Sandpoint Cleric

Azrin Nemarosa's page

235 posts. Alias of Idiot Cube.


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Male --DEAD-- Human Cleric 5

You could loot my corpse, for starters. You'll want all that Holy Water, not to mention gold and sellable goodies.

Also hang on to the box of burned papers. My new guy just might be able to decipher them.


Male --DEAD-- Human Cleric 5

In-character, I feel like Azrin would object to being brought back from the dead.

Out of character...ehhh...I'm just not enjoying playing him anymore, both from a character standpoint and a why-are-these-undead-jerkwads-so-good-at-shrugging-off-my-primary-means-of- offense.......standpoint.


Male --DEAD-- Human Cleric 5

Nirvana, here I come.


Male --DEAD-- Human Cleric 5

PROTECT ME, SQUIRES!


Male --DEAD-- Human Cleric 5

Azrin casts Communal Protection from Evil and draws his crossbow.


Male --DEAD-- Human Cleric 5
Bulldozer the Unchained wrote:
"So fellas, what did I miss? You might want to firebomb that cellar before we go on."

"I'll do the next best thing."

Azrin casts Consecrate on the area around the hole.


Male --DEAD-- Human Cleric 5

"Bulldozer, you're first, buddy."


Male --DEAD-- Human Cleric 5

well damn maybe I should actually read these things

looks like we're holding on to these rags until the next time we level up


Male --DEAD-- Human Cleric 5

"I can't make sense of these. But let's hold on to them, and I'll try something tomorrow."

Azrin closes the box and carefully puts it in his backpack.

Then he looks down the hole.

1d20 + 7 ⇒ (2) + 7 = 9


Male --DEAD-- Human Cleric 5

what the f+&# I've never had to use linguistics ever I quit


Male --DEAD-- Human Cleric 5

CLERIC PUNCH!!!!!!: 1d20 + 1 ⇒ (6) + 1 = 7

ow my hand


Male --DEAD-- Human Cleric 5

hooray more meatshields

Azrin examines D1.

Perc: 1d20 + 7 ⇒ (19) + 7 = 26


Male --DEAD-- Human Cleric 5

And then we go to the place.


Male --DEAD-- Human Cleric 5

"That's what I like to hear!"


Male --DEAD-- Human Cleric 5

Azrin relays this to his allies.

"I can hold back the disease and paralysis, but only so many times. And I can't do anything to help if I get paralyzed."

"Bulldozer, you're immune to paralysis, right? I'm going to need you to keep me safe, or else none of us are walking out of there."


Male --DEAD-- Human Cleric 5

"Alright. That was a joke, by the way."

"It sounds like it might have been some kind of illusion magic, but I guess there's only one way to find out..."

On the way to the Sanctuary, Azrin takes a moment to recall the special abilities and weaknesses of ghouls.

Take 10 + Guidance, 20


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Male --DEAD-- Human Cleric 5

Why can't any of these places be infested with kittens or something?

@Beast:

"I don't suppose there's another large, muscular creature in the area, that someone might mistake for you? Called 'The Other Beast', maybe?"


Male --DEAD-- Human Cleric 5

"Thanks for your help, and for the tea."

Guilt washes over Azrin's face as he looks at the disfigured man.

It would be too costly for us to restore his eyesight. Besides, I couldn't in good conscience leave him with that Pharasman priestess...

He shivers as he recalls last night's "treatment".

No. Lady as my witness, I'll come back and cure his blindness myself some day.

Once they leave, Azrin puts a hand on Bulldozer's shoulder.

"I appreciate you trying to be friendly to the witnesses. But next time, don't mention that you kill for a living. People get a little uncomfortable when someone brings that up."

"Anyway, let's hear what the Beast has to say for himself."


Male --DEAD-- Human Cleric 5

Would Remove Blindness work on him?


Male --DEAD-- Human Cleric 5

"You'll have to excuse my friend, he has a peculiar sense of humor!" Azrin says while glaring daggers at Bulldozer.

"In any case, we're investigating the Karb Isle Sanctuary fire. Would you mind giving us your account of what happened? And understand that you are NOT under any threat of violence."

diplo: 1d20 + 11 ⇒ (11) + 11 = 22


Male --DEAD-- Human Cleric 5

"Good idea! Thanks for the advice, Kaple."

Azrin Gathers Info about this last case on the way to wherever Karl is.

Take 10, 23.


Male --DEAD-- Human Cleric 5

1d20 + 11 ⇒ (18) + 11 = 29
1d20 + 11 ⇒ (15) + 11 = 26
1d20 + 11 ⇒ (19) + 11 = 30
1d20 + 11 ⇒ (3) + 11 = 14
1d20 + 11 ⇒ (4) + 11 = 15

"I hope we've made it clear by now that there are more dangerous things than the Beast running amok."


Male --DEAD-- Human Cleric 5

More than the lot of you combined.

"We had no choice. The Wraith that killed these children left no physical evidence. And I have already arranged for all of the children to be given a proper burial."

Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28


Male --DEAD-- Human Cleric 5

"There was something else the witnesses forgot to mention: When we visited them yesterday, they told us that Karin was found dead in her bed, without a mark on her, and no sign of forced entry, two days after the Beast was run off."

"But you don't have to take my word for it. We have brought Karrin's body with us. With the court's permission, I would like to cast Speak with Dead on it."

Once he has permission, he does so.

"How were you killed?"


Male --DEAD-- Human Cleric 5

On the way back to the inn (remember guys the one we were totally staying at this whole time?), Azrin seeks out a funeral service and hires them to collect the children's bodies.

