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Azarra's page
1,600 posts. Alias of Zanbabe.
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Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Intelligence Check: 1d20 + 1 ⇒ (3) + 1 = 4
Definitely dazed.
Ha ha. Nice after credits scene... and no worries. It was a great ending. I loved the journey, and if we have a chance to adventure together again, I look forward to gaming with all of you. :)
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Hooray!! Sorry Ser that you didn't get to retire in the first world, but we saved the city. Totally happy. :)
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Sorry. If it is going to explode this round, not sure what to do, but if we have longer, you can get my attention, and if I know that Jandark is done for, I can drop the silence and we can get out. I mean, save yourselves for sure... if my character dies killing Jandark she will consider it an appropriate way to go out. :)
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
(You guys, we are in a sphere of silence. Lasts for 9 rounds. I can't hear you, and you can't cast in here. I feel like maybe you could get across a message that I should dismiss my spell, but isn't that an action, and I don't think Azarra would choose to do that rather than try to keep killing Jandark when she doesn't really know why. Maybe we need to rethink this with the silence in mind... perhaps you need to cast outside the silence circle?)

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Knowledge Arcana: 1d20 + 9 ⇒ (17) + 9 = 26 (fail)
Flickering was good, right? Maybe it was getting weaker? She could hope. Azarra stood her ground despite getting hit by that lightning again and feeling sort of flickering herself. She had to finish it.
She shot the Jandark Jelly again with everything she had, which thankfully would be much more than the last volley since she didn't have to waste time avoiding a demon. Thank you, Kardas!
Attack 1 (surprise against flatfooted): 1d20 + 11 + 2 + 2 ⇒ (2) + 11 + 2 + 2 = 17 (designating and bonus from Surprise Strike)
Attack 2: 1d20 + 11 + 2 - 2 ⇒ (17) + 11 + 2 - 2 = 28 (Normal first attack - Manyshot)
Attack 3: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26 (extra from Mythic Rapid shot)
Attack 4: 1d20 + 11 + 2 - 2 ⇒ (3) + 11 + 2 - 2 = 14 (extra Haste Attack)
Attack 5: 1d20 + 6 + 2 - 2 ⇒ (20) + 6 + 2 - 2 = 26 (normal second attack)
Damage 1 (bypasses any DR): 2d6 + 2 + 2d6 + 2 ⇒ (3, 3) + 2 + (2, 1) + 2 = 13 (designating, plus the 2d6 is holy damage)
Damage 2 (Good-Aligned Piercing): 2d6 + 2 + 2d6 + 2 ⇒ (4, 4) + 2 + (4, 3) + 2 = 19
Damage 2.5 (Good-Aligned Piercing): 2d6 + 2 + 2d6 + 2 ⇒ (5, 6) + 2 + (6, 6) + 2 = 27 (Two Arrows on this attack from Manyshot)
Damage 3 (Good-Aligned Piercing): 2d6 + 2 + 2d6 + 2 ⇒ (6, 1) + 2 + (4, 5) + 2 = 20
Damage 4 (Good-Aligned Piercing): 2d6 + 2 + 2d6 + 2 ⇒ (1, 1) + 2 + (1, 3) + 2 = 10
Damage 5 (Good-Aligned Piercing): 2d6 + 2 + 2d6 + 2 ⇒ (6, 5) + 2 + (2, 4) + 2 = 21
Down to 1/7 Mythic power.
Hope at least some of those hit. Oh, and ha ha ha... a possible crit on that last one.
Crit Confirm? (from attack 5): 1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 20
Extra Crit Damage (Good-Aligned Piercing): 4d6 + 4 + 4d6 + 4 ⇒ (1, 1, 5, 1) + 4 + (4, 4, 1, 1) + 4 = 26
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
We weren't in the blast radius when she cast it... we both entered after, and specified that in our posts.

