Hit Points: 11 (1d10+1)
Initiative: +2
AC: 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dexterity)
Speed: 20 feet
BAB: +1
CMB: +3
CMD: 15
Attacks: katana +3 (1d8+2/18-20), tonfa +3 (1d6+2), dart +3 (1d4+2), javelin with ammentum +3 (1d6+2, range 50 ft.), or bite +3 (1d4+3)
Other: +1 to readied attack rolls against anything casting a spell after having identified the spell being cast
Saving Throws:
Fortitude: +2
Reflex: +2
Will: -1
Other: +2 insight bonus on Will saves against mind-affecting spells and effects from non-Kitsune Humanoids
Skills: Bluff +7, Disguise +7, Handle Animal +7, Knowledge (Arcana, Nature) +6, Perform (Percussion) +8
Other: +12 racial/trait bonus to Disguise checks to appear Human; +3 insight bonus on Bluff checks against non-Kitsune Humanoids; may use Knowledge (Arcana) to identify spells being cast by arcane spellcasters, and Knowledge (Nature) against divine spellcasters, instead of Spellcraft
Favored Class: Samurai (+1 hit point)