Tarik Blackhands wrote:
Are DM and group is a lot of fun. Any suggestions on light rules systems?
Darksol the Painbringer wrote:
Relax painbringer. Games are supposed to be fun, especially fantasy where you can be imaginative, creative, and silly. Figuring out these rules sets and getting all sorts of different interpretations is as fun as doing my taxes.
Riggamortis wrote:
Agree to disagree on that one buddeh. I'm Legolas! THWIP THWIP THWIP!!!! Your rules are ruining the game.
From what you've all said (assuming within 30ft for PBS and Focused Shot). I get two attacks per round at +9/+4 at level 9 Rapid Shot + Many Shot
I assume I can also use many shot without rapid shot to avoid the penalties and shoot three arrows. Alternatively, I can move and then use vital strike for 2d8+4 (only one arrow) followed by my second attack at 1d8+4. Or, I can use bullseye and then use vital strike for 2d8+8, followed by my second attack at 1d8+4. If I caste a spell (non swift) without quicken spell feat then thats my entire standard action but I still get to move before casting the spell.
Hi, I've made a ranger, 9th level now using pathbuilder character creator. I have a question about how to combine some of the feats that require move action (bullseye shot) and full action (many shot). Also, how does vital strike and many shot work? I think I can double both arrows dmg with vital strike because they hit at the same time and I presumably aimed them at vital points. So questions. 1) If I use many shot with vital strike do I roll 2d8 (two arrows) plus 2d8 (vital strike)? 2) If I use bullseye shot that requires a move action to steady the shot can I use many shot with the +4 to hit when many shot requires a full attack action? 3) Can I cast a spell and then use many shot? 4) Can I cast a spell and use bullseye shot with many shot? I ask because my my game has 6 players. Two of which are power gamers (3 including me I guess). We're steam rolling through everything and my DM gave me a gravity bow as an item, not a spell. So on my first attack with vital strike and many shot I'm doing 8d6+8 (2x2d6 arrows + 2x2d6 vital strike 2x1 magic bow dmg + 2x2 focused shot dmg + 2x1 point blank shot dmg). This requires 30ft attack range, but seems broken. Note: My character can't do anything else in combat except shoot instant death. Looking forward to any advice. |