Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 As the others suddenly appear within the room, Authion let's fly an arrow at the frost giant. He barks, and at the sound Dwin springs to action. Dwin will make the above charge action that Senna mentioned. If unable, he'll just move as close to the demon as possible. Attack vs Giant with point blank shot, deadly aim and favoured enemy: 1d20 + 22 ⇒ (17) + 22 = 39 damage: 1d8 + 1d6 + 16 ⇒ (5) + (3) + 16 = 24 the extra d6 is fire too Dwin vs. demon bug: 1d20 + 14 ⇒ (10) + 14 = 24 bite: 2d6 + 10 ⇒ (6, 4) + 10 = 20 trip: 1d20 + 15 ⇒ (2) + 15 = 17
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 We may need the haste, but I'm worried the others will alert our enemies. I'm happy to take a shot at the giant and have Dwin keep the demon thing busy until everyone arrives. Authion motions for Senna to stay back, his other hand reaching up to pat the scruff of Dwin's neck. He points toward the demon, and makes an almost imperceptible growling noise, signalling for the wolf to ready to charge.
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Authion raises a finger to his lips, then nocks an arrow in his bow. Taking aim at the giant creature, he readies to let fly. I assume our buffs are still active? Any chance Authion can take a knowledge roll using favoured enemy bonus to recognise the giant? If so... knowledge check with favoured enemy bonus: 1d20 + 6 ⇒ (16) + 6 = 22
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 More than happy to scout ahead if you'd like, I can at least give us an idea of what we're up against. If the party decides this is the best way to go, Authion slips into the shadows and heads towards the downstairs area, taking care to keep an eye out for traps. Stealth: 1d20 + 17 ⇒ (4) + 17 = 21 Perception: 1d20 + 17 ⇒ (11) + 17 = 28
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 "You're all right; based on their trappings and accent I'd say these hill giants hail from one of the eastern tribes. They're not known for tact or subtlety, even among giantkin. I won't bother with a knowledge check, Authion is just speculating "We can come back to clean the corpses; there's no shame in taking anything of use." He says with a smile, noting Tathlan's sheepish expression. "I'm coming with you Senna; anything powerful enough to damage the foundations of such a fortress would surely be a threat. You'll need all the help you can get. As he enters the fortress, Authion scans the area for any less obvious threats. Dwin will sniff the air (scent) and growl if he smells any giantkin. Perception: 1d20 + 17 ⇒ (7) + 17 = 24 add +6 if it related to giants, +4 for dragons or +2 for aberrations
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Authion makes his way over to Dwin, jumping onto his war saddle. The pair make their way up the bronze walkway towards Senna, keeping an eye out for a secondary band of giantkin or worse...
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Map update coming soon, I swear :) As the trolls move up to attack Senna, Authion turns to unleash a second barrage in their direction. Dwin charges up toward the den mother, tearing at her with his powerful maw.
Actions: Hasted attack on troll 1: 1d20 + 21 ⇒ (12) + 21 = 33 Many shot attack Roll on Troll 1: 1d20 + 21 ⇒ (7) + 21 = 28 attack on troll 2: 1d20 + 21 ⇒ (1) + 21 = 22 attack on troll 2: 1d20 + 16 ⇒ (11) + 16 = 27 attack on troll 2: 1d20 + 11 ⇒ (4) + 11 = 15 Hasted shot damage: 1d8 + 1d6 + 16 ⇒ (1) + (5) + 16 = 22 many shot damage: 1d8 + 1d6 + 16 + 1d8 + 1d6 + 16 ⇒ (1) + (3) + 16 + (5) + (4) + 16 = 45 damage 2: 1d8 + 1d6 + 16 ⇒ (7) + (6) + 16 = 29 damage 3: 1d8 + 1d6 + 16 ⇒ (2) + (2) + 16 = 20 damage 4: 1d8 + 1d6 + 16 ⇒ (1) + (3) + 16 = 20 Dwin charge vs den mother: 1d20 + 14 ⇒ (15) + 14 = 29 Dwin damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Hey guys, I'll have my post up in 4 hours or so, as soon as I finish work :)
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 And I forgot to add point blank shot, so +1 to each of the above hit and damage rolls
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 I'm posting from my phone so I can't alter the map, I'll try when I get home Dwin rushes towards the pack of wolves as they move toward Tathlan. Authion, seeing the older elf swamped by foes, unleashes a barrage of arrows on the beasts. Dwin moves as close to Tathlan as possible (160 ft) attack vs den mother: 1d20 + 19 ⇒ (17) + 19 = 36
damage 1(many shot) : 1d8 + 1d6 + 3 ⇒ (1) + (5) + 3 = 9
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Cool, thanks for the heads up. I'll make my future moves myself :)
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Man, please ignore my copious spelling errors in my last few posts. I'm using my tablet atm, it's keyboard and I don't seem to agree
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Hmmm, I completed blanked on haste. I'll amend to a 60ft move if possible. Thanks for the reminder!
