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Tarik Blackhands wrote:

I'm not the hugest fan of rules-lite personally, but Unisystem (which includes the All Flesh Must be Eaten line among virtually every other setting) is pretty good and technically something like Paranoia works well considering the ideal way of playing is for the players to only read so far as character creation and the concept section.

Depends what you're looking for really. Most of the lite systems tend to be pretty modular but they tend to focus a specific theme/style.

Thanks!! I downloaded Herolab. Should make this a bit easier.


Tarik Blackhands wrote:
Azbat wrote:
Relax painbringer. Games are supposed to be fun, especially fantasy where you can be imaginative, creative, and silly. Figuring out these rules sets and getting all sorts of different interpretations is as fun as doing my taxes.

You picked the wrong game system to play then. There's a reason why excel sheets and Herolab (which automates virtually everything) are so popular with Pathfinder.

You sound like you'd have more fun with a rules light system.

Are DM and group is a lot of fun. Any suggestions on light rules systems?


Darksol the Painbringer wrote:
Azbat wrote:
Riggamortis wrote:
Azbat wrote:

From what you've all said (assuming within 30ft for PBS and Focused Shot).

I get two attacks per round at +9/+4 at level 9

Rapid Shot + Many Shot
I can take a full attack action to use rapid shot and many shot. I'll do 2d8+8 for the first attack at -2 to hit. then 1d8+4 at -2 for second attack (end of rapid shot). Then I get one last attack at 1d8+4 at +4-2 to hit. That's my full attack action if I don't move.

I assume I can also use many shot without rapid shot to avoid the penalties and shoot three arrows.

Alternatively,

I can move and then use vital strike for 2d8+4 (only one arrow) followed by my second attack at 1d8+4.

Or,

I can use bullseye and then use vital strike for 2d8+8, followed by my second attack at 1d8+4.

If I caste a spell (non swift) without quicken spell feat then thats my entire standard action but I still get to move before casting the spell.

You cannot use Vital Strike and take a second attack. Your second attack is only gained when you take a Full Attack Action. So if you take a move action you cannot take a second attack.
Agree to disagree on that one buddeh. I'm Legolas! THWIP THWIP THWIP!!!! Your rules are ruining the game.

Saying you're a Lord of the Rings character is precisely the reason why Crossbows suck and there's little to no build support or character options for that sort of weapon, but I don't use it as an excuse to say somebody is wrong.

Back on topic with the rules...Vital Strike only functions when you take an Attack Action.

An Attack Action is a specific type of Standard Action.

Therefore, you cannot Vital Strike as part of a Full Attack, because a Full Attack is a Full Round Action, and not the Attack Action that Vital Strike requires.

If you don't like it, you can either find a table who houserules those abilities to work, or you can find a different game to play that better suits your playstyle.

Relax painbringer. Games are supposed to be fun, especially fantasy where you can be imaginative, creative, and silly. Figuring out these rules sets and getting all sorts of different interpretations is as fun as doing my taxes.


Riggamortis wrote:
Azbat wrote:

From what you've all said (assuming within 30ft for PBS and Focused Shot).

I get two attacks per round at +9/+4 at level 9

Rapid Shot + Many Shot
I can take a full attack action to use rapid shot and many shot. I'll do 2d8+8 for the first attack at -2 to hit. then 1d8+4 at -2 for second attack (end of rapid shot). Then I get one last attack at 1d8+4 at +4-2 to hit. That's my full attack action if I don't move.

I assume I can also use many shot without rapid shot to avoid the penalties and shoot three arrows.

Alternatively,

I can move and then use vital strike for 2d8+4 (only one arrow) followed by my second attack at 1d8+4.

Or,

I can use bullseye and then use vital strike for 2d8+8, followed by my second attack at 1d8+4.

If I caste a spell (non swift) without quicken spell feat then thats my entire standard action but I still get to move before casting the spell.

You cannot use Vital Strike and take a second attack. Your second attack is only gained when you take a Full Attack Action. So if you take a move action you cannot take a second attack.

Agree to disagree on that one buddeh. I'm Legolas! THWIP THWIP THWIP!!!! Your rules are ruining the game.


From what you've all said (assuming within 30ft for PBS and Focused Shot).

I get two attacks per round at +9/+4 at level 9

Rapid Shot + Many Shot
I can take a full attack action to use rapid shot and many shot. I'll do 2d8+8 for the first attack at -2 to hit. then 1d8+4 at -2 for second attack (end of rapid shot). Then I get one last attack at 1d8+4 at +4-2 to hit. That's my full attack action if I don't move.

I assume I can also use many shot without rapid shot to avoid the penalties and shoot three arrows.

Alternatively,

I can move and then use vital strike for 2d8+4 (only one arrow) followed by my second attack at 1d8+4.

Or,

I can use bullseye and then use vital strike for 2d8+8, followed by my second attack at 1d8+4.

If I caste a spell (non swift) without quicken spell feat then thats my entire standard action but I still get to move before casting the spell.


Thank you everyone, this really clears things up. Looking forward to a more exciting game.


What about rapid shot with many strike?


Thank you dragonhunterq, riggamortis, and ohokwy.


Hi,

I've made a ranger, 9th level now using pathbuilder character creator. I have a question about how to combine some of the feats that require move action (bullseye shot) and full action (many shot). Also, how does vital strike and many shot work? I think I can double both arrows dmg with vital strike because they hit at the same time and I presumably aimed them at vital points. So questions.

1) If I use many shot with vital strike do I roll 2d8 (two arrows) plus 2d8 (vital strike)?

2) If I use bullseye shot that requires a move action to steady the shot can I use many shot with the +4 to hit when many shot requires a full attack action?

3) Can I cast a spell and then use many shot?

4) Can I cast a spell and use bullseye shot with many shot?

I ask because my my game has 6 players. Two of which are power gamers (3 including me I guess). We're steam rolling through everything and my DM gave me a gravity bow as an item, not a spell. So on my first attack with vital strike and many shot I'm doing 8d6+8 (2x2d6 arrows + 2x2d6 vital strike 2x1 magic bow dmg + 2x2 focused shot dmg + 2x1 point blank shot dmg). This requires 30ft attack range, but seems broken. Note: My character can't do anything else in combat except shoot instant death.

Looking forward to any advice.