m fine with a strict marching order, and Azwynn can take either role, but if we need her to do reach, I should get her another weapon. Teamwork feats are fine,too, though I’ve never been in a game where we were allowed to use them. I’ve only got 2 more feats figured out, and 3 beyond that that I want to get, though I have to be at least 9th for all 3. 7th might be a good level for me to get a teamwork feat. ![]()
![]() I’d also like to suggest that each party member be acquainted with 2 other members from somewhere, and those links are how the party got assembled in the first place. Wati is only 7300 people, so native Watians stand a good chance of knowing one another. You can also have met in a tavern, have met each other on a project somewhere, have talked magic together, talked religion together, whatever you can come up with. I’ve already proposed that Azwynn and Seeker have met when she noticed him struggling to communicate and she learned his sign language. Plus, Oreads are known to get along with Dwarves. I’ll also propose that Azwynn and Okaris have hunted together or talked nature together at some point. So, assuming Okaris and Seeker agree, Okaris = Azwynn = Seeker. Let’s see if we can fit all of us into this acquaintance chain! ![]()
![]() In terms of a party “secret language”, I favor languages spoken by only a few creatures/races (1 if possible) and/or languages from places we are unlikely to visit or encounter visitors from. What comes to mind off-hand is Aboleth. Aboleth is spoken by Aboleths and other aquatic aberrations, and I’d put our chances of encountering one as low on this campaign. Possible only if we have to do some sea travel. However, I’m negotiable about this if someone else can suggest an alternative. Azwynn can’t pick a party secret language up this level, she’ll need to wait til at least 2nd. ![]()
![]() @Daniel/Kidhir: Roger that @Seeker: the PF Golarion wiki https://pathfinderwiki.com/wiki/Pathfinder_Wiki has this to say about Sign Languages: Several groups use sign and gesture languages to communicate. As deafness and muteness are unusually common among Varisians, many know a highly developed sign language. This method is also used by the Sczarni as a silent thieves' cant.[46] I’m not sure how Seeker might have encountered the Varisians, but they do seem to be highly nomadic. ![]()
![]() While I definitely like the alliteration of Sarenrae’s Seven, I think as a party we follow enough different deities that it doesn’t seem right to me to favor only one deity in a party name. However, if we wanted to keep the alliteration, I’d be fine with adding Seven to the name and including Kahina’s suggestion that way. So maybe Scarab-Seeking Sand-Striding Seven, or 5S for short? Or even Sand-Striding Seven/3S? I think I really like 3S, the Sand-Striding Seven. That first one is kind of a mouthful. And I do have to admit I’m curious about the point that Seeker raised. @Daniel, why do we need a party name in the first place? ![]()
![]() @Seeker. *You* only need one person to aid your communication, that’s true. But I think there are advantages to a *party* having at least one obscure language in common. Like the face person being able to tell the party that the friendly-seeming local ain’t as great she’s making herself out to be. (thank you, sense motive!) or calling out something in the heat of battle that you want your side to understand but not the other side. Mind you, I wouldn’t suggest a sign language for this - It would be a problem in the heat of battle and it’s not effective in the dark. I’ll add Osiriani Sign Language to Azwynn’s list of languages known and Linguistics to her background skills. I’ll have to remove a point from Knowledge (Nobility), but that’s no biggie. Also, I’ve never played with an Oread party member before, so I looked up their race page to see what they’re like. Seems Oreads tend to get along well with Dwarves. And as the only 2 non-humans in the group, seems our 2 characters might be inclined to gravitate toward each other. Maybe we could say Azwynn and Seeker met before joining the party, and she started learning Seeker’s sign language because she saw he was some having trouble communicating with others? Azwynn hasn’t been in Wati all that long, maybe 1.5 years. Not sure how that meshes with Seeker’s backstory, but let me if you like this idea and when/how you think they could have met. ![]()
![]() @Cymric. I created the Messageboard alias Azwynn first, then when I added the character, the Azwynn Khazarak alias appeared, but when I go to the details for Azwynn Khazarak, I am unable to add an image. It just takes me to the screen for editing the character. If I try to add a profile, it just takes me to the screen for adding a new character, which doesn’t seem like something I need. ![]()
![]() I’m glad to be aboard, all, thanks to Daniel for having me. Anyone know why you can’t select an avatar image for your character, only for your Messageboard aliases? I’d prefer to post in-game using my character, but not if I can’t add an image to it. I’m not new to PF, just to PFS play and games on the Paizo site. ![]()
![]() Crisischild wrote: With the generous point buy I decided to put a little more emphasis on the scholar part of the warrior scholar thing monks have going on. The Perfect Scholar archetype gets all knowledge skills as class skills. I might take the Irori deific obedience feat later, gives a bonus to all knowledge rolls, we'll see. I took the Vow of Truth and Vow of Silence and I fully intend to rollplay them along with Keeper Oread's whopping six charisma. The Isolated race trait removes common from his known languages. I have one known language empty right now, Is there some kinda sign language he can learn? The only sign language i can find is Drow, which is a secret language. Another PC could take it as well and improve communication.** spoiler omitted **... Ooh, ooh! Linguistics is a background skill, so we could all take it and get some common languages that way. It wouldn't be in character for Azwynn to learn too many extra languages, but I could say that her mentor, Taurun, sold her on the idea of learning 2-3 spare languages so she can privately communicate with her teammates if need be. So if we both get picked, you can count on Azwynn for some communication help. ![]()