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Authion will move 30 ft closer ( move action) He'll cast abundant ammunition of his quiver(standard) Dwin's will move with him and ready to defend against anyone who comes within melee range. Abundant Ammuniotion
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 As Authion spies the chaos ahead, he tugs on Dwin's neck fur, indicating for the great wolf to stop. He turns to his companions "Time for a little morning exercise?" he says, grinning as he retrieves his mighty bow Caladwen from its place in his quiver.
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 I doubt the Giants are open to parley, so,I say we sweep up behind and surprise them. Dwin can disrupt the ogres and keep them busy, my favoured enemy is giant so I'll probably try and down the leader with full attacks (rapid shot +deadly aim) as quickly as possible. What do you guys think? If possible, I'd like to try to cast abundant ammunition on my quiver just before we engage
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Authion drains the last of his second mug of ale, nodding in agreement with Tathlan. "We should leave at first light, it sounds like we've quite the journey ahead of us." he says, stifling a yawn. DimDim! That's gold haha!
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 My mount is my animal companion, he's a large wolf.... he doesn't bite though :)
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 " It seems legitimate to me." Authion muses. "Every lead we've chased so far has ended with these same mountains, and it would take a giant of some considerable magical skill to raise a fortress into the sky. I think we've found our mark." he motions to Tathlan as he speaks, beckoning for the stoic older elf to join the table.
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Spells and animal companion stats added, Authion is 100% ready for action
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 "I see. Well, it wouldn't be half as much fun if we knew all the answers before setting out, would it?" the elf says with a smile as he tosses a few coins on the table toward the informant. "Thank you for the information anyhow; You've given us more than enough to start our journey. Another round?" he smiles, gesturing to the barkeep for more refreshments.
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 Authion raises his flagon to his lips, drinking deeply. "A flying castle, you say?"he asks quizzically. "It's not the strangest thing I've heard, that's for certain. Have the shepherds spoken of this so-called giant king? Have any actually seen him?"
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 I still need to add stats for my animal companion and spells prepared as well, otherwise I'm ready to rumble
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 That sounds reasonable to me; Authion , Senna and our paladin friend could have been working together to battle this necromancer. The time could have been a part of his hoard, and I guess they would have asked around with regards to activating the magic. Enter Tathlan , joining in maybe with some information regarding where to travel to further investigate the ritual. What do you guys think?
Male Spire Elf HP 93/93 | AC: 26 | FF: 16 | T: 21 | *CMD 28* | Per +17 | F: +11 | R: +14 | W: +6 | Init +5
Skills:
Climb +8 | Handle Animal +9| Knw (Arc) +6, (Dun) +8, (Geo) +8 (Nat) +10 | Ling. +7 Stealth +17 | Survival +16 | Swim +9 I'll make all the adjustments to my alias ASAP, I just wanted to check in here. I assumed that Authion has heard of the book and its link to giantkin, so he is only really in it to gather knowledge. He'd gladly accept the enchantment it bestows, but he'd be fine to sell it and split the profits if that's what everyone else agrees to. He is more interested in the adventure itself, and the opportunity to be 'heroic'. Authion has been around for a century and a half, and he did travel a lot so he's flexible in fitting in with other character histories. Has anyone been to Trollheim, or the Land of the Linnorm Kings?
