Virashi

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When a character without the arcane skill acquires something like Force Missile, how does it work when they use it?

For your combat check, discard this card to roll your Arcane die + stuff--- What is your arcane die if you don't have the arcane skill? Does it default to intelligence, because that's the alternate check to acquire?

This came up tonight and I am spacing out about what it should be. We went with intelligence, but weren't quite sure.


We were playing a scenario with the Farmhouse location. It says that any allies that are discarded are buried instead. Does that include discards used to power abilites like Seoni's? I'm assuming yes, and that is how we played it, but it did come up in conversation after the game.


If I use Augury and select Monster as the type that I'm looking for are Henchman/Villains included or do I have to search by their specific type? i.e. Augury for a Villain specifically.

We have played it that you need to search for the specific type, but that seems counter-intuitive.


We're considering removing the ability to multi-class from an upcoming campaign. Are certain classes going to gain an advantage or be severely disadvantaged during their progression? We will allow archtypes, so plenty of choices will be available.

Mostly it's going to be easier for bookkeeping and to keep certain players from trying to do ludicrous things with min-maxing and focus on a character for role-playing. This is going to be an experiment to see if it makes the game more fun for everyone. At the very least it should be more fun for the casual players that are stressing before sessions that their character isn't optimized enough. The game shouldn't be about stress, it should be about fun.


I'm reading the Words of Power section of Ultimate Magic and I'm getting confused by which words you start with. I know that you start with all target words and the boost meta word. My confusion comes with apparently conflicting bocks of text.

In general it says you "begin play knowing a number of effect and meta words equal to the number of spells they would normally be allowed to know at 1st level, and gain additional words at the normal rate".

Then, in the section following it address Magi, Witches and Wizards together and says that Witches and Wizards work exactly like that, (all 0-level effect & meta words/ all 0-level spells) and (1-level effect & meta words = 3 + int modifier/ 1st level spells = 3 + int modifier)

But then it says that the magus just gets 1st level = 2 + int modifier.

So my questions;
1) Is a Magus supposed to auto get the 0-level words?
2) Is the Magus supposed to get 3 + int?
3) If not, why? Magi spellbooks start identically to a Wizard as far as I can tell. Why would the words of power work differently?

Thanks