Survivor

Aurora Rose's page

55 posts. Organized Play character for Michael Hallet.


RSS

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Hmm... This is going to need a slightly different tactic. I need to send you back for a bit Blossom.

Aurora dismisses her eidolon

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora does the same.

Attack: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
Damage: 1d8 ⇒ 3

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora concentrates for a moment and a shower of sparkles erupts around the minotaur.

Using her glitterdust spell-like ability. Will DC 13 or be blinded for 1 round.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

"I certainly don't see a reason for it," agrees Aurora. Just hearing about it should be enough for our journals.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

with the narrow corridor preventing a clear shot, Aurora and Blossom hang back, ready to help anyone that might need healing.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Perception: 1d20 ⇒ 8

Aurora heard nothing, but readied her crossbow on the advice of others.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Perception: 1d20 ⇒ 8

Well, it does seem to be a problem for the gillmen. Might someone know what might have caused their deaths?

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Sense Motive: 1d20 ⇒ 19 So close

Maybe we should finish exploring and come back later. Hopefully he will be finished by then

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Pardon us. We are a group of explorers, Aurora begins slowly, trying to make sure the gillman can read her lips. She makes rudimentary gestures with her hands where appropriate.

Our group had spotted some of your people coming and going from this mountain. As we had not seen much of your people in a long time, we wanted to observe what you were doing and then perhaps talk with you.

Who are you and why are you here. This does not look like a home.

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11 *sigh* This always seems to happen when I try to play face characters.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Same as her summoner, which is: Common, Elven, Sylvan

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Knowledge (religion): 1d20 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Well, I suppose I could use that wand.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Survival: 1d20 ⇒ 3

Survival: 1d20 ⇒ 19

It appears this hole was dug over a year ago and dug on purpose. I could perhaps send Blossom down to have a look at whatever is at the bottom. Or I could send her away for a few moments and send something else down there to have a look.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aid Survival: 1d20 ⇒ 1

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Blossom has been doing that, but the canopy is quite thick she said.

Blossom has a climb speed, so has no trouble climbing trees.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4
GM NotEspi wrote:
I suggest everyone who has ranks in it rolls, so that you beat the DC. Or you can aid. Up to you, but each of you only gets one shot.

A decent suggestion, but one problem. I just checked and nobody in the party has any ranks in Survival.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aid Survival: 1d20 ⇒ 14

Aurora starts to discuss the various plants she sees along the way, most of it is probably relegated to trivia, but some bits, like a particular flower always blooming in the direction of the morning sun, proves to be useful.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Do they have any special attacks?

Hippogriffs! They are probably hungry. They look like younglings, perhaps out on their first hunt. They might be trainable still. If we capture them alive they might be valuable.

As they closed in, Aurora draws her dagger and take a defensive posture.

Total Defense (AC=20).

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

But dogs make decent guards with their keen ears, so they have an important role in society. Cats I never really understood though they are so demanding and fickle.

Nothing to replenish or prepare for Aurora.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora decides to upgrade her and blossom's ammunition as well as a second flask of acid. (flask of acid, 10 cold iron durable crossbow bolts, 10 cold iron durable arrows, total cost 50 gp.)

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Geography: 1d20 + 2 ⇒ (9) + 2 = 11

A slender human-looking female with brown eyes and fiery red hair wearing a dancer's outfit is seated with the group. She would look more like an entertainer than a Pathfinder if it were not for the crossbow and dagger she carried.

Seated next to her is a more exotic creature, with a female torso, but a serpentine body covered with iridescent scales. This creature has a longbow strung over her back but idly practices fingering the harp she carries while the tip of her tail sways like a metronome.

I haven't been to the mountains yet, I've mostly been running errands between here and Kortos. It will be nice to get out of the cities and explore inland.

Oh, I do hope these gillmen are friendly.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Character Name: Aurora Rose ([u]Image[/u])
Player Name: Michael Hallet
PFS-ID: 2608-12
Faction: Liberty's Edge
Day Job Roll: Perform (dance): 10 + 10 = 20

I have a separate alias for Aurora's eidolon, [u]Blossom[/u]. ([u]Image[/u])

Essentially, Blossom is supposed to be a young Lillend Azata.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

.

Liberty's Edge 3/5 *

Ragoz wrote:
Just a general question out there. Have people seen many unchained summoners in play? I use to see the occasional APG summoner but I can't say I've seen a single unchained one.

You summoned me?

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora casts shield on herself while Blossom fires again.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 1

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Sounds like they need to invest in impact glass that will hold together when it cracks as well as some security cameras.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora calls upon her museborn heritage and unleashes a cloud of glowing particles that cover the Aspis agents at the door. She then ducks behind some of the crates.

Glitterdust - Will DC 15 or blinded for 1 round.

From her perch, Blossom fires her bow at one of the agents caught in the cloud. (The one to the left.)

attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 ⇒ 2

Surprise?:
I couldn't tell if there is supposed to be a surprise round or not? If so, Aurora cast shield on herself and Blossom fires another shot during the surprise round.

attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d8 ⇒ 8

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

We are here to bring you urgent news. The Aspis Consortium is lying to you and engaging in trade that could sully your reputation. They are using you to distribute drugs. We located the alchemist responsible for their creation. We can show you samples as well as his notes.

We also know they will be showing up this evening to ship their drugs, so we would like your permission to delay them when they arrive.

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11

Going to use my folio reroll. I can't do any worse.

Diplomacy: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora waits in the middle of the room. If the Kortos people were coming, she wanted to be there to talk to them.

