Darl Quethos

Azorius Var's page

233 posts. Alias of Kevin O'Rourke 440.


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Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

No problem, real life comes first. It was an interesting campaign concept to explore.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"There's a monster here that tricks the villagers above and rules them as a god. We need to put an end to it's schemes here. It must be abroad in the town. As for this "Essence of Madness" I think it would be wise to smash the batch before it can be put towards any ill intent. We can collapse the tunnels once we deal with the monster to cut off the aspirations of these drow."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Not quite getting the reference Azorious focused on the details that were immediately important. "How many of the drow are in this area? Is this place their base of operations or are they here to deal with something?"

Knowledge History: 1d20 + 6 ⇒ (5) + 6 = 11


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Drow, is that the name of the slug thing or the dark skinned elves? I've never seen elves like them before... or that slug." Azorious shakes his head. "Before anyone else shows up lets gather together away from them and heal those wounds."

Channel Positive Energy: 2d6 ⇒ (5, 5) = 10


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

HP: 8=5+2+1
+1 BAB
+1 Fort, +1 Will
Spell Slots: +1 1st, +1 2nd
Stat +1 Int

Skill Points: 2+2+1+1, +2 Background
Diplomacy +1, Knowledge Arcana +2 Knowledge Religion +1, Perception +1, Sense Motive +1, Spellcraft +1, Survival +2
Linguistics +2
Languages: Celestial, Abyssal, Infernal


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Have fun!

I hope people can live with Azorius's use of channel positive energy, tops us up nicely but the slug will benefit a little... I hope the drow stays down though.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius did some quick calculations and called upon Pharasma to heal them... he knew it may stabilize the dark skinned elf on the ground near them and even heal the slug creature but several of his allies were injured. As long as they kept up the damage to the creature at this rate it they would prevail.

Channel Positive Energy, Healing for all my friends... and some enemies...: 2d6 ⇒ (4, 6) = 10


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Real life comes first.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius keeps calling upon Pharasma's aid to help guide Rau's shots.

Guidance of Rau


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorious moves up just behind Rau and casts guidance on him. The vile slug thing and its allies were throwing out all sorts of tricks to hamper them.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

There's some at the far side of the cavern that are somewhat close but... yeah not great for any AOE spells


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"If we hold this position it'll make it hard for him to try and sneak around us if that is his intent." Azorious says, edging forward as he reloads and shoots at the slug once more.

Light Crossbow Vs Slug: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 5


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Azorius focuses on not lagging behind... if he can he'll shoot at the slug.
Light Crossbow Vs Slug if Possible: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 ⇒ 8

Double move would be 40ft...


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

It's all good, I hope you get the time back later or a nice bit of overtime for your trouble!


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"With luck the only refuge they found was in the belly of a dragon." Arthur says as he is ready to move forward with the others.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius moves up with with the others to provide aid.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius lets Rau and Volkar scout ahead knowing he is neither skilled nor equipped for it.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Agreed, this place is unsettling... to put it mildly."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"They're using to make something a bit like potions from the mushrooms but it's not conventional alchemy... but what's conventional about the first world I suppose."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius casts detect magic and starts racking his memory for anything similar he has heard of.

Knowledge Arcana: 1d20 + 5 ⇒ (8) + 5 = 13
Knowledge Religion: 1d20 + 7 ⇒ (16) + 7 = 23
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Will Save: 1d20 + 6 ⇒ (14) + 6 = 20

Azorius cursed himself but was thankful as Thorek finished it off. "I guess it knows we are coming now."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius' eyes strain as he tries to hit the shrieker but the shot goes sailing past.

Light Crossbow: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d8 ⇒ 7

Oh no...


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

To increase their chances Azorius cast's guidance on everyone. Azorius loads his crossbow and takes a breath. +1 for the first attack


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Could we destroy them quickly with ranged weapons and spells before they could raise any alarm?"


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Will Save: 1d20 + 6 ⇒ (1) + 6 = 7
Spellcraft: 1d20 + 7 ⇒ (20) + 7 = 27 What a rollercoaster...
Will Save again after it is pointed out: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11

Azorius nods, thankful that Volkar had seen through the illusion. "When we go down there I'm going to start trying to detect magical auras in case there are wards or illusions protecting other secrets here."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorious checks the room for secret doors and traps before trying the obvious door.
Perception: 1d20 + 11 ⇒ (17) + 11 = 28

If they are going through the door he'll cast bless on everyone


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Maybe they're whipping up a lynch mob to get us. Even if the creature has gone to talk to them uncovering something about it's nature while we look about it's layer could be invaluable."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Things have heated up quickly, do you think you can sneak off to woods while we deal with the monster doing all this? We must strike before they know what's going on."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Check for keys to release the mother, people might take reprisals against her." Azorius moves the body underneath the window so that anyone looking through wont be able to see it.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"As strangers I think we're turning enough heads that trying to sneak would be difficult so lets just go now before they can respond. Once we get to the door I'll ask for Pharasma's blessings for us."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius starts blessing his allies. "This will be uncovered before too long. Someone tie that man up. Let's use what element of surprise is left and storm the lair of the trickster."