It's a little rough, but i've included a basic story tying Authion to the city of Trollheim in the Lands of the Linnorm Kings. I've also amended his statblock, I shuffled a few skill points around (Are we using background skills? If so, I haven't included them so I'll have to do that), changed the feat "Quick Draw" to "Deadly Aim" and included the leftover gold from his starting wealth. Community Ties:
Authion has spent the last few years in a modest cabin he had built a day’s ride from Trollheim, in the Land of the Linnorm Kings. The folk of Trollheim adopted his as an honorary vagrant protector after he spent a particularly brutal winter there, aiding the trappers in providing meat and furs for the townspeople. The ice trolls were particularly bold that year, making incursions far closer to the city than usual and snatching more than a few of the citizens who made their home outside of the city proper. Authion led a search party and tracked the beasts to their warren, rescuing the surviving victims and culling the troll population simultaneously. Recently he has heard rumours that a group of adventurers had discovered the location of the book of the titans, and he decided to lend his aid to uncovering the secrets of this mystical tome. Amended Statblock: Authion Taurvantian
Male Spire Elf Ranger CG Medium humanoid (elf) Init +5 Senses Perception +17 (+2 vs aberrations, +4 vs. dragons, +6 vs. giants) -------------------- Defense -------------------- AC: 26, touch 16, flat-footed 21 HP: 93 Saves: Fort +11, Ref +14, Will +6 (+3 vs. enchantments) -------------------- Offense -------------------- Speed 30 ft. Melee . . Longsword +14/+9/+4 (1d8+4/19-20) or . . dagger +13/+8/+3 (1d4+2/19-20) or Ranged . . Longbow +18/+13/+8 (1d8+1d6+3/x3, 110ft range) Special Attacks: Point Blank Shot: +1 to attack and damage rolls within 30ft Rapid Shot: Make an additional attack with a bow (-2 on all attack rolls) Manyshot: First attack on a full attack action fires two arrows. Roll once to hit for both, if successful add 1d8+1d6+3 damage. Damage resistance applies separately to these attacks. Pinpoint Targeting: Standard action, single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round. Deadly Aim: -3 to hit, +6 to damage -------------------- Statistics -------------------- Str 14, Dex 20(18), Con 14, Int 12 , Wis 12(10), Cha 10 Base Atk +11; CMB +14; CMD 28 Feats: Point Blank Shot, weapon focus(longbow), breadth of experience, rapid shot, manyshot, deadly aim Skills: Climb +8, Handle Animal +9, Knowledge (Arcana) +6, Knowledge(Dungeoneering) +8, Knowledge(Nature) +10, Knowledge(geography) +8, Linguistics +7, Perception +17, Ride +10, Stealth +17, Survival +16, Swim +9 Languages: Common, Elven, Aklo, Draconic, Giant, Ulfen Gear: Ranger’s kit(includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.) wayfinder compass, bag of holding (type II, up to 500lbs), potion of cure moderate wounds(5), potions of cure serious wounds(2), boots of levitation, belt of dexterity +2. headband of wisdom +2, amulet of natural armour +1, ring of protection +1, ring of feather falling, mount gear (+2 studded leather barding, exotic military saddle, 10 days trail feed) 600pp 44gp 8sp Combat Gear: +3 mithril breastplate, +1 flaming composite longbow (+2 str), +1 Adamantine longsword, 120 arrows, 40 cold iron arrows giantbane arrows(5), dragonbane arrows(3), dagger(3) -------------------- Special Abilities -------------------- Favoured Enemy b]: Bonus on Bluff,Knowledge, Perception, Sense Motive, and Survival checks, weapon attack and damage rolls against Aberrations. