Millech the Hump

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To start off I want to make it clear that I'm not trying to criticize people who like Numeria as it is. Sci fi in fantasy just isn't my cup of tea but if you like it go for it.

So I want to replace Numeria and the sci fi elements it brings to Golarion. The obvious choice would be to replace it with with a barbarian nation but I wanted to see if anyone has an idea that is outside of the box.


A friend of mine and I have been debating on how to use Paladins but make them less tied to LG.

What we've come up with is using a Morality system based on nWoD rules.

At character creation the player must pick 1 Virtue that their character upholds and two Vices that they are forbidden from indulging in.

The idea is that individual Paladins can have more freedom on how they want to role play they're character. You could also create Paladin Orders in your game world that revolve around certain Virtues and Vices.

An additional rule you could add is having every character choose a Virtue and Vice at character creation. This way it would add even more layers to a paladin. A paladin with Greed as one of their forbidden Vices and with Greed as their personal Vice would have to constantly struggle against their own nature. It present a lot of roleplaying opportunities.

What do you guys think? Any good?


I apologize if this is in the wrong place.

I was wondering if anyone knows of a class, in the entirety of the d20 OGL, that lets you develop powers as a result of being possed by a fiend or some sort of spirit.

A friend of mine asked me and, while I told him to checkout the Atavist class and the Magic of Incarnum book, I couldn't really think of anything like that. Still it sounds like something that someone would have come up with before.

If I missed something in the Pathfinder compatible stuff please point it out to me but I honestly can't think of any class that does this.


In the spirit of Mikaze's thread (I'll post a link to it below) I decided to throw together my own list of 100 races.

The Challenge is simple. Roll a d100 5 times and with the five races you get you must create a setting using those Races.

http://paizo.com/threads/rzs2ng5v?Worldbuilding-Exercise-Get-5-Random-Races

100 races
1.Dwarves
2.Elves
3.Gnomes
4.Half-Elves
5.Half-Orcs
6.Halflings
7.Humans
8.Aasimars
9.Catfolk
10.Dhampirs
11.Skinwalkers
12.Drow
13.Fetchlings
14.Goblins
15.Hobgoblins
16.Ifrits
17.Kobolds
18.Orcs
19.Oreads
20.Ratfolk
21.Sylphs
22.Tengu
23.Tieflings
24.Undines
25.Changelings
26.Duergar
27.Gillmen
28.Grippli
29.Kitsune
30.Merfolk
31.Nagaji
32.Samsarans
33.Strix
34.Sulis
35.Svirfneblin
36.Vanaras
37.Vishkanyas
38.Wayangs
39.Boggards
40.Bugbears
41.Centaurs
42.Derros
43.Gargoyles
44.Gnolls
45.Lizardfolk
46.Minotaurs
47.Ogrekin
48.Ogres
49.Fauns
50.Satyrs
51.Troglodytes
52.Trolls
53.Vegepygmys
54.Androids
55.Ghorans
56.Lashunta
57.Syrinx
58.Forlarrens
59.Grindylows
60.Locathahs
61.Serpentfolk
62.Spriggans
63.Charau-Ka
64.Sasquatch
65.Shaes
66.Tanuki
67.Thriae (Abiel)
68.Formians (Thri-Kreen)
69.Gathlain
70.Kasathas
71.Wyrwood
72.Wyvarans
73.Triaxians
74.Hellbred
75.Jaebrins
76.Neanderthals
77.Morphlings (Eberron Changelings)
78.Warforged
79.Dragonborn
80.Raptorans
81.Killorens
82.Goliaths
83.Darfellans
84.Hadozees
85.Bhukas
86.Mongrelfolk
87.Myconids
88.Ibixians
89.Harssafs
90.Githyanki
91.Githzerai
92.Yuan-Ti
93.Illithids (Mind Flayers)
94.Shadar-Kai
95.Fey-Touched
96.Spellscales
97.Dracha
98.Giants (Arcana Evolved)
99.Litorians
100. Mojh

The creatures are from Pathfinder, 3.5 and Monte Cook's Arcana Evolved.

Have Fun!


I was thinking of a way that Aroden could still be part of the world but without ressurecting him. I thought maybe pieces of his soul were left scattered around Golarion and the PCs could encounter them once in a while during the adventure. I thought about having arifacts that still held his escense but it doesn't beat talking to a god and not knowing it or barely suspecting it.

So I through together a list of Aspects that were left behind after his death.

Aspects of Aroden
1.Hermit - on the Isle of the Hermit, center of the Eye of Abdengo, Divine Vestige

2.Immortal - currently in Hermea, continually travels human lands in secret, Immortal Wanderer

3.Axiomite - residing in the city of Axis, Reforged Petitioner

4.Servant - ghostly servant at Pharasma’s side, Judged Soul

5.Mortal - reincarnated as a scion of House Thrune, Mortal Scion

6.Ghost - vagabond spirit in the lands around the Eye of Abdengo, Holy Ghost

7.Memory - wandering image in old Azlant, Last Azlanti

8.Ascended - seated upon a throne at the end of the Test of the Starstone, Ascendant Aspect

9.Hero - one of the Knights of Ozem trying to restore Arazni, Sacred Champion

10.Champion - serving as an Archon in Iomedae’s army, Powerful Celestial

11.Survivor - Barbarian wandering Belkzen, Unconquered Will

Feel free to comment and critique. If you think of any other aspects add them below.


I've been reading through the Reign of Winter Adventure Path (I might be running it soon) and it got me thinking of how I might be able to integrate one of Baba Yaga's more famous daughters, Iggwilv.

I wanted to see if anyone had any ideas or suggestions or if they had tried anything like this in their own campaigns.