Tumor Witch (Witch Archtype)
Tumors brought about by the glare of the tumor witch quickly transform into limbs, helpful nodules or malignant consuming masses.
Abilities marked with an asterisk (*) appear in Ultimate Magic.
Tumor Familiar (Ex) (Optional) At first level, the tumor witch has the option to gain a tumor familiar. This functions as the alchemist discovery, tumor familiar*. The familiar chosen must be one available to witches and must be Tiny or Diminutive. In all other aspects, if chosen, this functions as and replaces the witch’s familiar.
Tumor Hexes: The tumor witch can impart some of her magical power to cause growths to form in allies and enemies alike. The location of the tumor is up to the tumor witch’s discretion but it must be visible and it does not hinder the hexed creature in any way other than noted in the hex’s description. A witch may have no more than 1 such hex tumor created at a time. This increases by 1 at 4th level and every 4 levels thereafter. A tumor witch may dismiss any hex tumors as a move action. Creatures immune to disease or curses are immune to tumor hexes. Whether or not a creature makes a successful save against these hexes, that creature cannot be the target of the hex again for 1 day. (also see When Tumors Attack Sidebar.) At 2nd level, the tumor witch gains the appendage tumor hex. At 10th level, the tumor witch gains the propitious tumor hex as a major hex. At 18th level the tumor witch gains devouring tumor hex as a grand hex. This replaces the hexes normally gained at levels 2, 6, 10, 14 and 18.
Appendage tumor hex (Su): The tumor witch’s glare causes tumors to form on a single creature within 30 ft. The tumors quickly develop into either a set of arms, complete with hands, or legs, complete with feet, as chosen by the tumor witch. These limbs appear identical to the tumor witch’s own limbs and include any natural attacks which she may possess. Once per round, as a move action, the tumor witch can have each appendage tumors attack (see When Tumors Attack Sidebar). Additionally the creature becomes sickened for the duration of the hex. This effect lasts for a number of rounds equal to the tumor witch’s level. A Will save reduces the effect to 1 round. A Fort save prevents the sickened effect. At 6th level the attack bypasses damage reduction as if the creature was hitting itself. At 8th level the limbs are considered one size category larger for damage and bonus to combat maneuvers. At 16th level the limbs are considered 2 size categories larger for damage and bonus to combat maneuvers.
Propitious tumor hex (Su): Eyeballing an ally within 30ft, the tumor witch creates a glowing throbbing lump which grants special abilities. These abilities function as a summoner’s eidolon evolutions except the tumor witch may only choose Climb, Improved Natural Armour, Low-Light Vision*, Resistance, Scent, Swim, and Flight evolutions. When preparing spells, the tumor witch may choose up to 3 evolution points worth of evolutions to be imparted by the tumor. For the prerequisites of these evolutions, treat the tumor witch’s effective summoner level as equal to her tumor witch level – 3. For every 2 levels beyond 10th level, the number of evolution points available increases by 2. At 12th level, Blind Sense and Damage Reduction evolutions are added to the tumor witch’s available evolutions. At 14th level, Fast Healing and No Breath* are similarly added. This effect lasts for a number of rounds equal to the tumor witch’s level. An optional Will save may be made to negate this harmless hex.
Devouring tumor hex (Su): The tumor witch’s glare causes tumors to engulf a single limb or appendage on a single creature within 30 ft. While a limb is engulfed the creature cannot use that limb to attack. Defences which rely on the affected limb also cease to function (for example shields that must be wielded). Each round the hexed creature must make a Fort save or have another limb or appendage engulfed. This effect lasts for a number of rounds equal to the tumor witch’s level. A Will save reduces the effect to 1 round. When the duration ends, the tumors rupture leaving the affected limbs consumed and useless as if they still had the tumors. A regeneration, heal spell or similar effect returns all function to the consumed limb.
Hexes: The following witch hexes complement the tumor witch archetype: Evil Eye, Nails* and Ward.
Major Hexes: The following major hex complements the tumor witch archetype: Waxen Image.
Grand Hexes: The following grand hex complements the tumor witch archetype: Dire Prophecy*.
When Tumors Attack Sidebar
Appendage tumor: The tumor witch can use the tumor limbs to make an attack or attempt a combat maneuver against the hexed creature and only the hexed creature. These attacks do not provoke attacks of opportunity nor do the tumors threaten. These attacks use the tumor witch’s own unarmed attacks (or CMB) modified by any feats or abilities she may possess except her total base attack is replaced by her tumor witch class level. Legs may only attempt a reposition or trip combat maneuver. Arms may only attempt a dirty trick, disarm, grapple or steal combat maneuver. If the arms obtain a weapon, it may be used to attack only the hexed creature using the tumor witch’s proficiencies but still only to attack the hexed creature. A tumor limb is immune to a creature's natural defences that trigger on the creature being struck, such as an oozes slime or barbed devils barbs.
All hex tumors: Slaying the tumor witch immediately ends the duration of all hex tumors. A tumor can be removed with a remove curse, remove disease (with caster level check 10 + tumor witch’s caster level) or as a full round action with a Heal or Strength check with DC of 10 + 1/2 the tumor witch’s level + the tumor witch’s Intelligence modifier. At 10th level the tumors become more tenacious and gain a +4 to both caster level and check DCs. At 18th level the tumors malignancy increases even further and can only be removed by heal, limited wish, wish or similar spells or effects.
Thoughts/Comments/Suggestions are welcome.