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. (+2 vs. Aberrations, +4 vs. Dragons, +6 vs. Giants.) [b]Track: Add half level (+5) to survival checks when tracking. Wild Empathy: +11, may influence the attitudes of animals as if using diplomacy. Combat Style (Archery: Precise Shot, Point Blank Master (Advanced Players Guide), Pinpoint Targeting Endurance Favoured Terrain: Bonus on initiative, Knowledge(geography), perception, stealth and survival while in favoured terrain. (Cold environments +4, Mountainous environments +2) Hunter’s Bond: Wolf named Dwin Spells: 2/2/1 Woodland Stride: Mave moy through natural undergrowth at normal speed without suffering impairment or damage. Swift Tracker: May use survival to track while moving at normal speed without penalty, or with -10 at double speed. Evasion No damage from effects which offer reflex save for half on successful save. Quarry (Ex): Standard action to declare on one target within sight. +2 on attack rolls, critical threats automatically confirm. Take ten on survival to track target. -------------------- Racial Abilities and Traits -------------------- Mordant Heritage: You gain a +1 trait bonus on Swim checks and a +1 trait bonus on saving throws against enchantment effects. Weathered Emissary: +1 to linguistics and survival; linguistics is always considered a class skill. Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: +2 Perception Low-light Vision Weapon Familiarity Envoy (Alternate racial trait): Comprehend languages, detect magic, detect poison and read magic as a spell like ability once per day.
Awesome, thanks for the prompt reply. I'm about to head out, I'll make the changes when I get home. Off the top of my head I'll probably go with a small village in the lands of the linnorm kings, but I'll post with the update as soon as I'm sure . I might swap out quick draw for deadly aim in my feat selection too, if that's cool?
I'd like to present Authion Taurvantian for consideration. Statblock:
Authion Taurvantian
Male Spire Elf Ranger CG Medium humanoid (elf) Init +5 Senses Perception +17 (+2 vs aberrations, +4 vs. dragons, +6 vs. giants) -------------------- Defense -------------------- AC: 26, touch 16, flat-footed 21 HP: 93 Saves: Fort +11, Ref +14, Will +6 (+3 vs. enchantments) -------------------- Offense -------------------- Speed 30 ft. Melee . . Longsword +14/+9/+4 (1d8+4/19-20) or . . dagger +13/+8/+3 (1d4+2/19-20) or Ranged . . Longbow +18/+13/+8 (1d8+1d6+3/x3, 110ft range) Special Attacks: Point Blank Shot: +1 to attack and damage rolls within 30ft Rapid Shot: Make an additional attack with a bow (-2 on all attack rolls) Manyshot: First attack on a full attack action fires two arrows. Roll once to hit for both, if successful add 1d8+1d6+3 damage. Damage resistance applies separately to these attacks. Pinpoint Targeting: Standard action, single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round. -------------------- Statistics -------------------- Str 14, Dex 20(18), Con 14, Int 12 , Wis 12(10), Cha 10 Base Atk +11; CMB +14; CMD 28 Feats: Point Blank Shot, weapon focus(longbow), breadth of experience, rapid shot, manyshot, quick draw Skills: Climb +8, Handle Animal +9, Knowledge(Dungeoneering)+ 9, Knowledge(Nature) +10, Knowledge(geography) +10, Linguistics +6, Perception +17, Ride +11, Stealth +17, Survival +16, Swim +9 Languages: Common, Elven, Aklo, Draconic, Giant Gear: Ranger’s kit(includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.) wayfinder compass, bag of holding (type II, up to 500lbs), potion of cure moderate wounds(5), potions of cure serious wounds(2), boots of levitation, belt of dexterity +2. headband of wisdom +2, amulet of natural armour +1, ring of protection +1, ring of feather falling, mount gear (+2 studded leather barding, exotic military saddle, 10 days trail feed) Combat Gear: +3 mithril breastplate, +1 flaming composite longbow (+2 str), +1 Adamantine longsword, 120 arrows, giantbane arrows(5), dragonbane arrows(3), dagger(3) -------------------- Special Abilities -------------------- Favoured Enemy : Bonus on Bluff,Knowledge, Perception, Sense Motive, and Survival checks, weapon attack and damage rolls against Aberrations. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. (+2 vs. Aberrations, +4 vs. Dragons, +6 vs. Giants.) Track: Add half level (+5) to survival checks when tracking. Wild Empathy: +11, may influence the attitudes of animals as if using diplomacy. Combat Style (Archery: Precise Shot, Point Blank Master (Advanced Players Guide), Pinpoint Targeting Endurance Favoured Terrain: Bonus on initiative, Knowledge(geography), perception, stealth and survival while in favoured terrain. (Cold environments +4, Mountainous environments +2) Hunter’s Bond: Wolf named Dwin Spells: 2/2/1 Woodland Stride: May move through natural undergrowth at normal speed without suffering impairment or damage. Swift Tracker: May use survival to track while moving at normal speed without penalty, or with -10 at double speed. Evasion No damage from effects which offer reflex save for half on successful save. Quarry (Ex): Standard action to declare on one target within sight. +2 on attack rolls, critical threats automatically confirm. Take ten on survival to track target. -------------------- Racial Abilities and Traits -------------------- Mordant Heritage: You gain a +1 trait bonus on Swim checks and a +1 trait bonus on saving throws against enchantment effects. Weathered Emissary: +1 to linguistics and survival; linguistics is always considered a class skill. Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Keen Senses: +2 Perception Low-light Vision Weapon Familiarity Envoy (Alternate racial trait): Comprehend languages, detect magic, detect poison and read magic as a spell like ability once per day. Background:
Born among the xenophobic and mysterious elves of the Mordant Spire, Authion spent his youth learning the secrets of the Steaming Sea. As he matured, he displayed great potential in the disciplines of swordplay and archery, along with a keen thirst for knowledge. All agreed that he showed great promise, and all were equally surprised when he cast his future aside and fled the spire.
Authion had questioned his culture for decades. The xenophobic nature and the awkward and unusual mannerisms of his people had always seemed off-putting. Truthfully, he had never felt that he belonged among those of the spire; he had no interest in hunting aboleths or lost Azlanti artifacts. His childhood lessons had been the only reprieve from the feeling of displacement. Stories of the world outside, of great battles and mythical adventures sang to his very soul. He longed to carve his own path through the annals of history and have songs sung about him. So, after much deliberation and debate within himself, he made the decision to flee. Casting aside his ancestral mask and gathering his meagre belongings, Authion left to forge his own destiny. Since leaving his home, Authion has become an accomplished tracker and adventurer. A prominent member of the Pathfinder society, he has earned a reputation for boldness in action. He has travelled all over Golarion; battling ice trolls and jotun in the far north, raiding blue dragon treasure-hordes among the sands of Katapesh, quelling bands of goblin raiders emerging from the chitterwood in Isger and even a tour of the worldwound. Authion is well on his way to earning his place among the heroes he worshipped in his youth. Personality:
In his youth, Authion could have been described as starry-eyed and full of wonder. His naivety almost cost him his life on many occasions, and as such he has grown into a sensible and worldly warrior. He still holds onto his belief in heroism, and tries his hardest to emulate the heroes who inspired him to make his own destiny. His 'boy scout' outlook has been known to irritate previous adventuring partners; not necessarily in following the law but in doing what is 'right'. He cares greatly what people think of him, and still sometimes catches himself desperately seeking the approval of others. Let me know what you think GM, and if there is anything I need to reassess.