![]() I've added a few tweaks to Azwynn's main profile at https://paizo.com/people/AzwynnKhazarak, just to reflect the 'no feat tax' rule and her background skills. I'd have added it to her profile on this thread, but I can't get back in to edit it. ![]()
![]() Alright. Here she is. Azwynn Khazarak Crunch:
Female Dwarf Ranger 1
--------------------
--------------------
--------------------
Weapon and Armor Proficiency
Wild Empathy (Ex) A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The ranger rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. Combat Style Feat (Ex) - Archery
Wild Empathy
Shared Focus
Description:
Azwynn is a taller than average Dwarf woman, about 4 feet 2 inches tall, weighing in at 155 lbs. She has long auburn hair, which she wears pulled back from her face in a high ponytail, tanned skin, and solemn deep brown eyes. She wears a breastplate as armor and carries a shortbow over her shoulder and a falchion on her hip. She has a nearly phobic dislike of scorpions and can be found prodding her sleeping area with her quarterstaff before bedtime muttering about “blasted buggers”. She is an indifferent follower of Torag, neither especially devout nor especially disobedient. History: Azwynn was born in Five Kings Mountains and spent her early youth there among her people. She was raised by a grandfather who was considered to be rather eccentric among the other Dwarves because of his belief that that the Khazarak line has in it the blood of Pharaohs. As a young Dwarf, Azwynn was incessantly bullied by other Dwarves her age, who taunted her about Dwarf blood not being good enough for her family. She asked her grandfather, Bangrim, for proof of his claim, but he told her only that he’d tell her when she became old enough. With no proof to offer her tormentors, she began to get into fights with them, and when she almost killed one, she and her grandfather were ordered to move to a different cavern. Her grandfather chose a remote one, and Azwynn vowed never to speak of her grandfather’s claim to anyone, begging the old dwarf to do the same. Sadly he agreed, and the two began to rebuild their lives. As she grew, she found she had a way with the beasts of the underground, and Bangrim encouraged her to seek further training in that area if it interested her. He arranged for her to meet a grizzled old Dwarf named Taurun, who wasn’t particularly thrilled at first about the idea of taking on an apprentice at his age. But he agreed to train her on a trial basis, and this led to a friendship between him and Bangrim. Taurun had traveled the world in his younger days, and was always telling stories about his adventures in various places. He was also a big believer in Dwarves with his skills knowing about more than just underground animals, so he began to take Azwynn on trips out of the caverns and out into the world. He taught her weaponswork, survival, and tracking, and inspired her to want to be able to fight both at range and in melee. Five years later, on the day Taurun told her he’d taught her all he could and it was up to her to find her own way now, Harfur, the biggest bully from her childhood and also the Dwarf she’d nearly killed, hobbled into her home cavern, ostensibly looking for a wife. Azwynn managed to avoid him, but not without him noticing her, and when she told her grandfather, Bangrim was sobered. He said, “There’s al’ays been bad blood atween me an’ ‘at ‘Arfur’s fam’ly. My daddy an’ ‘is great grandaddy fought, I fought with his grandaddy, and my son fought wif ‘is daddy. Always over stupid, pidlin’ t’ings. W’en I were a young Dwarf, I t’ought it were important ta be standin’ up fer meself an’ fightin’ back. But acuz I did t’at, ‘is grandaddy killed me wife an’ yer parents. I done learned t’at t’ cost o’ fightin’ back do sometimes be more t’an a Dwarf be wantin’ ta pay. Ye gots a choice ta be makin’, Azwynn. ‘Arfur an’ ‘is fam’ly do be ‘oldin’ grudges more’n even t’ average Dwarf, an’ ye done clipped t’is ‘Arfur’s wings, an’ ’e ain’t gonna be fergettin’ t’at. Ye kin be stayin’ ‘ere an’ ‘ope ’e leaves ye be, which I ‘spect ’e won’t now t’at ’e knows where ye are, ’r ye kin ‘ead out inta t’ worl’ fer a while an’ let ‘im pitch a fit round here acuz ’e can’t find ye. He’ll ‘ventually ferget ‘bout ye an’ find some’n else ta be mad at. It ain’t like I do be wantin’ ye ta be leavin’, but e’s a fight ye no kin be winnin’ an’ I no do be wantin’ ta lose ye t’ way I lost yer grandmammy an’ yer parents. I’ve lived with guilt every day o’ me life since t’ey died, an’ it ain’t a life worth livin’. But th’ choice ‘ere do be yers.” Azwynn agreed to think about it, and a few weeks later, she came back to her grandfather and said that she’d decided to leave the 5 King Mountains for a while. “T’at does me ‘eart good ta ‘ear, lass. I only gots one more t’ing fer ye.” And he went and got a sealed box and handed it to her. “This ‘ere do be t’ best clue I got o’ our fam’ly’s Pharaoh blood. It be very delicate, an’ I ‘ad ta ‘ave a box made ta seal it up real tight. No be opening’ it til ye do be someplace real dry, like t’ desert. I always did be t’inkin’ I’d get out ta t’ desert ta look more inta it meself, but always was too busy. I know folk around ‘ere ain’t real open ta t’ idea o’ us bein’ related ta Pharaohs, but if ye do be wantin’ ta find t’ truth an’ some proof, I reckon yer old enough ta go lookin’ inta it now.” And so with a hug for her grandfather, Azwynn left her home and set sail for the land of Osirion, where she spent some time adjusting to the heat of the desert, keeping herself fed, learning about the ancient Pharaohs, and even learning some ancient Osiriani. Her studies have thus far taken her to the city of Wati, where she hopes that searching for ancient artifacts will lead her to some reference of her family line so she can prove her claim once and for all.
|