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra takes another burst of lightning. She isn't feeling all that great, but she is able to finish weaving her spell into her song, and a circle of silence pops up (Green Dotted Circle... Ishta's is Red).
That took all of last round to cast, so now on to this round...
She wanted to kill Jandark with a dangerous intensity, but she couldn't move to him or shoot him without getting around this demon in front of her. What to do? She decided to try some acrobatics to get around it without giving it a free shot at her. She stopped singing and leapt into the newly-charred area, and into the circle of silence...
Acrobatics: 1d20 + 16 ⇒ (18) + 16 = 34
Honestly not sure how good my roll has to be to get past him, but I am just going to act like I made it, and if I fell flat instead, just let me know.
She tumbles on to the cracked throne where Cardona used to be before he fell off drooling. She doesn't know whether her bow will work on the glob of Jandark Jelly, but she tries it, point blank, using her mythic power to make her first shot a Surprise Strike.
Surprise Strike (Trickster Attack) [As a swift action, you can expend one use of mythic power to make a melee attack or ranged attack against a target within 30 feet, in addition to any other attacks you make this round. When you make a surprise strike, the target is considered flat-footed regardless of any class features or abilities it might have, and you add your tier to the attack roll. Damage from this attack bypasses damage reduction.]
Attack 1 (surprise against flatfooted): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Attack 2: 1d20 + 11 ⇒ (18) + 11 = 29
Damage 1 (bypasses any DR): 2d6 + 2 + 2d6 ⇒ (4, 2) + 2 + (1, 3) = 12 (the 2d6 is holy damage)
Damage 2 (Good-Aligned Piercing): 2d6 + 2 + 2d6 ⇒ (1, 2) + 2 + (2, 4) = 11 (the 2d6 is holy damage)
In case it matters, especially for the second roll which doesn't automatically ignore DR, my bow is holy: "A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of evil alignment."
Bow is also Designating, so if I hit it either time, then "allies gain a +2 morale bonus on melee attack and melee damage rolls against the designated target for 1 round" ... so you still get a bonus, even though I am in the middle of silence and can't sing.

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra had no idea how to fight a little cloud of Jandark, but Silence seemed like a good first step. She didn't want him... or the demon... to be able to cast any spells. Hopefully Ser and Kardas could actually hit whatever it was... and if not, maybe Ishta could stand outside the silence and murder it that way.
She casts Silence.
(I think it takes a round to cast it, and guessing that haste doesn't actually speed it up, so not putting up the circle for now, but when it does go up, going to try to get Jandark and demon in it, and not Ishta.)

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Judge Tully? I thought all of the regular people were outside now. I mean, I see them there on the map, but I thought we went through the whole thing with getting them outside so we could fight without worrying about them. ... or is he some undercover bad guy?
Azarra stands up remarkably well to the various attacks from demon and furniture, but knows she has been really lucky, so she goes all out again, moving backward to the wall and then trying to hit the chair hard and fast and remove it from the equation before it can destroy them all.
Her powerful voice booms out:
CRACK! CRUSH! BREAK! FRACTURE! SHATTER! SMASH!
Weird Words Attack (Ranged Touch): 1d20 + 9 ⇒ (20) + 9 = 29
Weird Words Attack 2: 1d20 + 9 ⇒ (19) + 9 = 28 (Haste extra attack)
Weird Words Attack 3: 1d20 + 9 ⇒ (4) + 9 = 13 (Mythic extra attack)
Sonic Damage 1: 8d6 + 4 ⇒ (5, 1, 1, 1, 4, 5, 2, 6) + 4 = 29
Sonic Damage 2: 8d6 + 4 ⇒ (5, 6, 1, 1, 5, 3, 2, 4) + 4 = 31
Sonic Damage 3: 8d6 + 4 ⇒ (4, 2, 3, 1, 2, 2, 1, 2) + 4 = 21
Corrected the amount of Bardic Performance I have left... it costs one performance per word, not per attack, so now down to 13/27 bardic performance and 3/7 Mythic power points.
Oh, just noticed one of those is a crit... so if you can crit with a spooky weird word attack, which I guess you can because it is ranged touch, then...
Crit Confirm?: 1d20 + 9 ⇒ (4) + 9 = 13
Extra Crit Damage: 8d6 + 4 ⇒ (5, 5, 1, 4, 6, 2, 6, 4) + 4 = 37