I know it's down to the wire, but I've just scratched up a stat block so I figure I'd like to make a submission too. May I present Authion Taurvantian, self taught ranger and aspiring pathfinder hailing from the Mordant Spire. Statblock:
Authion Taurvantian
Male Spire Elf Ranger CG Medium humanoid (elf) Init +3 Senses Perception +6 (+2 vs aberrations) -------------------- Defense -------------------- AC: 16, touch 13, flat-footed 13 HP: 13 Saves: Fort +4, Ref +5, Will +0 (+3 vs. enchantments) -------------------- Offense -------------------- Speed 30 ft. Melee . . Longsword +3 (1d8+3/19-20) or . . dagger +3 (1d4+2/19-20) or Ranged . . Longbow +4 (1d8/x3, 100ft range) Special Attacks: Point Blank Shot (+1 to attack and damage roll within 30ft) -------------------- Statistics -------------------- Str 14, Dex 16, Con 14, Int 12 , Wis 10, Cha 10 Base Atk +1; CMB +3; CMD 15 Feats: Point Blank Shot Skills: Climb +5, Handle Animal +4, Knowledge(Nature) +5, Knowledge(geography) +5, Linguistics +2, Perception +6, Stealth +6, Survival +4, Swim +6 Languages: Common, Elven, Aklo, Goblin SQ: Track, favoured enemy, wild empathy Gear: Longbow, 40 arrows, longsword, studded leather armour, ranger’s kit(includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.) 50gp, wayfinder compass (on loan)
Background:
Born among the xenophobic and mysterious elves of the Mordant Spire, Authion spent his youth learning the secrets of the Steaming Sea. As he matured, he displayed great potential in the disciplines of swordplay and archery, along with a keen thirst for knowledge. All agreed that he showed great promise, and all were equally surprised when he cast his future aside and fled the spire.
Authion had questioned his culture for decades. The xenophobic nature and the awkward and unusual mannerisms of his people had always seemed off-putting. Truthfully, he had never felt that he belonged among those of the spire; he had no interest in hunting aboleths or lost Azlanti artifacts. His childhood lessons had been the only reprieve from the feeling of displacement. Stories of the world outside, of great battles and mythical adventures sang to his very soul. He longed to carve his own path through the annals of history and have songs sung about him. So, after much deliberation and debate within himself, he made the decision to flee. Casting aside his ancestral mask and gathering his meagre belongings, Authion left to forge his own destiny.
Personality and appearance:
Authion is especially young by elven standards, lending him a somewhat naive outlook on life. He has silvery hair and violet eyes, and his equipment is well worn but cared after.
He spent a few years making his way from the Mordant Spire all the way to Absalom, picking up the skills of a tracker and survivalist along the way. He is daring and bold, driven by his determination to make it into the pathfinder society. He has a fascination with heroic stories, and often refers to tales (fictional or otherwise) when making difficult decisions. Writing sample (Too little, too late): Kreighton Shane was enjoying his first tea of the day when the door to his office burst open."Am I too late?!" a disheveled young elf exclaimed as he stumbled through the doorway. Shane recognized the intruder; a relatively new applicant of the society whose unbridled enthusiasm had proven rather irritating to most of the senior pathfinders of the lodge. "Too late for what? grumbled Shane, cleaning up the dripping mess he had made when the sudden intrusion had caused him to throw his hands into the air along with his drink. "Too late for the caravan? I heard talk last night at the lodge, a caravan is leaving for Katapesh today! I've never been to the desert, but I hear it is a wondrous place! The old timers were even talking of dragons who make their lairs among the dunes. Can you believe it! Please Kreighton, give me a chance! I'll do you proud, I swear!" the elf begged. His violet eyes pleaded for the chance, and Shane felt more than a little pity for him. " You're in luck, Authion. I believe there are one or two spaces left; let me see what I can do. Now, if you'll excuse me I've got a mess to clean." Shane grumbled, dismissing his unwanted guest with a wave. Authion bowed, thanking the old scroll-master as he turned to leave. He could barely contain his smile "A chance! He said there was a chance!' he thought to himself....
Hey guys, I think I might throw my hat in here. I'll be submitting Authion Taurvantian, a runaway elf of the Mordant spire and aspiring pathfinder. I'm thinking vanilla ranger in terms of class, I'll post when I have the alias fully completed to the GM's standard. What a wild looking bunch of applicants! |