And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin's questioning turns up no new information.

The village of Hergstag lies some 10 miles northwest of Lepidstadt. The farmland has fallen to ruin, and even the previously well worn paths are hard to follow. The corn has grown tall, and blocks visibility.

DC 15 Survival to navigate the area.

4d20 ⇒ (7, 4, 15, 18) = 44

Ezekiel and Steef manage to stop Azrin from walking right into a bear trap not long after they arrives. It appears the villagers laid some traps should the Beast return.

I'm going to update the Roll20 map with a map of Hergstag, and you can pick where you'd like to go.


Male --DEAD-- Human Cleric 5

"The Beast said he was living in the swamp when he saw the ghost. It might still be there."

He sighs. "Along with the ghosts of those children it killed."

He leads the party toward the swamp while casting Detect Undead.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Detect Undead is a 1st level spell, you can't really spam it like a Cantrip, and it only works for 1 min/level o unfortunately, not a big help here. I'd save your spell slot.

Azrin leads the party to the Beast's Hermit's Tangle. The tangle of willow trees that made up this little hideout have been scarred by fire. Judging by the spent torches on the ground, the villagers burnt it once they drove the Beast away.

Nothing of use remains, though the burnt remains of a Taldan poetry book peek out of the fire. None of the words are legible.

That was C4.


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

does it blow up


Male --DEAD-- Human Cleric 5

Go to C3, C1, and C2 in that order. Cast Guidance whenever perception checks are needed.


From a distance, Azrin spots what seems to be a scarecrow lying on the ground.

On closer inspection, it is the body of a man, leg caught in a bear trap. He still carries soem valuables on him.

-A piece of turquoise (worth 100 gp) on a leather thong.
-14 gp in cash.
-A small silver pocket knife worth 25 gp.
-A set of Masterwork Thieves' Tools.

Other than that, there is nothing else of interest.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

At C1:

A small whitewashed timber building stands in the center of the village, surrounded by gravestones.

This appears to have been the Chapel. It was dedicated to Desna, but it already shows the signs of its abandonment. Within, the simple chapel is falling victim to rot, its pews are already overgrown, and some of its windows are smashed. Mice nest in the altar, the holy water in the font is turning green, and the once-beautiful frescoes depicting Desna and the heavens have begun to flake.

Nevertheless, the water in the font IS still holy, and there is enough to fill 5 flasks if you desire to do so.

Also easily noticeable DC 5 Perception are the graves of the children, all marked with gravestones. Of course, only Elsa and Karrin's bodies are actually here; the other bodies were never recovered.

This could be invaluable to you with the right plan. Speak With Dead is a spell Azrin can cast. It's one of his Domain spells as I recall.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I forgot something.

2d20 ⇒ (4, 19) = 23

Cool. Ezekiel safely guides you from the Hermit's Tangle back to the village proper.

At C2:

This is Karrin's house. It appears to be in better condition than most others in the village, and its door are shut and barred.

Somebody will need to break the door.


Male --DEAD-- Human Cleric 5

Azrin fills five flasks with scummy holy water.

"I hope the ghost isn't too concerned about hygeine."


Male Oni-Spawn Tiefling Barbarian 6 HP 50/71 [+12 raging] | AC 22 T 14 FF 19 [-2 raging] (improved uncanny) | CMD 23 [25] | Fort +9 [11] Ref +6 Will +4 [6] (+3 Superstition) | Init +5 | Perc +10 SenMot +3 Trap Sense +2

Once everyone is ready, Ezekiel will knock the door over.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ezekiel busts the door down. The house is empty throughout, though Karrin's bedroom holds some clues. They're hard to see, as night has fallen as you searched, but Ezekiel, Steef, and Bulldozer have no problems.

Karrin's bedroom window has a sturdy lock, and latches from the inside. It is entirely undamaged. A quick peek outside also shows that the wall is steep and smooth, making it nigh impossible to climb the 15 feet up to the window, much less somehow open the locked window without damaging it, clamber inside, and kill the child.

Karrin was murdered in her bed. The chances of the Beast killing the child are exceedingly tiny.

As you head back to the front door everyone can hear a voice cry out from behind the house.

"Help! Please! Someone help!" comes a cry.


Male --DEAD-- Human Cleric 5

Azrin bolts out to the back of the house, holy water in hand.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!" a piercing scream comes from the corn field behind the house. You see a flash of motion off in the distance, but it's too dark to make out what it is.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

Bulldozer moves in to investigate the corn fields, readying to swing his Dorn Dergar if necessary.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 ⇒ 11

Bulldozer walks off into the swamp, following the sound. He notice a patch of odd ground and stops himself right before he walks into it. It appears to be quicksand.

Azrin, Zeke? Maybe Steef if Alex would like to show himself...


