Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Back from vacation. Just doing the weekly check-in
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Disappearing into the wilds of northern Ontario for a short but much needed vacation - won't be able to post until Wed. Bot me as needed.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Windows 10...heh Relocation is stressful. I can be patient. :)
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
... anybody out there?
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric fishes the pendant out of the dust and inserts it into the lid, then steps back expectantly. Did Kalla find anything else of note in the crypt thing's remains? Is its warhammer still intact?
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Know:Arcana: 1d20 + 8 ⇒ (4) + 8 = 12
Auric takes his turn searching once more through the main chamber and the adjoining rooms where his companions had been trapped. Aye, there is also this lever to deal with. If it is indeed the release mechanism for all these doors, we could have several more ghouls to deal with, and is the most likely way to pick up the missing girl's trail ... unless that's her banging away in the sarcophagus. When the others are ready, Auric borrows Eruaphen's crowbar again and tries to pry the lid off the tome. STR check: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
wow, that's some potent hexcraft there. didn't know you could even save vs a cure spell unless it was causing dmg. Rose's attentions literally pick Auric up off the ground. He stands bolt upright and looks around the room with a slightly manic glint in his eye. Once his nerve endings stop buzzing he takes a deep breath. Yeah, lets see what's in there. Any signs of more traps or locks? Once Eruaphen gives the all clear Auric is happy to try and muscle the thing open. Oh, I also noticed this lever here on the throne. My bet is it unlocks all these doors. We should open them and deal with any ghouls that are left. And locate the girl's remains I suppose. This last he says with sad reservation, not seeing any way a young child could have survived the ordeal that he and his companions just went through.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
whew! As their tormentor disintegrates, Auric sinks to his knees, exhausted. His anger fades and the full extent of his injuries catch up with him. Ow, he groans, rolling onto his back amongst the skeleton's armor and rags. I'm just going to rest here a minute, he says to no one in particular. Mmm, this is the most comfortable dank cavern floor I have ever collapsed on.. HP 13/49
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Under the influence of Rose's dark tendrils Auric becomes a whirlwind of savagery. The skeleton steps away from him long enough to launch an icy attack at Rose, but Auric leaps upon the thing immediately after. No you don't, he growls... Round 11
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Not sure how closely we've been sticking to the original initiative order, but here it is:
So we are waiting on Eruaphen and Kalla for rnd 11, then the Crypt thing, then Rose and Auric
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Rennai, are you rolling for round 11? I though we ( well, you, with the reach weapon) were going to try and trip it or feint it or something similarly fancy this round.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric is not entirely aware of the source of this newfound vigour guiding his hand, but doesn't question it, He takes advantage of the thing's new focus on Eruaphen, tearing at the skeleton's back. Round 10
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Enjoy your trip
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Holding off Round 10 actions until Rose goes, hoping she hits Auric with Fortune ...crossing fingers :>
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
ugh! AC 28! even with flanking and fortune we are going to hard pressed to hit this thing. Should we try a coordinated Grapple? His CMD has got to be worse that his AC right? Rose hits Auric with Fortune. Auric grapples with Rennai and Eurapon (and Kalla next round - fingers crossed) each assisting. That gives Auric a +15 CMB this round (with the fortune reroll. He's got enough HP to survive the AoO. If we don't contain him now, we are going to start dropping one after another pretty quick.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric's vision clears slightly as Rose's strange healing magics undo enough of the damage to his body to keep him on his feet a while longer. He nods to the witch in thanks but can't muster enough coherent thought to reply to her question with more than a grunt. Ashamed that he is only still alive thanks to Rennai's wolf taking the blow meant for him, he launches himself at the skeleton with renewed vigour, determined to rip the thing's grinning skull from its shoulders. Round 9
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric tipped drunkenly to the side from the latest hammer blow but managed to stay on his feet. He slashed out weakly at the skeleton, but the blood flowing into his eyes made it hard to see straight. He heard Eruaphen and Rennai yelling nearby. Ah, help at last. Auric sees the lever but, but decides he's got enough to deal with right now. Round 8
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric is now at 6 HP (-4 after rage bonus HP disappear) and still standing. Guess you better go ahead and take that 2nd attack >:
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Oh come on! Are you really gonna make me wait all weekend to find out if Auric survives the next round? This is worse than waiting for the next season of Game of Thrones! :>
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric took another blow from the thing's hammer, twisting just in time to avoid having his head caved in. A grunt is all he can manage in response to Rennai. I think my jaw is broken - the numbing cold from the thing's magic hammer made it hard to tell. Auric backed up, trying to put the throne between him and the skeleton, and tried very hard not to get hit again. Round 7
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Luckily, Auric couldn't feel his ribs cracking from the skeleton's latest hammer blow due to his anger, but his dented helmet (from the creature's previous backhand) was blocking his vision. He tore the rime encrusted thing from his brow and lashed out at the skeleton again and again in growing desperation. Round 6
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Did the 28 miss too?!?
