Nimblewright

Aurum, the Painter's page

2 posts. Organized Play character for Gummy Bear.


Race

HP: 26/26 | AC: 10 T: 10 FF: 10 CMD: 16 | F+4 R+0 W+3; +2 vs poison, mind-affecting; Resist Electricity 5 | Init +7 | Perception +11 |

Classes/Levels

Tracked Resources:
Prot Chaos 1/1; Dust 3/3; Arcane Bond 1/1; Battleshape 6/6; 1st 3+1/3+1

Gender

LN Male Aphorite (Native Outsider) Gloomblade 1/ Shapechange Transmuter 2|

About Aurum, the Painter

Statistics:
Male Aphorite (Native Outsider) Fighter 1/ Wizard 2 (3.0) -22
LN Medium Age 30
Init +6; Senses Perception +11, Darkvision
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DEFENSE
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AC 10, touch 10, flat-footed 10
hp 26
Fort +4, Ref +0, Will +3; +2 vs poison, mind-affecting
Resist Electricity 5
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OFFENSE
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Speed 30ft.

Melee
Mwk Cold Iron Greatsword (PA, FF) +7 (2d6+9) 19-20x2

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STATISTICS
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Str 18, Dex 10, Con 14, Int 18, Wis 10, Cha 7
Base Atk +2; CMB +6; CMD 16
Traits Reactionary, Magical Knack
Feats Power Attack, Furious Focus, Improved Initiative
Skills
Arcana +9 (3 ranks, 3 int, 3 class)
Craft (Painting) +13 (3 ranks, 3 int, 3 class, 2 race, 2 circ)
Perception +11 (3 ranks, 3 class, 5 comp)
Planes +9 (3 ranks, 3 int, 3 class)
Spellcraft +9 (3 ranks, 3 int, 3 class)

Languages Common, Celestial, Aquan, Auran, Ignan

Special Abilities:

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SPECIAL ABILITIES
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Crystalline Dust (Su): An aphorite can manifest a haze of crystalline dust that forms into indistinct runes and glyphs surrounding its body. This effect grants the aphorite a 20% miss chance against melee and ranged attacks. Activating this dust is a move action, but it can be maintained each round as a free action. The effect cannot be disrupted, but it ends immediately if the aphorite is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. An aphorite can use this ability a number of rounds per day equal to its Hit Dice, but the rounds do not need to be consecutive.

Spell-Like Ability: Aphorites can use protection from chaos once per day as a spell-like ability (caster level equal to the aphorite’s class level).

Student of Darkness (Ex): A gloomblade gains Acrobatics, Knowledge (planes), Perception, and Stealth as class skills, but does not gain Climb, Handle Animal, Ride, or Swim as class skills.

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells.

Battleshaping (Su): As a swift action, you grow a single natural weapon. The natural weapon lasts for 1 round and has a +1 enhancement bonus on attack and damage rolls for every four wizard levels you possess. You can grow a claw, a bite, or a gore attack. These attacks deal the normal damage for a creature of your size.

Spells:

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Spells Prepared
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0th (4) Detect Magic (opposed), Mending, Prestidigitation

1st (3+1) Magic Missile, Magic Missile, Magic Missile + Enlarge Person

Spellbook

Spoiler:

Specialization - Transmutation
Opposed - Divination, Necromancy
0 - All

1 - Magic Missile, Mage Armor, Shield, Burning Hands, Long Arm, Crafter's Fortune, Enlarge Person

Gear/Possessions:

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GEAR/POSSESSIONS
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Mwk Painting Tools
Eyes of the Eagle
Mwk Cold Iron Greatsword
Fighter's Kit
Spoiler:
Backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, 10 torches, 5 trail rations, waterskin

Wand of...

Spoiler:

Infernal Healing 47 (Spring Loaded)
Mage Armor 48
Shield 43 (Spring Loaded)

Scroll of...

Spoiler:

None yet

Accounting

Spoiler:

315gp
6/12pp

9gp Fighter's Kit
50gp Mwk Painting Tools
5gp Spring Loaded Wrist Sheath
5gp Spring Loaded Wrist Sheath
2500gp Eyes of the Eagle
400gp Mwk Cold Iron Greatsword

2pp Wand of Infernal Healing
2pp Wand of Mage Armor
2pp Wand of Shield

Proposed Build/Notes:

LN Aphorite Eldritch Knight
Gloomblade Fighter 1/Shapechange Transmutation Wizard 5/EK 5

Str: 17 Dex: 10 Con: 14 Int: 18 Wis: 10 Cha: 7
Pips in Str @ 4, Int @ 8, 12

Traits - Reactionary, Magical Knack

Skills 5
Arcana +4
Planes +4
Spellcraft +4
Craft (Painting) +11
Perception +4

1 Furious Focus
B Power Attack
2 Spell Focus (Transmutation)
3 Improved Initiative
5 Arcane Strike
6 Multimorph
7 Arcane Armor Training
B Arcane Armor Mastery
9 Vital Strike
11 Alchemical Affinity
B Weapon Focus (Claw)

Eyes of the Eagle
Amulet of Mighty Fists (Arcane Bond) @4 (for Alter Self, will cost 2600gp)
Cloak of Resistance
Ring of Protection
Shifter's Headband
Gauntlets of Rending (Claw damage)
Ring of Rat Fangs (Bite)
Helm of the Mammoth Lord (Gore)

Most of his GP will go into a cloak and stat bump items as the ones above aren't really that useful unitl 6th. No proper armor until 7th (then busting the bank with +1 Mithral Chainmail).