Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Happy new year! My thoughts were we lie in wait and possibly pose Karak and Malik as guarding the road for an incoming caravan what with all the soldiers about. Agustus walks in about a half-hour after Viatrixand seeing Viatrix and Kazell enjoying breakfast together sits in a corner of the bookstore and motions to ask Kazells permission to peruse the collection.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Hey, sorry I’ve been unreliable recently, but unfortunately for the next two weeks or so that will likely continue, I have a bit of a family emergency, nothing too terrible though, after that I should be fully active again though I understand if that is an issue. I will still try to make posts at a reasonable rate but may not be able to. Feel free to not me if needed. I am sorry for any inconvenience.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Augustus will take a step forward reach out and wisper "Leig an t-eagal gad fhàgail" before touching Karaks leg Casting Cure light wounds Healing: 1d8 + 2 ⇒ (7) + 2 = 9
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"What exactly does this information relate to? I understand the need for leverage so as broad an answer as "The war effort" or "Eastern Politics" would be acceptable." Augustus will say. Augustus will also cast detect magic and look over the items they took.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
We may be able to convince the unconscious soldiers that it was in fact the west that attacked them. they don't know the townsfolk so for all they know we may be a guerrilla squad of the west army. Do we have any western army garments? Votes for the above by the way are Dismantle and take some weapons from the cannon. Neutral on the soldiers (Augustus is against killing them but Siren thinks that any enemy soldiers deserve nothing but death). Oxen can go to Viatrix, maybe we can concoct a lie about me selling them to you so that it looks more reasonable.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"Well said Malik. But, best I can see turning these soldiers over to their 'opponents' would likely be seen as taking sides in this war. I think we need to look deeper, play both ends." He pauses and looks around before continuing "Show that Burrowdar is much better as an ally than a ruin for either king and that should they decide to make a ruin of it they will have a harder time at doing that than they may anticipate. If you see turning soldiers over as a warning then I can see it working, but just as a method of disposing of them, that won't do any good but to indicate that a side has been taken."
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Augustus will call out to the Gnome I don't think we know his name, if we do I will use it. "Your friends seem to be falling quickly, if you've any sense I'd recommend questioning your loyalties." Intimidate: 1d20 - 2 ⇒ (4) - 2 = 2 Questionably confident in his ability to intimidate he will wait to fire on the Gnome until the Gnome takes hostile action again. I realized demoralize is a standard and I assume a request for surrender would be the same so no readied action here
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
After hearing the sound of gunfire Augustus' attention shifts to the gnome, he returns fire hoping to catch the gnome off guard. Attack roll: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d8 ⇒ 6 before he moves out of the woods to get a better picture of the battle as a whole.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Augustus not sharing the need to close the distance will fire upon the southeast oxen. and shout "They won't be able to move the cannon themselves!" attack roll: 1d20 + 3 ⇒ (8) + 3 = 11
and then he will reload his crossbow.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"Interesting, I don't know that we have the firepower to take it out but I still think this could be a good ambush location, We can huddle under the bridge and ambush the guards as they are going over forcing them through a chokepoint."
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Augustus will nod curtly towards Glinteye "Thank you, your gift will not go forgotten." I'm hopeful Malik will step in for some better thanks, as Augustus isn't great with people.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"Our plan's quite bare-bones at the moment. we got word from the kingsmen in town that the East army has ahold of a Gnomish Great Canon, the things dastardly as all hells. Needs 25 men to fully arm it but when it is it can tear whole cities apart, so we know that we need to take it from them or destroy it, we were thinking it might be best to take it and hide it from prying eyes telling the west men that we destroyed it so that the town has some defense of its own."
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Know History: 1d20 + 6 ⇒ (17) + 6 = 23 "I've got a lot of stable space and the kingsmen don't often come out here, I think I could hide it in some hay if need be."
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Level 2: Hp +6 BaB +1 Spells +1 1st level per day
Bonded Senses: At 2nd level, as a standard action, a spiritualist can share the senses of her manifested phantom, hearing, seeing, smelling, tasting, and feeling everything her phantom does. She can use this ability a number of rounds per day equal to her spiritualist level, but those rounds do not need to be consecutive. There is no maximum range for this effect, but the phantom and the spiritualist must be on the same plane. The spiritualist can end this effect as a free action. Skills
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
As Malik left the bar in search of Augustus and Viatrix, Agustus happened to be walking up to the bar "Agreed." He started gruffly before quieting for his next phrase "I wonder if the coward Balthazar even told the rest of his army what he told us, I can only hope they won't fire on us for running to the enemy." Augustus paused for a moment as Kazell asked her question before responding "Best not to get halfway there before realizing we left something we need for the plan we are making back here, I'd say we form a plan then leave. Do we want to stage at the bar or my stables?"
