That's what the 'Fast Stealth' ninja trick is for (and why I'm adding the full invisibility bonus for Azu - I should get his sheet up here in the near future). No trace just makes you harder to track later. Invisibility actually wont help at all, since Azu is just listening to see what you do while you are there. So I suppose, DC 26 to hear you leave, DC 46 to notice where. That being said, assume the perception to hear Azu land nearby would be a 27. So, if you want to retcon a bit for the relative unstealth of Azu's landing... Azu lands deftly, but his perch proves to have been poorly chosen. He contains a shudder as the boards creak underneath him, and holds his breath, hoping it can be played off as a natural sound. Stealth: 1d20 + 66 ⇒ (7) + 66 = 73 Holding still, in case you have a look around.
The Tengu focuses his Ki and and turns invisible. Then, silently, Azu steps into the shadows and emerges onto the roof of the Baron's manse. He waits until he spots Tannith, unfolds his wings and leaps into the air. 1 Ki for invisibility, 40 ft? shadow jump
When she enters the inn, he lands near the entrance and once more steps through the shadows. 10 ft shadow jump
He arrives in time to hear the innkeeper give the elven woman directions to the supply shop, and after she leaves follows her outside again. 10 ft shadow jump
Airborne again, Azu continues to watch her movements and spots her duck into a small space. He lands softly above, and perches there listening. Stealth: 1d20 + 66 ⇒ (1) + 66 = 67
Okay, make a sound based stealth check. assuming you are being sneaky after you turn invisible. |