Tengu

Azu Fein's page

8 posts. Alias of Dave Herman.


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Perception: 1d20 + 23 ⇒ (15) + 23 = 38
On his perch, Azu listens carefully. He hears the noise of movement, seemingly leaving the space, but sees nothing. A few seconds pass, and the sound begins to disappear into the ambient noise. He focuses to himself, and lets the invisible world come into vision.
Spend 1 ki to activate See the Unseen ninja trick.

Perception: 1d20 + 23 ⇒ (7) + 23 = 30
Perception: 1d20 + 23 ⇒ (3) + 23 = 26
Perception: 1d20 + 23 ⇒ (3) + 23 = 26 Lol.

After a few minutes, Azu feels the creeping feeling of embarassment, and flies himself back to the Baron's manse.


That's what the 'Fast Stealth' ninja trick is for (and why I'm adding the full invisibility bonus for Azu - I should get his sheet up here in the near future). No trace just makes you harder to track later. Invisibility actually wont help at all, since Azu is just listening to see what you do while you are there. So I suppose, DC 26 to hear you leave, DC 46 to notice where. That being said, assume the perception to hear Azu land nearby would be a 27. So, if you want to retcon a bit for the relative unstealth of Azu's landing...

Azu lands deftly, but his perch proves to have been poorly chosen. He contains a shudder as the boards creak underneath him, and holds his breath, hoping it can be played off as a natural sound.

Stealth: 1d20 + 66 ⇒ (7) + 66 = 73 Holding still, in case you have a look around.


Yes, but Azu is listening to see what you do when you go there. Stealth roll is for him to not notice you leaving that spot to go use the mirror. Depending on how you go about that would affect the invisibility bonus / perception DC. Moving full speed or half?


The Tengu focuses his Ki and and turns invisible. Then, silently, Azu steps into the shadows and emerges onto the roof of the Baron's manse. He waits until he spots Tannith, unfolds his wings and leaps into the air.

1 Ki for invisibility, 40 ft? shadow jump
Stealth: 1d20 + 66 ⇒ (3) + 66 = 69

When she enters the inn, he lands near the entrance and once more steps through the shadows.

10 ft shadow jump
Stealth: 1d20 + 66 ⇒ (13) + 66 = 79

He arrives in time to hear the innkeeper give the elven woman directions to the supply shop, and after she leaves follows her outside again.

10 ft shadow jump
Stealth: 1d20 + 66 ⇒ (18) + 66 = 84
1 more ki whenever my 10 minutes is running out

Airborne again, Azu continues to watch her movements and spots her duck into a small space. He lands softly above, and perches there listening.

Stealth: 1d20 + 66 ⇒ (1) + 66 = 67
Fly: 1d20 + 16 ⇒ (13) + 16 = 29 To land in a potentially awkward spot.

Okay, make a sound based stealth check. assuming you are being sneaky after you turn invisible.


Stealth: 1d20 + 36 ⇒ (12) + 36 = 48


Shenanigans! SQUAWK!!! Azu disappears...


Snowglobe...


I shall be watching this thread with interest.