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"Interesting, I wonder did you see the huntsman at all, could it be someone posing as him?" Augustus asks as he casts his own detect magic Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"VIATRIX" Augustus yells as he darts forward to her side well focusing himself. His eyes began to glow a familiar shade of white as he reaches out to touch Viatrix. Casting Cure Light Wounds Healing: 1d8 + 1 ⇒ (7) + 1 = 8 Move: Move to Viatrix, Standard: Cast Cure Light Wounds
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Augustus hears Sǐrén's battle cry and then a yelp of pain which spurs him further into action. He steps forward reloads and with a shout looses another bolt at the figure standing on the hut. Attack roll: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
”we’ve only seen three of them. I think we can assume they’ll be that many again. If we’re looking at combat with six well-trained kingsmen I think it’ll be hard but we may be able to come out on top. I tend to agree that the only chance at seeing Sylvia live again is to go in now. We have a flank on them I can station Sǐrén back there to keep an eye and warm us of stragglers runners or reinforcements.”
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19 Augustus' eyebrow twitches slightly at the scout's words. he lightly chuckles before whispering "He's lying, I can tell he recognizes her name. I bet he just sent someone out the back to hide her away or something of the sort."
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
do the potions look like they are the same or in groups or are all of them different? Having gotten to the house Augustus will say "Okay, I'm going to summon up a spirit who will help us, he can be a bit ornery but you can trust him, don't be alarmed." He then settles onto the ground and meditates tracing his right hand over each of his chakras before transitioning back to his heart chakra where he stops and circles before grabbing onto something, at first it appears to be nothing but as he pulls a black goo seems to come out and starts to take a humanoid form. "This is Sǐrén, he doesn't talk much but he can help to protect us." Once we enter the house and Kazell find the supplies Augustus will cast his own detect magic and take stock Spellcraft checks: Spellcraft Potion 1: 1d20 + 5 ⇒ (5) + 5 = 10 Spellcraft Potion 2: 1d20 + 5 ⇒ (17) + 5 = 22 Spellcraft Potion 3: 1d20 + 5 ⇒ (11) + 5 = 16 Spellcraft Potion 4: 1d20 + 5 ⇒ (19) + 5 = 24 Spellcraft Potion 5: 1d20 + 5 ⇒ (19) + 5 = 24 Spellcraft Potion 6: 1d20 + 5 ⇒ (9) + 5 = 14 Spellcraft Potion 7: 1d20 + 5 ⇒ (6) + 5 = 11 Spellcraft Potion 8: 1d20 + 5 ⇒ (1) + 5 = 6 Spellcraft Potion 9: 1d20 + 5 ⇒ (5) + 5 = 10 Spellcraft Potion 10: 1d20 + 5 ⇒ (14) + 5 = 19 Spellcraft Potion 11: 1d20 + 5 ⇒ (16) + 5 = 21 Spellcraft Potion 12: 1d20 + 5 ⇒ (13) + 5 = 18 Spellcraft Potion 13: 1d20 + 5 ⇒ (4) + 5 = 9 Spellcraft Wand 1: 1d20 + 5 ⇒ (20) + 5 = 25
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
"I suppose I can see if my family truly hates you or just has been unlucky. If you're all off to bed I'll try healing you one more time Kazell." Healing: 1d8 + 1 ⇒ (5) + 1 = 6 Augustus Will treat Viatrix and Vic as well with a 19 heal assuming Kazell is okay with him staying a few hours longer to get some bandages on and set things up to heal. Then knowing that they are going out the next morning he will head back to the tavern and if there's anyone left there ask around to see if anyone could water and feed the animals at his stables for a few days, offering pay of 1 gold per week. assuming he finds it he will venture off to the outskirts of town and camp there for the night figuring its a long trip back to the stables and he would just have to make it the next morning anyways.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Viatrix Valantine wrote:
Agreed, unless it's unique.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
I agree, maybe keep a tally of the number of expeincive items each person has taken not like to the point where if you get 2 ahead you’re not allowed to take any but just the idea of keeping an ion it to make sure that it’s not horribly uneven.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Augustus thanks Malik for the ale and downs it before saying "I know some about mundane healing as well, I'm going to head to Kazell's store and help them set that wing so it doesn't stay like that. if you need me I'll be around there." Kazell if you are willing to take his aid Augustus will take 10 for 19 to perform long term care. He will also be happy to treat anyone else that wants it.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
You'd be staggered but not unconscious. So you can only take move actions without falling unconscious again. I have one more spell per day but I think maybe I should save it for immediate danger what do yall think?
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Perception: 1d20 + 10 ⇒ (17) + 10 = 27 "I can call on some more of my magic today. let me see if this works." Augustus says as he closes his eyes which open again almost fluorescent blue as he looks down and places his hand on Kazells back. casting cure light wounds again Healing: 1d8 + 1 ⇒ (1) + 1 = 2 Jesus my dice hate Kazell.
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Agustus drops his crossbow and pulls from his back his scythe which he brings down across the elemental Attack: 1d20 ⇒ 13
before shifting slightly to get a better angle. Free: Drop Crossbow Move: Draw Scythe Standard: Attack Free: Shift
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
I hope this works Atticus mutters under his breath as he runs up to Kazell and closes his eyes. his hand begins to glow as he reaches down and places it over Kaz's chest where he feels his ribs knit back together. Casting Cure Light Wounds Healing: 1d8 + 1 ⇒ (1) + 1 = 2 Better than nothing I suppose
Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Knowing that we want to take this thing out Atticus briefly considers channeling magic to scare it away but realizes it can probably outrun them all. so he resolves to simply fire on the Airea Gaizki. Attack Roll: 1d20 + 2 ⇒ (9) + 2 = 11
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