Male --DEAD-- Human Cleric 5

Azrin casts Light on his dagger, then looks for a safe path toward the screaming.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin sees nothing for the moment.

However, a few moments later, he catches a glimpse of something rising from the ground out of the corner of his eye.

"You found me!" it cries, in the voice of a little girl.

"Wanna play?"

ROLL FOR INITIATIVE SUCKAS! Is what I would say if I weren't about to roll it for you.

4d20 ⇒ (6, 1, 18, 12) = 37

1d20 ⇒ 7

Initiative Order:

Ezekiel (23)
Steef (MIA)
Karrin
Azrin (7)
Bulldozer (5)

1d20 ⇒ 10

Azrin recognizes this creature as a Wraith Spawn. As the name suggests, it is a creature spawned from someone a Wraith has killed. They have a nasty touch attack, that drains your very soul.

Ezekiel, you're up. You're about 60 feet away (so determined because you didn't post to say you were following), so you can see what's happening, but the ground IS difficult terrain.


Male --DEAD-- Human Cleric 5

"I think you're up past your bedtime."

Azrin channels at the spawn. DC 17
2d6 ⇒ (1, 6) = 7


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Noted, results pending other actions.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

Bulldozer raises his Dorn Dergar above his head, putting all his might down onto a Power Attack.

"It's done! YOU'RE DEAD."

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 16 ⇒ (8) + 16 = 24


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ezekiel double moves in.

Karrin turns her attention to Azrin, the most immediate threat.

"Hold my hand, papa!" she says, then reaches it towards Arin.

1d20 + 5 ⇒ (3) + 5 = 8

But Azrin narrowly manages to avoid it, and unleash holy light on the Wraith Spawn, who takes the full brunt of the blast.

1d20 + 4 ⇒ (8) + 4 = 12

Bulldozer likewise slams the broken child with his Dorn-Dergar.

Back to Zeke.

Ezekiel swings at the Spawn.

1d20 ⇒ 10

3d6 + 16 ⇒ (5, 4, 3) + 16 = 28

The spawn screams in pain.

"Why are you hurting me!?!?" she cries in anger, and then swipes at Azrin with more fervor.

1d20 + 5 ⇒ (11) + 5 = 16

1d4 ⇒ 4

1d20 ⇒ 2

1d2 ⇒ 2

Azrin feels his vitality being sapped, flowing into the wraith, becoming visibly more sickly.

Azrin, you take 4 negative energy damage and 2 Con DRAIN. Drop your HP (max and current) by another 4 as well.

Arin, your turn again.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

"Why am I hurting you? Because I bring the pain!"

Bulldozer swings again, opting for a more focused, accurate attack.

Attack: 1d20 + 9 ⇒ (2) + 9 = 11

Bulldozer is suddenly becoming a snarky beatstick with B-list action movie one liners. What's your rule about that sorta stuff? I'm not really satisfied with how Bulldozer is as a character right now.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sounds good to me. He's go the name for it, and a gladiator past makes it fit (you have to be a showman, as well as a good fighter).


Male --DEAD-- Human Cleric 5

Azrin takes a step away from the Spawn and casts Ghostbane Dirge on it. The snarky retort he had prepared is lost in a fit of shivers from its chilling touch.

DC 16, lasts 4 rounds


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

1d20 ⇒ 15

The spawn unfortunately shakes off Azrin's Dirge.

Bulldozer?


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

East Coast isn't best coast when it's 1 AM and I have to get up at 6 for school

"Things don't look so well, for you I mean."

Bulldozer gives another quick swing with his Dorn Dergar.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10

Of course I get the worst rolls possible after I get 2 good ones.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So, I had a post, site went down, got et, I was a doofus and forgot to paste it to Notepad before I copied something else, post is gone.

TL;DR:

-Bulldozer misses, wallows in abject shame.

-Ezekiel hits, spawn disperses. She's very sad.

-Combat over. Where to now?

-Karrin's corpse is now a valid target for Speak With Dead if you want to use that as evidence in the Trial. Note that if you use it now, you can hear the story before the Trial, but can't present it in court since Speak With Dead only works once a week on a corpse. So it'll be less solid evidence, but you'd know what it was before she tells it to everyone.


Male --DEAD-- Human Cleric 5

I can't cast Speak With Dead yet bruh. Unless we've reached 5th level and I forgot.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

For some reason I thought it was a 2nd level spell. One sec, maybe you WERE supposed to level...this bit of the Trial SPECIFICALLY mentions Speak With Dead as a viable option.

Ah, yes, this would be a decent time to level. I was going by the "advancement track" and I realize it says "They should be 3th when they start" and "6th when they reach hmmmhmm" but skips over 5th. Go ahead and level up.