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
So, is the chair out of service, or does it look like it is still functioning? Wondering about the "fades somewhat" part. If it doesn't look all the way destroyed/nonfunctional, then Azarra (still singing) will target it:
Azarra uses her hasted movement and normal movement to get closer, then she uses her normal action and a mythic extra action to lace magical words into her song, directed at the chair:
Crack. Crumble. Fade. End.
Weird Words Attack (Ranged Touch): 1d20 + 9 ⇒ (12) + 9 = 21
Sonic Damage): 8d6 + 4 ⇒ (5, 4, 1, 5, 3, 1, 6, 1) + 4 = 30
Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18
Sonic Damage): 8d6 + 4 ⇒ (1, 1, 6, 6, 6, 1, 3, 6) + 4 = 34
Note that Weird Words is not a spell, so I should be able to use my Mythic extra action to use it again, and I hope the chair, as an object, isn't too hard to hit. (Down to 22/27 bardic performance and 4/7 Mythic power points)
If the chair is already clearly destroyed, then Azarra will target the demon... we can just say she does the same thing, but not sure it is wise, and might be better to shoot the demon from afar in that case.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Is the sound enough to pinpoint location so we don't have to take a 50% mischance?

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Knowledge Arcana: 1d20 + 9 ⇒ (11) + 9 = 20 (pass)
Contingency spell, probably trying to protect the throne.
Sense Motive: 1d20 + 13 ⇒ (10) + 13 = 23 (pass)
Azarra realizes that Cardona Junior doesn't want to be there, but she says nothing about that realization.
Knowledge Planes: 1d20 + 9 ⇒ (16) + 9 = 25 (pass)
Coloxus Demon: Spellcaster that can turn invisible
____
Having returned from making sure her parents were okay and witnessing Ser's attack, Azarra starts singing to inspire everyone and then casts Haste on everyone.
Haste and +2 Attack and +2 Damage from Inspire Courage... sorry, don't have anything that will make the demon visible.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
I mean, you said I saw my parents, so I was just going from what was written. I don't care when you bring her back in.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Ha ha... feel free to use Azarra's name. :)
Also, I am all caught up on reading, and ready for Ser's breaking of the chair. Hope it goes well. Azarra is currently outside the room, but she will re-enter as it happens I assume, since the room has been cleared of all of the people we were worried about.
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1 person marked this as a favorite.
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Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Hey, I am back, and I posted in all of my other games, but ran out of time for this one... saved it for last because it is probably the most dramatic at the moment, but have to work now. Will post later on, but honestly... feel free to move forward. I'll be reading. :)
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
FYI, I am on Christmas break December 16-January 2. I might get on somewhere in there, but the likelihood is not high. I will have zillions of relatives here taking up all my availability. Apologies. Please bot me or have me lapse into a coma or whatever for the duration, and I'll check back in in a couple of weeks.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Okay, I'll try that. ... And just want to say, it is VERY good to see you alive. I'm sorry we couldn't end this sooner.
Before she tries anything, she passes the plan on to the others on her team to see if anyone had tweaks or ideas, and so they could all coordinate making sure people got out so they could take care of at least one problem.

