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Liberty's Edge

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Ok this is definitely off the topic of 'safe' armor, but for those who are whining that morals are subjective... Obviously this is fantasy we are talking about, but it sure would be nice if my two kids,12 and 16, that both LOVE gaming and happen to be girls wouldn't have to keep asking me to tone down what they call 'the hooker look' to the minis they use. We are always filing down and filling in for their characters and commiserating over the art and why the female baddies so often are heavily sexualized while the male ones rarely are (not that that makes it ok for my kids or less sad). Rated R gaming just doesn't need to be the norm.

Certainly in an adult home game setting the only rules that need apply are yours, and when we sit down at a table and you can see the filters come on for most guys it is truly appreciated. But whether we are talking about art, storytelling, or attitudes at the table there is still a problem. It is just sad that for a game genre that started before I was born we are still having to argue about why its not ok to publicly objectify women as a matter of course. Do whatever you want in your home game, but don't expect to be respected by any intelligent self-respecting women who sit down to game with you for it.

Liberty's Edge

Grick wrote:
Saint Caleth wrote:
Where does it say that you need to speak to activate a wand?

"Wands use the spell trigger activation method."

"Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken."

so therefore a raven familiar can activate a wand? as according to the core book:

*A raven familiar can speak one language of its master’s choice
as a supernatural ability.

Liberty's Edge

Grick wrote:
Avalyn wrote:
does it then follow that whether or not your attack versus an invisible opponent succeeds

An invisible opponent is not a valid target for the spell.

Aiming a Spell - Target or Targets: "Some spells have a target or targets. [...] You must be able to see or touch the target, and you must specifically choose that target."

Unless you can see them, in which case, yes, you can target them, hook them, and go smack them.

what about an ally sensing them with Scent and shouting out location or a concentrated effort finding 'aura' with Detect Magic?

Liberty's Edge

Cheapy wrote:

Spell Combat is the general rule, and dimension door is the specific rule, so no. You can't dimension door and attack without that feat line.

Coincidentally, that's why this spell exists.

ok so following the logic of the text of Force Hook Charge:

"You create a hook of force that strikes the target and drags you to a space adjacent to it. Make a ranged touch attack against the target; if the touch attack succeeds, the target takes 1 point of force damage per caster level. Whether or not the touch attack hits, the force hook drags you in a straight line to a square adjacent to the target."

does it then follow that whether or not your attack versus an invisible opponent succeeds, you would end up adjacent to them and able to attack the adjacent square in which you are able to see your force hook? would this also then mitigate attack deficiencies applied to attacking an invisible opponent?

hmm powerful indeed.

Liberty's Edge

Kelvar Silvermace wrote:
If I were GM, many of their opponents--even the lower intelligence ones--would think, "What's that one doing? Just standing there drinking potions? Easy prey!!! Let's take him out first and thin their numbers!!! C'mon everyone!! Get him!!!" And then I'd have them dog-pile on him. Painfully and with much enthusiasm. Guess what? The very next time he tried that--same thing, baby. Wash, rinse, repeat until he gets the message that battle is f*cking battle--it is messy and chaotic, not casual or (usually) optional. What kind of support is he giving his "allies" while they risk their necks as he quaffs his potions? I'd nip that in the bud.

fair point, fair point. were i gm in that situation, i would take up that strategy to be sure. as a fellow player it is irritating though. we have a few such individuals in our local PF Society scenario days that rotate around. mostly i dodge those tables and sympathize with their gms. but i think the real issue is one of perspective. i simply wanted to state the point that coming at gaming from a cooperative standpoint and faced with those that view said options as a way to be "the winner" is seriously fun-sucking.

Liberty's Edge

i would have to say my personal beef is not necessarily with any particular option, BUT when a lower level PC (ie below 5th) has mutil-classed already with multiple archetypes slapped on top as well and then won't go into combat without boosting their characters with potions, aargh. talk about slowing down and complicating combat.

i guess my philosophy is -that is what a party is for. when you have so many options piled on a single low level character you seldom do ANY of them well and are in essence attempting to be a party unto yourself. i say go ahead and play solitaire wow or something, but while working with a party of other classes sitting around a table let each class have its own strengths and weaknesses. trusting your place within the combination of other characters and relying on each other is what makes a party strong and makes the adventure fun.

Liberty's Edge

StarMartyr365 wrote:


A "Manual of the Planes" type book that covers building your own multiverse. I want something setting neutral that not only expands on Paizo's take on the Great Beyond but offers alternates and ways to build your own.

A mid to high level book. 10th to 20 level. This has been discussed to death so I leave it at that.

A "mythic" level book that goes from 20th to ???. I want to kill archdevils, become a demigod and stake a claim to my own little piece of the multiverse. Or maybe I'll just retire to Perth, Western Australia and relax for a spell.

A Psionics book. I want to see Paizo's take on this even if it is completely different than anything that has been done before. The no power points/powerpoints only issue isn't going to be solved to anyone's...

you have a bunch of good ideas there. actually jumped on this thread to give my vote for "manual of the planes" and "planar handbook" type stuff. i think the old versions of those had some clumsiness that the pathfinder system could clean up. some cleaned up consistency on planar movement rules with a few useful prestige classes, especially for higher level (12+) campaign arcs. it wouldn't necessarily have to have the planes themselves laid out in story details but versions of planar crossroads like sigil would be fun.