"There are some Wraiths in the area, but if you go when the sun is out, you'll have nothing to fear from them."

And now we sleep.


Male --DEAD-- Human Cleric 5

"Er, yes...thank you, sister."

Once they are out of the temple, Azrin rubs his eyelids, mumbling something about how many weirdos there are amongst Pharasma's followers.


Male --DEAD-- Human Cleric 5

Woof. Try not to get drained until level 7, guys.

But yeah, we'll do that.


Male --DEAD-- Human Cleric 5

Time to Healbot!

Azrin casts Cure Light Wounds to heal himself and Bulldozer.
1d8 + 5 ⇒ (7) + 5 = 12
1d8 + 5 ⇒ (8) + 5 = 13

I don't think anyone else got hurt, but if I'm wrong just assume I used up my 1st-level slots to fully heal everyone.

"Oh, that reminds me...when we've got the time we should try to find someone who can cast Restoration and restore Bulldozer's and my drained life force. That spell is beyond my current ability, I'm afraid."

And now we go to sleep.


Male --DEAD-- Human Cleric 5

"Works for me. Let's take Karrin's body and get out of here."

He looks at the children's skeletons one last time before leaving.

"I...we should come back in daylight and give them a proper burial. Or at least arrange for someone else to do it. It's not right, leaving them to rot like that."


Male --DEAD-- Human Cleric 5

"What did the black spooky thing look like?"


Male --DEAD-- Human Cleric 5

"I couldn't do much more against them anyway." Azrin sighs, dejectedly sheathing his mace.

Azrin casts Speak with Dead on Elsa's corpse.

"Do you wanna build a sno-*shot*

"How were you killed?" he asks the corpse.


Male --DEAD-- Human Cleric 5

"Now that's just cheating!"

Azrin casts Cure Serious Wounds on Elsa

3d8 + 5 ⇒ (8, 5, 8) + 5 = 26
Concentration: 1d20 + 9 ⇒ (13) + 9 = 22


Male --DEAD-- Human Cleric 5

Azrin swings his mace at Swarm as he sinks into the ground.

AoO: 1d20 + 5 ⇒ (16) + 5 = 21
1d8 + 3 ⇒ (5) + 3 = 8


Male --DEAD-- Human Cleric 5

whoops

1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21


Male --DEAD-- Human Cleric 5

Aaaaaaaaah shyte. I thought this would work. Shoulda read it more betterer.

Azrin casts Cure Serious Wounds on Swarm and takes a step away from him (trying to lure him toward the more resilient melee fighters).

3d8 + 5 ⇒ (8, 7, 5) + 5 = 25


Male --DEAD-- Human Cleric 5

Azrin tries to recall the weaknesses of Wraiths.

Kn. Religion: 1d20 + 9 ⇒ (17) + 9 = 26


Male --DEAD-- Human Cleric 5

Sorry, I should have clarified: I wanted to do a quick channel to damage, and then a standard one to turn.


Male --DEAD-- Human Cleric 5

Azrin Quick Channels and attempts to Turn the wraith and his minion

3d6 ⇒ (3, 2, 1) = 6

DC 17 for both, I think. Unless Improved Channel doesn't affect Turn Undead, in which case it is DC 15.


Male --DEAD-- Human Cleric 5

Can we assume I saved those buffs until we got over here?


Male --DEAD-- Human Cleric 5

C5, then. I didn't see it on the map.


Male --DEAD-- Human Cleric 5

C3


Male --DEAD-- Human Cleric 5

Azrin casts Light on his holy Pharasma symbol.

"You guys can see in the dark, right? Let me know if you see any semi-transparent kids up past their bedtime."


Male --DEAD-- Human Cleric 5

Yeah I was just doing some precautionary buffs. Sorry I startled you. =p

Azrin starts looking for other wraiths.

perc: 1d20 + 6 ⇒ (14) + 6 = 20


Male --DEAD-- Human Cleric 5

Azrin casts Bless and Communal Protection from Evil on the party.

"There'll be more...try not to get touched."

Rynjin wrote:
-Karrin's corpse is now a valid target for Speak With Dead if you want to use that as evidence in the Trial. Note that if you use it now, you can hear the story before the Trial, but can't present it in court since Speak With Dead only works once a week on a corpse. So it'll be less solid evidence, but you'd know what it was before she tells it to everyone.

He relays this to his allies while casting Gentle Repose on Karrin's corpse.

"I think we should find another spawn. We can ask one here, and bring the second one to the trial."

He shivers. "Not that I'm looking forward to having my life force drained more, mind you..."


Male --DEAD-- Human Cleric 5

Eh? I already lost 4 max HP from the Con drain (bringing me down from 28 to 24), so why do I lose another 4 on top of that?


Male --DEAD-- Human Cleric 5

So wait, does the extra 4 max HP lost come from the negative energy damage? I don't see anything on the SRD about negative energy damage doing that.


Male --DEAD-- Human Cleric 5

I can't cast Speak With Dead yet bruh. Unless we've reached 5th level and I forgot.


Male --DEAD-- Human Cleric 5

Azrin takes a step away from the Spawn and casts Ghostbane Dirge on it. The snarky retort he had prepared is lost in a fit of shivers from its chilling touch.

DC 16, lasts 4 rounds


Male --DEAD-- Human Cleric 5

"I think you're up past your bedtime."

Azrin channels at the spawn. DC 17
2d6 ⇒ (1, 6) = 7


Male --DEAD-- Human Cleric 5

Azrin casts Light on his dagger, then looks for a safe path toward the screaming.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

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