Casting Guidance on people, how many he gets depends on how much we hustle. Thorke, Volkar and then himself... will crack out the more powerful stuff once we're settled on how to proceed. 39 Rounds left of Magic Weapon.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Pharasma guide me in this dark place." Azorious calls on his Goddess as things quickly descend into blood shed. Casting magic weapon on his morningstar with one use of Priests Blessed Trait. 4 Minute Duration.

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"If needed, this creature is powerful. We stand a better chance of defeating it if we do not squander our resources against it's minions. The dead are in the Boneyard now, we must do our best to avoid letting others slip into their grasp."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorious closes the door, glad the gamble has garnered them a little more information.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"I must go for now but take heart, your husband's sacrifice has not been in vain." He then moves back to the others.

"These people are enthralled, let us use cunning as we try to get closer to the heart of the corruption and play along. If they try to take the mother... let the ruse fall, I'll not stand by. A more blunt and immediate approach would then be needed."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Sorry busy week


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"He protected his children. Fire can burn his flesh but his soul will go to it's deserved resting place once it has stood before Pharasma. I will pray to her on his behalf, she will know of his sacrifice and nobility. This creature will also stand before him as all beings do, his corruption will also be known to her." He gave her a comforting smile with practiced ease, this was not the first widow he had stood before. It was comforting but respectful and solemn.
Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

"The undead have been broken with aid from Lastwall and beyond but this creature can not be allowed to continue it's reign of terror here. Describe it if you can, any detail may be important and help us thwart it."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"They at least are safe. The hordes of undead have been driven back with the aid of Lastwall. Their story of the village they fled has led us here to investigate. Tell us what you know of the creature that has a grip on this place? Any abilities you know of for sure or of it's appearance."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorious shrugs "He claims to have passed the Starstone and wields great power... regardless he's the only example I can think of with any recognition."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"I am Azorious, a priest of Pharasma." He produces the spiral shaped symbol as proof... he suspected such things were not openly brandished in this town. "This village seems quite peculiar... and they speak of a god ruling it? The only god who's domain is on the material I have hear of is Razmir and he controls an entire country."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius' curiousity gets the better of him

The door opens to reveal a narrow hallway with four barred cells on each side. As you are taking in the scene, a scuffling sound can be heard from one of the cells.

A female voice calls out weakly, "Hello? Who is there? Please, do you have word of my husband? When will he return?"

"I'm sorry we are travellers and new here, can you tell us what happened?" Azorious asked suspecting he knows exactly what has happened to her husband.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorious holds his tongue not wanting to stoke the man's ire much further currently... perhaps once he was gone they could speak more freely.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

I think things wont improve here if we follow the rules... at least you are discrete enough to hopefully not draw immediate attention.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"An unusual custom... does this deity have a name that is permitted to be spoken or just this title?"


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

A large number of children... perhaps encouraged by this tyrant for servants or sustenance. A vampire, liche or outsider perhaps? Azorious kept his own counsel for fear of being overheard.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"It doesn't sit well with me to leave the man suffer but we should size up the situation a bit better first. I suspect diplomacy has a slim chance but it's worth a shot."


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"I guess we're moving in without too much of a plan. Stay mounted and stick together. If the creature controlling them would seek to slay us using enthralled villagers as weight of numbers we can use our mounts speed to withdraw and come up with a more precise plan." Azorius sighs glumly before adding "I suspect they'll decline my offer to pray to set his spirit on the path to be judged by the Grey Lady."

Azorius will have detect magic running as they approach.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

GM and Everyone Else:

Azorius does his best to stay alert in case someone comes upon them while they wait.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

Azorius makes sure to give Rau and Tomas a Hallow Chalice of Pharasma in case they need healing while scouting ahead.


Human HP: 35/35 AC: 22, FF21, Touch 11. Fort +6, Ref +2, Will +7. Initiative +1. CMD 17, CMB +6. Bleeding Touch 7/7 Day Rebuke Death 7/7 Day Channel Positive Energy 3/5

"Perhaps Rau and some others with covert skills could scout a bit ahead of us to asses the situation."

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