Batsel Hoon

Azmoth Areal's page

2 posts. Alias of Graynore.


Race

Human

Classes/Levels

Cleric 1

Gender

Male

Age

30

Alignment

LE

Deity

Asmodeaus

Languages

Common, Infernal

Strength 17
Dexterity 10
Constitution 12
Intelligence 12
Wisdom 18
Charisma 16

About Azmoth Areal

A/C: 10 (FF 10/T 10)
Saves: F +3(2), R +0(0), W +6(2)
HP: (9)
Init: +0
Speed: 30'
Vision: Perception +4
BA/CMB: +0/+3

XP: 0

Cleric Traits: Channel Energy(Negative) 6/day (1d6)(DC:14), Orisons, Spontaneous Convert Inflict spells

Background traits:
Attempted Murder (campaign crime):
Punishment: Death by Beheading
Benefit: +2 trait bonus to intimidate checks and intimidate is always a class skill for you.
Sacred Conduit: Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother did not). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Feats: Scribe Scroll(b), Selective Channel

Skills (ranks): Appraise +1(0), Bluff +7(1), Diplomacy +7(1), Disguise +3(0), Heal +4(0), Intimidate +9(1)[2], Know(arcana) +1(0), Know(history) +1(0), Know(nobility) +1(0), Know(planes) +1(0), Know(religion) +5(1), Linguistics +1(0), Profession(merchant) +8(1), Sense Motive +8(1), Spellcraft +5(1), Stealth +0(0)

Racial Traits: +2 Dex, +1 skill point per level, 1 bonus feat, favored class: cleric (+1 skill point/level)

Height/Weight: 6'1"/186 lbs.
Eyes/Hair: Blue/White with Black streaks

Weapons:
Unarmed Strike +3 (1d3+3, subduel)
Ranged Touch +0 (by spell)

Equipment:

Money:

Cleric Spells:

Spoiler:
CL: 1; DC: 14+SL
Channel Energy 6/day:
Domains
Fire
- Fire Bolt (sp): standard action target a single foe within 30' with ranged touch attack that does 1d6+1/2 cleric levels fire damage. Usable 3+wis mod times per day.
Trickery
- bluff, disguise, and stealth are class skills.
- Copycat (sp): create mirror image as move action; lasts cleric level rounds. Usable 3+wis mod times per day.

0L 3
Detect Magic
Light
Guidance

1L 2+1 domain
Burning Hands - D
Cure Light Wounds
Divine Favor

Appearance

Spoiler:

Background

Spoiler:
Azmoth was the son of a minor merchant. His mother had died giving birth to him dispite the efforts of the clerics of Mitra. While he only survived with their help, he forever blamed the church for his mother's death and, by extension, leaving him with his father. His father tried to advance their fortunes but squandered their wealth on women, booze, and bad investments.

As his inheritance was spent, Azmoth turned to other ventures to increase his wealth and power. In his quest for advancement he turned to old books and ways now forbidden. In a moldy tome he found a ritual to summon a minor imp whom indoctrinated him in the ways of power by service to Asmodeus. In order to seal his pack for power and fortune, he was to slay a Priest of Mitra; however, that is where it went wrong.

On the morning of his assassination attempt, a paladin sensed his intend before the poisoned blade reached the Priest's back. Before he could call to his dark power, he was knocked unconscious. Upon waking he was summarily tried and sentenced to prison to await beheading. He imagines every day on his trip to prison choking the life out of the priest and the paladin. Perhaps Asmodeaus will give him a chance to settle the score.