Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Avulstein casts Disrupt Undead on Blue. Disrupt Undead: 1d6 + 2 ⇒ (2) + 2 = 4
Then strides closer to blue.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Avulstein draws his sword and casts Disrupt Undead on the Skeletal Champion. Disrupt Undead: 1d6 + 2 ⇒ (2) + 2 = 4 The target must attempt a basic Fortitude save DC 16. If the creature critically fails the save, it is also enfeebled 1 for 1 round.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Let's just bring this robed body and anything else we can't figure out with us. We have the cart. Somebody else in the Society should know more. Avulstein respectfully moves the body to the cart. I can keep failing trying to recall these robes all day but that doesn't make for a fun time. Likewise the paintings. Let's just grab them and go.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Hmm... something is nagging me about those robes. I'll have a closer look. Avulstein returns to the robed corpse and ponders the insignias there. Religion: 1d20 + 4 ⇒ (4) + 4 = 8
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Hmmm... I think there might be something significant about these robes but I just can't remember. Still they're small enough to bring back with us, even if we aren't sure we're supposed to. Desert Wind has the cart after all. Avulstein looks at the building. Omenous old, abandoned building,eh? Nothing bad ever happens in these... he says as he enters and heads to investigate B6.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Hmmm... I've learned not to argue with him Stalking Bull. Besides, some cultures celebrate with music and dance in the face of death, as a way of honoring the lives of the fallen.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Society: 1d20 + 1 ⇒ (16) + 1 = 17 "Larazz Virtanne" That was your friend's name eh, Dessert Wind? Don't worry, I'll see you are cared for now. Larazz Virtanne? That's one of the names we're looking for? From Katapesh? Its engraved on this saddle. Hey Frenix, my new friend Dessert Wind here would like some of those oats. Got a couple healing potions in the saddle bags. Avulstein will lead Dessert Wind over to the cart and see to hitching them together.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
My guess is that Sparky could do a better job at repairing the wagon. Avulstein can attempt to work with the horse. Hmmm... I'll try to coax the horse into helping us first. The wagon isn't going anywhere, but the horse might. Avulstein approaches the horse slowly, non-threateningly, and tries to gain its favor. Nature: 1d20 + 4 ⇒ (7) + 4 = 11
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Hey! We found a cart over here we could use, but it needs repairs. I have some skill in craft and a repair kit. I'll get to work on it, if the rest of you want to finish up. Avulstein hollers to the rest of the party.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Stalking Bull wrote: I think Ferret posted that there's only one action available in the arnory, and it's an automatic success. See his post earlier. From what I can tell, switching locations does not cost time, so either or both of you can still go somewhere else to do something. Not to beat a dead horse (we did that already), but I took his post as to say "You're searching the building and it is an automatic success." So in was waiting for what I succeeded at.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Sorry, I had said I was going to investigate the building so I assumed thats what I was doing since you didn't say what I discovered in my investigation. Avulstein continues to investigate the building.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Avulstein cries out from the painful bite. He strikes at the horse with his bastard sword, using a two handed grip, then casts disrupt undead at it again. Bastard Sword: 1d20 + 10 ⇒ (11) + 10 = 211d12 + 4 ⇒ (9) + 4 = 13 Positive Damage: 1d6 + 2 ⇒ (3) + 2 = 5 1st action melee attack, 2nd and 3rd spell cast. DC 16 Fort save, crit fail means enfeebled 1 round. If the horse drops before the spell, he'll redirect the spell at the closest zombie.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Avulstein steps forward, closing some of the distance between him and the undead horse and casts disrupt undead on the rotting equine. Positive damage: 1d6 + 2 ⇒ (4) + 2 = 6 Fort save vs. DC 16. crit fail means enfeebled 1 round. Peefect... just perfect... so much for subtlety.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Stalking Bull wrote:
Heck yeah. Go for it!
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Avulstein plucks Trix from his shoulder and sets the chipmunk on the ground before he draws his bastard sword. I'll cut us a path through. , he says as he begins swinging at the undergrowth. Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Hmmm... <expletive in Skald>. Alright... I'll try to run past them. If I'm distracting enough maybe the rest of you can sneak by. Avulstein hustles past the undead. fort: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
I have a +4 to survival and compass. Or I have a +8 to athletics. Athletics would be the best choice for me. Though is anyone else is making the set up check you are free to borrow my compass.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
I will meet all of you outside. Join me when you are ready to depart. If no one else has collected the body bags, Avulstein will do so and put them in his pack, before securing his gear on his person and moving outside to depart.
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
A stocky, broad shouldered human with stark white hair, nods in agreement with Stalking Bull's assessment. He wears half-plate armor with a skirt of chain and furs, and carries a broadsword on his back. When he speaks, it is with a thick Skald accent. He periodically plucks a chipmunk from his shoulder and hands it to a Gnome nearby. Well met Stalking Bull. I am Avulstein formerly of Irrisen. There is a high likelihood most have perished already. We'll be lucky if they haven't turned. If we are to return with their remains, we will likely need a cart to transport bodies. Avulstein adds in an equally matter of fact tone. He contemplates for a moment before continuing. Normally I have no qualms about taking people against their will, but being fellow Pathfinders, if they appear to be of sound mind and wish to remain, I would not want to take them by force. He then hands the chipmunk back to the Gnome one last time and asks him, What are your thoughts, Frenix?
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Leveled to 2. Updates made to boons and skills. Player Name: Chris
Boons:
Faction: Radiant Oath
General: Valais' Assurance (can use Lay on Hands twice, heightened appropriately at no focus cost) Secret Skills: Perception +6
Arcana +5 Lore: Legal +5 Nature +4 Occultism +5 Religion +4
Male Human (Winter Touched) N Medium Humanoid Fighter 2 | HP: 19/30 | AC: 19 | Perception +6 | Fort +7 Reflex +7 Will +4 | Move 20’
Avulstein hears a familiar voice and rolls his eyes. Hello Frenix... You know, when I traveled across the world to the big city of Absalom, I didn't know Desna would curse me by sending you along with.
Player Name: Chris
Boons:
Faction: Radiant Oath Secret Skills: Perception +5 Arcana +4 Lore: Legal +4 Nature +3 Occultism +4 Religion +3 |
