Rich Diver

August Lodovka SF's page

57 posts. Alias of Blake's Tiger.


Race

S 0/16 | H 8/16 | R 1/4 | EAC 13 KAC 14 CMD 22 | F +4 R +2 W +6 | Init +2 | Perc +8 SM +7 0

Classes/Levels

Speed 30 ft | 1st 0/3 | Healing Touch 0/1 | Active Conditions: --

Gender

M NG Human Spacefarer Mystic 2 |

About August Lodovka SF

SFS Number 230524
Experience 0
Wealth 22 Credits
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August Lodovka
Mystic 2 (Spacefarer)
NG Medium humanoid (human)
Init +2; Senses Perc +8, SM +7,

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Defense
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EAC 13, KAC14
CMD 22
SP 16/16 HP 16/16 RP 4/4
Fort +4, Ref +2, Will +6

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Offense
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Speed 20 ft. (30 ft. base)
Melee
+1 unarmed strike (1d3 B) (archaic, nonlethal)
+1 battle staff (1d4 B, knockdown) (analog, block)
Ranged
+3 pulsecaster pistol (1d4 E) (nonlethal) (30 ft) (12/20)
Space 5 ft.; Reach 5 ft.
Special Attacks

Mystic Spell Casting (Caster Level 2nd, Concentration +5)
1st . . . (3/day) Command, Mind Thrust I, Mystic Cure I, Summon Monster I
0th . . . Detect Affliction, Detect Magic, Stabilize, Telekinetic Projectile, Token Spell

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Statistics
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Str 10, Dex 14, Con 15, Int 10, Wis 16, Cha 10

Skills

Spoiler:
Charisma +0
Computers +1’
Constitution +2
Dexterity +2 @ -3 = -1
Intelligence +0
Life Science +5’’
Medicine +6’’
Mysticism +9’’
Perception +8’’
Physical Science +4’
Sense Motive +7’
Strength +0 @ -3 = -3
Survival +8’’
Wisdom +3

Starship-Combat Version of Skills

Spoiler:
Demand +0
Encourage +0
Engineering +0
Gunnery +2
Piloting +2
Science Officer +1
Taunt +0

Feats

Spoiler:
Armor Proficiency: Light (class)
Great Fortitude
Harm Undead
Weapon Proficiency: Basic Melee Weapons (class)
Weapon Proficiency: Small Arms (class)

Languages Common, Triaxian

Other Abilities
Spacefarer Theme Knowledge (Physical Science, new worlds and features of space)

Combat Gear
battle staff (¢80) (bulk 1)
pulsecaster pistol (¢250) (bulk L)
Second skin (¢250) (bulk 3)
spell chip (Mind Thrust I) (¢154) (bulk --)
spell chip (Mystic Cure I) (¢154) (bulk --)
Other Gear
computer (tier I) (AI, miniaturized) (¢60) (bulk L)
industrial backpack (¢25) (bulk --)
hygiene kit (¢3) (bulk 1) ***
Tent (mass produced) (¢2) (bulk 1) ***

Travel Mode
Bulk 3.3 / 5 (6 Industrial Backpack)
*** Exploration Mode
Bulk 1.3 / 5 (6 Industrial Backpack)

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Special Abilities
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Channel Skill (Su):
+1 insight bonus to Medicine and Mysticism

Healing Channel (Su):
You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter.

Healing Touch (Su):
Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

Mindlink (Sp):
You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

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Summon Creatures
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Archon
N Tiny outsider (archon, extraplanar, good, lawful)
Init +1; Senses low-light vision, darkvision 60 ft.; Perception +3
DEFENSE HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0 (+4 to saving throws against poison)
Immunities electricity and petrification
OFFENSE
Speed 30 ft., Fly 30 ft. (supernatural, perfect)
Melee slam +5 (1d6+3 B)
Ranged light ray +2 (1d4 Fire, 60 ft)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Diplomacy +3, Intimidate +3
Languages Common, Celestial

Azata
CG Tiny outsider (azatal, chaotic, extraplanar, good)
Init +1; Senses darkvision 60 ft.; Perception +3
DEFENSE HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities electricity and petrification
OFFENSE
Speed 30 ft.
Melee slam +2 (1d6+3 B)
Ranged bow +5 (1d4 P, 120 ft)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Culture +3
Languages Common, Celestial

Inevitable
N Tiny outsider (extraplanar, inevitable, lawful)
Init +1; Senses darkvision 60 ft.; Perception +3
DEFENSE HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0 (+2 vs. disease, mind-affecting effects, poison, and sleep)
Special Qualities constructed, regeneration 1
OFFENSE
Speed 20 ft.
Melee slam +5 (1d6+3 B)
Ranged arc gun +2 (1d4 E, 50 ft)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Engineering +3, Perception +3
Languages Common

Shadow Creature
N Tiny outsider (extraplanar)
Init +1; Senses darkvision 60 ft.; Perception +3
DEFENSE HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities cold, electricity, poison
OFFENSE
Speed 30 ft.
Melee slam +5 (1d6+3 Cold)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Perception +3, Stealth +3 (hide in plain sight)
Languages Aklo, Common