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Sense Motive: 1d20 + 13 ⇒ (10) + 13 = 23
Shh, shh, Talia. It's okay. Keep dancing with me, and I'll explain...
Once they start dancing again, Azarra whispers to Talia (and everyone else can hear because of the Message spell Ishta cast)...
... Jerkwad over there is possessed by a lich. Everyone here is his puppet it seems, living in his little dreamworld. Cardona is obviously completely mad. We need to destroy the throne he installed... it must strengthen his abilities or something, and we need to get you and these people to safety if possible, so we can fight without worrying about all of you. If one of the commandments out of his mouth gives people the excuse to go... to write letters to their families or to paint their houses blue... we should use that to get some of them out of here if we can. And maybe get them some food if possible. I think people might be sick and not taking care of themselves if their experience is anything like ours.

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1 person marked this as a favorite.
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Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Sense Motive: 1d20 + 13 ⇒ (20) + 13 = 33
Darn. I should have used that 20 to shoot Cardona instead. What a waste... but yeah, still trying to save my friends.
Azarra laughs and starts dancing. Then, singing softly to inspire everyone's courage, Azarra casts Protection from Evil on Talia as she dances. Once a day ability through song, so doesn't take the normal spell motions, etc.
Then she stops her song and says, still smiling,
Of course, we must dance for our Lord and Master. Let's go! Follow me!
She doesn't try to pull away from Talia, but goes with it, proceeding to start a snake dance around the room and pulling Talia along with her.
She dances over to one of the councilor's chairs, steps up on top of it, dances a few steps, then lands on the seat before standing again to continue. She urges Talia to do the same.
Come on, follow the leader. Dance it up! What a party!
Also, before you have anyone else recognize me, remember my mythic ability:
No One of Consequence (Ex) [Your mythic nature is a cloak that can shield you from the minds and memories of others. Creatures struggle to recognize you, recall your appearance, remember the nature of conversations they had with you, and recount the actions you took when you were in their presence. If a creature makes a deliberate attempt to recall details about time spent with you, it must succeed at a Will save (DC 10 + your tier + your Charisma modifier) to recall anything beyond vague details. In addition, you’re under a permanent nondetection effect with a caster level equal to your character level plus your tier. You can end this effect at any time, and can resume it as a swift action.]
I am not trying to draw the Lich's attention yet, so still trying to be a rando in the crowd.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra goes and takes Talia's hand and leads her over to sit on one of the Councilor's chairs, to see if that breaks the spell for her.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra is relieved that some people they care about are still alive, and nods at Ishta, agreeing with her and thanking her for casting Message so they can speak relatively silently.
She whispers
First step, destroy the chair?
She wonders what Jandark the Lich has cooked up here... whatever it is, it is not looking good. She doesn't want to risk all of these people's lives. If that was the cost of success, how was it different from failure?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra checks the seat locations against her memory of being in this room previously, just to make sure they haven't been switched around, then sits in Braccio's seat, starting to hum something under her breath.
Inspire courage starting, but very softly, just to perk everyone up in case we are immediately launched into battle. Also, friends, remember that we are supposed to destroy Cardona's chair. (Assuming that it WILL radiate magic after we get out of the mindscape.)
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra is glad to see that Cardona tried to resist at some point, although it doesn't matter much now.
She searches the desk to see if there is anything else. If not, they head downstairs.
Back to Ishta's thread of going to sit in the chairs to dispel the mindscape. We should be ready for battle at that point too I assume.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Hold up just a sec, please. Before we go downstairs I still want to try the door I couldn't get open before. Maybe it is pointless in the mindscape, but I rolled for it and want to see what is there first.