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric spits out a broken tooth and grins widely as Rennai's arrow feathers the skeleton. Assistance gladly accepted! Happy to see you weren't disintegrated by Mr. Smiley here. Heedless of the kaleidoscopic shield now enveloping his foe, Auric redoubles his assault, buoyed on by the discovery that his companions may not all be dead after all. Round 5
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
TheRiverOcean wrote: ...It then casts another spell with bones somatic components. The air around it turns dim and shimmers. Okay, totally taking another AoO (combat reflexes) in response to the spell casting, hopefully disrupting it. AoO Claw (rage, power attack): 1d20 + 10 ⇒ (8) + 10 = 18; Dmg: 1d6 + 10 ⇒ (2) + 10 = 12 Round 4 Auric keeps smashing away at the skeleton, trying to knock its grinning skull from its bone shoulders.
ack! Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric cocks his head in surprise at the lipless thing's ability to mimic a smile. No more tricks, creature! he yells at it as it casts a spell. Auric stomps the ground in anger and the stones shudder with a thunderous clap in response. Round 3
Status and Effects
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Yeah, no pressure, lol
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
missed an AC 22 and now panicked...Oh dear... Auric is running with a +7 to Will while bloodraging (+9 vs enchantment) which would have put his save result at least 16 instead of 14. I've spoilered two sets of actions on the off chance that was enough to resist the fear aura. Round 2
If panicked:
Auric's claws scratch uselessly across the skeletal things ancient armour and as its jaw distends the big man is gripped by an all consuming fear. What little is left of his rational mind screams at him to stand and fight, but the feral beast controlling his body turns and flees in blind panic, scrabbling at the nearest door.
Run away! Since panic suggests some random movement I'll let the GM decide whether that's a double move through a door or single move to smack into a wall, then total defence as he cowers - either way, probably not good >: If not panicked:
Auric reels from the chilling blow from the warhammer, stars dancing in front of his eyes. The skeletal creature's cloying aura tries to worm into his mind, but the feral beast in charge of Auric's soul refuses to relent and the big man pushes his attack.
[ooc]Dropping power attack. Not sure if Conri flees immediately or on his initiative. Please add +2 for flanking if applicable Claw1: 1d20 + 12 ⇒ (17) + 12 = 29; Dmg: 1d6 + 6 ⇒ (3) + 6 = 9 Claw2: 1d20 + 12 ⇒ (2) + 12 = 14; Dmg: 1d6 + 6 ⇒ (5) + 6 = 11 Status and Effects: HP: (44)34/49 AC: 18 ( 22 with total defence?) Will save +7 /+9 vs enchantment Bloodrage (Str 22, Con 18) 2/14 rnds used Panicked! (-2 to saves)
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
What the..! The fell magic assaulting his mind subsides and Auric sees that his companions have vanished before his eyes. No! What have you done?! He screams at the skeletal figure rising from the chair. A dam of self control breaks in his mind and the edges of the room take on a red tinge. Golden scales envelop his hands and spread up his forearms and his fingers are replaced by curving talons. His torch drops to the floor behind him as he springs at the skeleton wit a feral growl. Round 1
Yep, used up all my good rolls on skill checks! Status and Effects: HP: 59/49 AC: 18 Will save +7 /+9 vs enchantment Bloodrage (Str 22, Con 18) 1/14 rnds used
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Refusing to give in to his growing sense of forboding, Auric lights his own torch follows the girl's tracks to where they vanish then marches around the skeletal guardian. He peers up to the ceiling, then pokes around the floor with the butt of his spear. He waves his torch near the ground, peering under the throne. Finally, he raps his weapon lightly on the top of the sarcophagus itself. Does the top of the sarcophagus see disturbed in any way? The back of the throne/chair - is it solid? anything under it?
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric edges forward. He is eager to follow the girl's trail, but waits for the others to inspect the room first.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Yep! Just hope I'm not using all my good rolls up on this stubborn door :>
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Str check: 1d20 + 4 + 6 ⇒ (19) + 4 + 6 = 29 Includes aid another from Renai and Eruaphen, and crowbar bonus Auric accepts the crowbar, and together the three of them have at the door once again.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Erph! Auric heaves on the door again with no avail. He eyes the small opening at the bottom dubiously. Well, it would take some work to break it open enough for someone my size. Probably make quite a bit of noise while we're at it too. Everybody okay with that?
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Ayup. Auric slides down the muddy stairs, eager to be of help. He looks at the rusted out padlock and gives the door a tentative shake, then puts his shoulder into it... Climb: 1d20 + 9 - 3 ⇒ (14) + 9 - 3 = 20
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric patiently waits at the top of the muddy stairs, not wanting to crowd those already at the bottom, and curious to see what Rose is concentrating on.
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Auric winces in sympathy as Kella takes the last bit of the descent a bit faster than was healthy, then shimmies down after her. By the time he gets to the bottom the others have already begun searching the area. The wet gloom of the place immediately dampens his sunny mood, and he watches quietly while Rennai and Eruaphen go about the business of securing the chamber. Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Well, save the girl and earn the favour of a princess. This day is shaping up. Auric watches the others descend into the hole then leans over the edge and calls down, Rennai, do you want me to lower Conri down too? After that is resolved, he gives an "after you wave" to Kella, steadying the rope for her, then heads down himself. Aid another: 1d20 + 9 - 3 ⇒ (16) + 9 - 3 = 22
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
The big blonde man beside her smiled and responded, They say something grim and foreboding I'd wager. He was young but is face had a weather-worn quality that hid much of that youth. He started poking about the base of the hill, looking for signs of the missing girl. Or maybe they say, "Warning, sinkholes ahead, children should be supervised." He scratched the stubble on his chin then cupped his hands to his mouth and called out, Casiodora!
Male Half-elf |Bloodrager 5|HP 13(23)/49| AC 20(T12/FF18) |CMB +9; CMD 21 | Saves Fort +6, Ref +4, Will +5 | Initiative +4, Perception +10, Sense motive +0, Bluff +1, Diplomacy+1
Woot! Really excited to be a part of this one! Looks like a great group... |