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A friend of mine and I have been debating on how to use Paladins but make them less tied to LG. What we've come up with is using a Morality system based on nWoD rules. At character creation the player must pick 1 Virtue that their character upholds and two Vices that they are forbidden from indulging in. The idea is that individual Paladins can have more freedom on how they want to role play they're character. You could also create Paladin Orders in your game world that revolve around certain Virtues and Vices. An additional rule you could add is having every character choose a Virtue and Vice at character creation. This way it would add even more layers to a paladin. A paladin with Greed as one of their forbidden Vices and with Greed as their personal Vice would have to constantly struggle against their own nature. It present a lot of roleplaying opportunities. What do you guys think? Any good?
I apologize if this is in the wrong place. I was wondering if anyone knows of a class, in the entirety of the d20 OGL, that lets you develop powers as a result of being possed by a fiend or some sort of spirit. A friend of mine asked me and, while I told him to checkout the Atavist class and the Magic of Incarnum book, I couldn't really think of anything like that. Still it sounds like something that someone would have come up with before. If I missed something in the Pathfinder compatible stuff please point it out to me but I honestly can't think of any class that does this.
In the spirit of Mikaze's thread (I'll post a link to it below) I decided to throw together my own list of 100 races. The Challenge is simple. Roll a d100 5 times and with the five races you get you must create a setting using those Races. http://paizo.com/threads/rzs2ng5v?Worldbuilding-Exercise-Get-5-Random-Races 100 races
The creatures are from Pathfinder, 3.5 and Monte Cook's Arcana Evolved. Have Fun!
I was thinking of a way that Aroden could still be part of the world but without ressurecting him. I thought maybe pieces of his soul were left scattered around Golarion and the PCs could encounter them once in a while during the adventure. I thought about having arifacts that still held his escense but it doesn't beat talking to a god and not knowing it or barely suspecting it. So I through together a list of Aspects that were left behind after his death. Aspects of Aroden
2.Immortal - currently in Hermea, continually travels human lands in secret, Immortal Wanderer 3.Axiomite - residing in the city of Axis, Reforged Petitioner 4.Servant - ghostly servant at Pharasma’s side, Judged Soul 5.Mortal - reincarnated as a scion of House Thrune, Mortal Scion 6.Ghost - vagabond spirit in the lands around the Eye of Abdengo, Holy Ghost 7.Memory - wandering image in old Azlant, Last Azlanti 8.Ascended - seated upon a throne at the end of the Test of the Starstone, Ascendant Aspect 9.Hero - one of the Knights of Ozem trying to restore Arazni, Sacred Champion 10.Champion - serving as an Archon in Iomedae’s army, Powerful Celestial 11.Survivor - Barbarian wandering Belkzen, Unconquered Will Feel free to comment and critique. If you think of any other aspects add them below.
I've been reading through the Reign of Winter Adventure Path (I might be running it soon) and it got me thinking of how I might be able to integrate one of Baba Yaga's more famous daughters, Iggwilv. I wanted to see if anyone had any ideas or suggestions or if they had tried anything like this in their own campaigns. |