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Retry of the door I couldn't get open.
Disable Device: 1d20 + 14 ⇒ (16) + 14 = 30
___
Braccio's office:
Perception: 1d20 + 19 ⇒ (8) + 19 = 27 (pass)
Azarra realizes that they are in a mindscape, and explains this (and the way out of it) to the group, if they didn't hear the magic mouth themselves.
Knowledge Arcana: 1d20 + 9 ⇒ (16) + 9 = 25
(feel free to visit the link in the spoiler... Azarra will explain what mindscapes are)
Sense Motive: 1d20 + 13 ⇒ (7) + 13 = 20
Azarra realizes that if Braccio hadn't left the spell behind for them, they likely would have been caught for a very long time in this mindscape.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra picks the locks.
Disable Device: 1d20 + 14 ⇒ (16) + 14 = 30
Disable Device: 1d20 + 14 ⇒ (8) + 14 = 22
Disable Device: 1d20 + 14 ⇒ (12) + 14 = 26
Disable Device: 1d20 + 14 ⇒ (17) + 14 = 31
Quietly.
Stealth: 1d20 + 17 ⇒ (8) + 17 = 25
Stealth: 1d20 + 17 ⇒ (3) + 17 = 20
Stealth: 1d20 + 17 ⇒ (7) + 17 = 24
Stealth: 1d20 + 17 ⇒ (18) + 17 = 35
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Yes, unless any of you want to try something else. I think it might be safest to teleport there and then proceed.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra isn't sure that anyone needs a fresh dose of despair, but she shares the note with the others anyway.
Everything is hopeless, we get that, but let's also remember that this is not a horror game, okay? If you make Azarra fight her parents, then I'm just going to go ahead and have her mind break and bow out.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Can we just skip over the deciding where to sleep part and just say we slept and we are teleporting into the building... decide the buffs from there? I feel like we are getting bogged down in tiny little decisions when all there is left is the final boss fight. Am I wrong though? Are there other things we need to learn or something first?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Oh, good idea. Yeah, can we say that she checked them while she was invisible, to give whatever crow observers less of a chance to see what she was doing?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Once she gets back to the group, she tells them what she found and shows them the journal.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Knowledge Arcana: 1d20 + 9 ⇒ (10) + 9 = 19
Azarra tucks the journal into her bandolier and heads back to find her friends, closing the window carefully on the way out. Cardona was almost certainly here if he had moved his chair in, and was forcing other people away. It was too dangerous to go further alone, but hopefully Ishta could bring them to this very spot.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Yeah, good point, and maybe I should be looking for avoidance instead. ... Ishta can teleport us to this office. She's been here before, so if this is the place, then I think we can get around the crows. I just am not sure what to do next, except see what was in the safe. :)

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Stealth: 1d20 + 17 + 20 ⇒ (5) + 17 + 20 = 42 (invisible)
Azarra's breathing is a little strained after almost slipping on the ledge, but she does her best to control her breathing to be as quiet as possible as she opens the window and slips into the office.
Once in, Azarra reads the letters on the desk, and then searches the rest of the desk and the room as quietly as possible
Perception: 1d20 + 19 + 1d8 ⇒ (4) + 19 + (2) = 25 (mythic surge, pass)
Stealth: 1d20 + 17 + 20 ⇒ (6) + 17 + 20 = 43 (invisible)
She notices that the picture on the wall is ever so slightly askew, and finds a safe behind it, and very, very quietly tries to open it.
Disable Device: 1d20 + 14 ⇒ (17) + 14 = 31 (pass)
Not sure yet whether she is staying and exploring more of the building or going back out the window to find her friends. Right now it seems like the Lich isn't here, and not sure where else to look. The safe might have a clue I suppose... but if not, maybe look in more of the building? I definitely don't want to run across it without the party though, so mostly just looking for some sign of life somewhere, which is what I was trying to spot from the roof before.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Perception: 1d20 + 19 ⇒ (19) + 19 = 38
Oh so carefully, so that she doesn't make loud noises and alert anyone to her presence, Azarra attempts to climb the drainpipe and look into Von Urslingham's office.
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
I think that makes it, unless a drainpipe is worse than an unknotted rope. Also, if she needs to recast because the invisibility spell is running out, she will do that before starting the climb (very quietly).
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Sense Motive: 1d20 + 13 ⇒ (12) + 13 = 25
Azarra is not pleased, but she looks further, knowing that they were the ones that needed to stop all of this.
Can I get close enough to the Council Chambers to see if there is any activity there, or can I see any clues of activity in other parts of the city that look like people are avoiding the area, or guarding it?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra prestidigitates the sewer smell off of everyone.
Ser, are you sure that is a good idea? Surely the lich has many people under control... if we have to fight them all before we get to him, there is a higher chance of failure.
--If Ser presses his case though, she'll go along. She doesn't have a better idea, and maybe they would stir up some support as well.
--If he relents, she'll go invisible and scout ahead.
Stealth: 1d20 + 17 + 20 ⇒ (13) + 17 + 20 = 50 (invisible)
Perception: 1d20 + 19 ⇒ (18) + 19 = 37
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
I think that Ishta meant the other way... the way we went last time towards the secret tunnel?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra is still not sure, but she says Ready. She supposed they could always come back later to finish it off if needed.

