Feats
Weapon Finesse with a light weapon made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls; natural weapons are considered light weapons
Tricks
Attack (DC 20): The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals.
Come (DC 15): The animal comes to you, even if it normally would not do so.
Fetch (DC 15): The animal goes and gets something. If you don't point out a specific item, the animal fetches some random object.
Heel (DC 15): The animal follows you closely, even to places where it normally wouldn't go.
Seek (DC 15): The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay (DC 15): The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.