Grundhu the Derhii

Azariez's page

Organized Play Member. 21 posts. No reviews. No lists. No wishlists. 17 Organized Play characters.




First I must say one thing I really enjoy about pathfinder is all the available options to build your characters. With that being said it can also be the largest time sink and just vexing part of this game ;-)

The problem I'm seeking guidance for is my Undine build. I have this goal to build a character from each of the planar races. Next up for me is the Undine, which will be built based around this mini. Undine

Ok so here goes my two current build ideas. This is for PFS and currently a lvl 3 from GM credit. I know a Bard is not optimal for an Undine based on stats and the bonuses but I wanted to build the watersinger archetype.

Lvl 3 Bard:
Stats:
Str:6
Dex:16
Con:13
Int:12
Wis:14
Cha:16

Feats: Harmonic Spell, Lingering Performance

With this build he is obviously not a damage dealer but with being able to use both his inspire and water ability would provide some support. With only 14 rounds, performance mgmt would be important. Also at this level the water cube could attack although the damage is really light (+5 1d6+3). On the plus side at lvl 4 I would gain Aqueous Orb, Hydraulic Torrent and water walk all as bonus spells.

Another Option I thought would be to just pickup the water singer abilities and then build a Cleric until 12.

Lvl2 Bard (watersinger) lvl1 Cleric (Evangelist)

Stats:
Str:6
Dex:15
Con:12
Int:10
Wis:18
Cha:15

Domain:Trickery

Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment)

This option would give me a decent chance with command and murderous command (DC17) but with limited uses and only being a single round not sure how useful that would be. Also this character wouldn't really have a damage option outside of a crossbow.

I know this might be a bit of a long post but any pointers or help would be appreciated. This would be my first attempt at a Bard or Cleric. Originally I thought I could build a Mystic Theurge at lvl 6 using the bardic performances as synergy (4 Bard / 1 Cleric).

2/5

I was not 100% where to add this question but I assume a GM thread is a good a place as any.

My pathfinder hobby started a little over 2 years ago when a friend introduced me during a home campaign. Wanting to play more often than once a month this has quickly turned into a full time hobby. With that being said I want to promote the game and help local game organizers with hosting games.

Locally I'm lucky in the fact we have a pretty large group of players but lately we have been lacking GM's. With that void I have been starting to run games. I know Paizo offers a hierarchy to aid community organizers in acquiring GM material for society play.

How does one go about moving up the ranks within a lodge? Is a certain level of GM required?


This is my first time reaching out and seeking some input on the advice thread. I have viewed this thread numerous times and have come away with some great ideas, so here it goes.

I've played PFS for about 2 and half years now and finally decided to try a Bard. Well I should say I'm building a Mystic Theurge Bard. Knowing this might not be an optimized bard he goes along with my theme of building a character from each plane.

The build to this point at lvl 2-

Undine:
Cleric (Evangelist) 1 / Bard (watersinger) 1

Ability Scores:

Str: 6
Dex: 15
Con: 12
Int: 10
Wis: 18
Cha: 15

Domain:Trickery
(copycat)

Feats: Hydraulic Maneuver

Traits: Magical Knack (cleric)
Reactionary

So my thinking is with a Watersinger and Hydraulic Maneuver I can help with a bit of battlefield control while buffing other players. The main issue I have just turning level 2 is do I keep things the way they are of switch them a bit. I have been thinking if I drop Wis to 17 I could bump Cha to 16 which would net me 2 uses of bardic performance and higher face skills. Of course this would cost me lower saves and command save DC (15 to 14).

At this point I thought I could also drop Hydraulic Maneuver to add spell focus (enchant) and get command to 16 which is average at low levels but with 2 uses .. meh. Weapon Finesse was not really on my radar as a 1d6 -2 rapier attack seems like a wasted feat.

Any thoughts on my Undine Cleric/Bard build of Besmara?


This is a really basic question but as my experience grows I would rather ask and know for certain than make assumptions and be incorrect.

My first question is the very function of maintaining a bardic performance. I get that it costs 1 bardic performance and a standard action to start the effect. Then it is a free action to maintain that effect each round. The question I have and have heard different answers for is as follows. Does each round maintaining the performance cost one use of bardic performance? I assumed it would as you get additional uses as you level and this is basically a spell but have heard others say no maintaining a song just continues the original effect.

Question two involves the same topic but a feat called Harmonic spell. This feat allows you to cast a spell and doing so says you do not need to use a round of bardic performance. So in essence if you cast a cantrip it sounds as if you could perform indefinitely.

Thanks in advance,


Recently I have mulled the idea of creating a character with these two classes. It's been tough to find a focus as it seems to blend a casting class with a martial one.

So my questions to the community are, has anyone else tried this combo and if so thoughts? And if a spell is the same but comes from two locations how does arcane failure work?

Maybe this point needs a separate thread but I have always wondered if an occultist, spiritualist or physic gain spells that function the same as those from an arcane source does spell failure still count for those arcane spells?

From a rules stand point I would assume the player would just need to keep track how the spell was cast. With that said other spell powers do stack from separate sources. ie. spell focus necromancy would help spells across the board correct?


Recently an issue came up where during play a veteran player had questioned the ability of a 5th lvl Magus to cast and attack with his weapon twice. Basically during a full round action my character cast shocking grasp (big surprise) delivered with my whip and then used his normal attack to hit with his whip again.

The other players position was spell combat allows you to do either but not both and does not allow a second attack with the same weapon. In the end we did not agree and the position was this character would not be allowed at tables he GM's.

Am I missing something? It seems this is opened up at lvl 2 as a Magus and the attacks take a -2 penalty along with a low bab class this doesn't seem like an exploit but a valid strength of the class.

Is there a thread I can refer this player to and what can be done to prevent banning a legal character from society play?

Any help would be appreciated.


Just a quick question and seeking a rules clarification.

Can the Ring of Spell Knowledge be used to learn the mesmerist level 1 spell Mental Block?

I have a 4th level Wizard and was just curious if this spell list would would be included. Thanks in advance.