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Yep, only applies to me, but hopefully still helps a little.
Since the Stone Golem currently isn't doing anything, I am guessing that we can just ignore it if we want to, although if we survive we should probably clear it out at some point.
Hmm. Can you teleport us somewhere dark and silent to rest? Then scrying will do no good.
She wonders if this was the Glintstone Cavern that they had researched and been seeking. It seemed so bizarre to have a hole in the ceiling of the sewer, that wasn't even a natural cave without magic, be a fabled cavern. Was there something additional they were missing?

Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Perception: 1d20 + 19 ⇒ (1) + 19 = 20 (fail)
Since Ser mentioned scrying though, this is one of my Mythic abilities:
"Your mythic nature is a cloak that can shield you from the minds and memories of others. Creatures struggle to recognize you, recall your appearance, remember the nature of conversations they had with you, and recount the actions you took when you were in their presence. If a creature makes a deliberate attempt to recall details about time spent with you, it must succeed at a Will save (DC 10 + your tier + your Charisma modifier) to recall anything beyond vague details. In addition, you’re under a permanent nondetection effect with a caster level equal to your character level plus your tier. You can end this effect at any time, and can resume it as a swift action."
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Well, that's another question... where do we go? Should we wait here, hoping it will come from the alarm spell that we likely set off, or should we go hunt it down?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Well done, Ser. Do you want to fight that golem now, or should we depart?
She observes the golem through the hole in the floor... is it doing anything, or just standing there?
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra watches to see if Ser can destroy it that way, or if they are going to have to get more creative.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra checks to make sure there isn't an additional trap
Perception: 1d20 + 19 ⇒ (19) + 19 = 38
If everything looks safe, she backs off, then nods for Ser to crush the jar.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Remember that you guys are still hasted.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra waits to see if the others can drop the golem through the floor or if she needs to help fight it.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Azarra tries to disable the traps.
Disable Device (explosive rune): 1d20 + 14 ⇒ (11) + 14 = 25
Disable Device (pressure plate): 1d20 + 14 ⇒ (12) + 14 = 26
Going to go ahead and add a mythic die to each of those just in case.
Mythic Surge: 1d8 ⇒ 7 (greater surge)
Mythic Surge: 1d8 ⇒ 8
So, that is 32 for the explosive rune and 34 for the pressure plate.
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
So, can you stone shape the stone under it (targeting something besides it should get around the spell immunity) and drop it out of here, or should we just jump to combat?
I guess I cast haste too early, or shouldn't have cast it at all, but if we're just standing here...
Azarra will start moving around the statue, trying to stay out of its reach as she goes to examine the stasis field and figure out how to destroy what is inside.
Perception: 1d20 + 19 ⇒ (16) + 19 = 35
Stealth (if needed): 1d20 + 17 ⇒ (7) + 17 = 24
Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)
Can't you just case stone shape under the golem and open up a hole so it falls through to the ground below? You don't have to target the creature itself.
Azarra starts singing, and casts Haste on the party.
Don't worry, I checked to make sure I have that spell on this character this time. :)
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