You can pick some new place to explore while you do so if you like, though."


Male --DEAD-- Human Cleric 5

So wait, does the extra 4 max HP lost come from the negative energy damage? I don't see anything on the SRD about negative energy damage doing that.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Con Drain.


Male --DEAD-- Human Cleric 5

Eh? I already lost 4 max HP from the Con drain (bringing me down from 28 to 24), so why do I lose another 4 on top of that?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Oh. You changed the entire thing, so I didn't realize. You should make a note in parentheses so you don't forget. I'd rather it look like "20/24 (24/28)" than simply 20/24.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

I am now unchained by the clutches of gravity. Fly OP pls nerf


Male --DEAD-- Human Cleric 5

Azrin casts Bless and Communal Protection from Evil on the party.

"There'll be more...try not to get touched."

Rynjin wrote:
-Karrin's corpse is now a valid target for Speak With Dead if you want to use that as evidence in the Trial. Note that if you use it now, you can hear the story before the Trial, but can't present it in court since Speak With Dead only works once a week on a corpse. So it'll be less solid evidence, but you'd know what it was before she tells it to everyone.

He relays this to his allies while casting Gentle Repose on Karrin's corpse.

"I think we should find another spawn. We can ask one here, and bring the second one to the trial."

He shivers. "Not that I'm looking forward to having my life force drained more, mind you..."


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

Bulldozer readies his Dorn Dergar for a power attack.

"You all better find somewhere good to hide because Bulldozer's here!"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Who are you Readying against? There's no enemies.


Male --DEAD-- Human Cleric 5

Yeah I was just doing some precautionary buffs. Sorry I startled you. =p

Azrin starts looking for other wraiths.

perc: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Azrin can barey see 10 feet away from him in the dark, much less spot intangible creatures with the superficial appearance of black smoke.


Male --DEAD-- Human Cleric 5

Azrin casts Light on his holy Pharasma symbol.

"You guys can see in the dark, right? Let me know if you see any semi-transparent kids up past their bedtime."


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-
Rynjin wrote:
Who are you Readying against? There's no enemies.

I thought he was saying that there are more. Sorry about that.

Bulldozer takes a look.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You're not going to see anything around here, is what I was getting at. Pick another place on the map.


Male --DEAD-- Human Cleric 5

C3


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

C3 was the dead guy. You've also already explored C4, C2, and C1. So, you have the other children's houses, and C5 left.


Male --DEAD-- Human Cleric 5

C5, then. I didn't see it on the map.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A rotting scarecrow leans on a scythe at the top of this low hill. Its pumpkin face is carved with a leer and a sheep’s jaw hangs flaccidly below.

3d20 ⇒ (3, 16, 4) = 23

Bulldozer manages to sniff out a small cave (really more of a slight indent in the ground) below the scarecrow, only 10 feet by 10 feet.

Inside lay the skeletons of 4 children.

Not long after Bulldozer notices the "cave", the sickly sweet smell of rotten honey permeates the air, and a droning buzz begins, growing louder with each passing second.

"Too old...too old..." comes a voice from the darkness.

"But you'll have to do, I suppose..."

Red pinpoints of light appear in the darkness, one after another, until a full shape is made.

Alongside him is another small wraith, cringing behind the hooded form of its master.

3d20 ⇒ (16, 3, 16) = 35

2d20 ⇒ (7, 11) = 18

Initiative Order:

Bulldozer (20)
Azrin (17)
Elsa (16)
Brother Swarm (14)
Ezekiel (8)

Bulldozer, you're up. Followed by Azrin. Azrin can recognize this as a full blown Wraith. They can screw you roughly 3 times as hard as a Spawn.


Male --DEAD-- Human Cleric 5

Can we assume I saved those buffs until we got over here?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They'd both still be up by the time you got here, so don't bother. They've each got about 3 minutes left.


Male --DEAD-- Human Cleric 5

Azrin Quick Channels and attempts to Turn the wraith and his minion

3d6 ⇒ (3, 2, 1) = 6

DC 17 for both, I think. Unless Improved Channel doesn't affect Turn Undead, in which case it is DC 15.


Male Duergar Aegis (Aberrant) 6 | HP 7/52 | AC 21, Touch 13, FF 18 | CMD 24, FCMD 21 | Fort +8, Ref +6, Will +8 (+2 against Spells/Spell-likes, +4 for Invigorating Suit checks. Immune to paralysis, phantasms, poison. ) | Init +3, DR 4/-

Bulldozer goes in for a Power Attack at the little one.

"Hey, did your buddy tell you I was coming? Oh wait, he can't because SHE'S DEAD."

Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 19 ⇒ (6) + 19 = 251d10 + 19 ⇒ (8) + 19 = 27

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