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there is something that disturbs me a bit. You plan an MMO like EVE with longterm and realtime skill leveling, but you are going to implement races from time to time. The start for the Beta is done with only 3 races. The beta will not reset for release, so every char leveling from start of beta will become more and more valuable for the player. If you release races after the point of char creation, those players will not change them, because all the time they invested in their char would be wasted.
Thinking of EVE, they never released any new relevant starting option that impacted the whole playing time with that char, no new races, classes or whatsoever.
Pathfinder Online does not have explicit classes, so this works here too, but realtime skilling and afterwords added races just not do well together.
Is it possible, that you focus on the races to get far more from start on ready? Even if that delays the Beta and shortens the other content you planned for beta/release I'd prefer the choice of race from start on.
On long term sight, that avoids the ranting, when some new, nice races are implemented, people wanted to play as, but have to sacrifice a lot, to get them.