Perception: 1d20 ⇒ 11

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Did we lose a bunch of players?

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora attempts to take some raw materials that are likely lying around and barricade the door next to the platform.

Craft (carpentry): 1d20 + 2 ⇒ (16) + 2 = 18

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

So are there any stacks of crates Blossom could climb upon?

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

"But wouldn't a guard know who he was working for and how to identify them? Also, don't the Aspis people tend to wear badges, like we wear wayfinders. I suspect we'll be able to identify them that way."

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Having collected her earnings and left a tip for the bartender, Aurora and Blossom head outwith the others.

After reading the note, Aurora prepares to venture to the warehouse to meet with Delroya.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora turns around from her "dance partner" to address the bartender.

"Well, does she have the item she is accused of stealing or not? I doubt very much a flask of that size would find its way into her pouch by mistake. I've worked plenty of seedy establishments to know how easily things of mine disappear through no accident. You can always tell the worst of them because the staff does nothing about it. Makes you wonder if they get a cut of the take for looking the other way.

Now I am certain that you run an upstanding establishment that caters to hardworking laborers the cannot afford to have their prized possessions stolen. Some of those objects would be family heirlooms that are irreplaceable at any cost, like this man's flask.

I dare say you cannot afford to tolerate such characters in your establishment. If word got around that you cater to thieves, your good and legitimate business would dry up like a lake during a drought. You should show these folk who just came here to appreciate good music and dancing while having a bit to drink just what an honest man you are and throw this scoundrel out on her ear."

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

"Better yet, perhaps you should alert the authorities and have her arrested!"

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora shrugs and grabs the half-orc's arm and with a wink begins to dance with him. When she catches on to what Gage is doing, she begins to twirl a bit faster, interposing their dancing bodies between the accused thief and the man she is trying to meet. Hopefully the half-orc would let her lead and she would have a nice burly wall to block the way.

Perform (dance): 1d20 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora dances up to the dour looking man and tries to get him to dance with her. Assuming this will fail, she will glance over at the biggest (and hopefully intoxicated) men she can find and give them a longing glance with a nod towards the man at the table, sending them a "help me get this lug to his feet" message.

He figured either she can get the man dancing or start a brawl when he tries to resist.

Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Hello?

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

I planned on taking 10 on Perform (dance) for my Day Job check at the end of the adventure, so if you want, we can just work that into the narrative.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora enters the tavern, with her exotic companion in tow and speaks to whomever appears to be in charge.

"Good morning sir, I we are traveling entertainers and we would like to perform in your establishment. We are willing to work for a hot meal and any tips we receive from your customers. Surely that cannot be too much to ask.

If allowed to perform, Blossom will play some upbeat melodies on her harp, which Aurora will dance to. They hope to draw in a larger crowd than normal, and get them all involved in the music to the point where loud clapping and stomping would disrupt any potential business the Aspis agents might try to conduct.

Aurora feels she and Blossom are accomplished enough that they will take 10 on their rolls.

Diplomacy: 10 + 10 = 20
Perform (dance): 10 + 10 = 20
Perform (strings): 10 + 12 = 22

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

I am at convention this weekend, so I may not post again until Monday.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

There is no reason to believe the bartender knows anything about the meeting. I could offer to work as an entertainer and provide a distraction while others seek to find the participants and disrupt them.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora could summon a few rats, and we could try to use the "infestation" as a way to get the place closed temporarily.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora didn't have the stomach for such interrogations, so she waited quietly by while the others handled the situation.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Both Aurora and Blossom move towards the pipe, ready to deal with anything that might try to attack from the other side.

Will fire at any creature that emerges from the pipe.

Aurora's ready:
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 1

Blossom's ready:
Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Confirm: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Additional Crit Damage: 2d8 + 2 ⇒ (7, 2) + 2 = 11

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora and Blossom both aim their ranged weapons in the the direction of the ladder, readying to shoot if the person coming down becomes hostile or tries to flee.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

"I would guess and alchemist would be able to tell you about its construction and a healer about treating is effects, unfortunately I am not much of either."

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora sighs.

"I think we should get these people somewhere safe after we're done here."

She and Blossom hung back while the others searched ahead.

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Aurora shakes her head.

"I'm afraid there isn't much I can do for them, especially in a filthy sewer. It's probably best to finish our business here and then get them to a real healer when we are done."

Both she and Blossom continue to sneak up slowly, their sight piercing any darkness ahead.

Aurora Perception: 1d20 ⇒ 14
Aurora Stealth: 1d20 + 4 ⇒ (10) + 4 = 14

Blossom Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Blossom Stealth: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Female Aasimar Unchained Summoner 1|HP 9/9|AC: 16/T:14/FF:12|Perception +0, Darkvision 60'|F:+1/R:+4/W:+2; +2 vs death effects|CMB:-1|CMD: 13|Speed 30|Init. +4

Now that I can edit the map, I just added my own token for the eidolon.

Aurora's azata slithers down the ladder ahead and keeps an eye out for danger with her bow in hand. Aurora follows behind her trying to keep their movements as quiet as possible.

They both peer into the darkness as Blossom slithers ahead.

Aurora Perception: 1d20 ⇒ 19
Aurora Stealth: 1d20 + 4 ⇒ (14) + 4 = 18

Blossom Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Blossom Stealth: 1d20 + 7 ⇒ (13) + 7 = 20

1 to 50 of 55 << first < prev | 1 | 2 | next > last >>