Sajan

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In the core rule, it say on page 272 at item damage:

Quote:
An item can be broken or destroyed if it takes enough damage. Every item has a Hardness value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item’s Hit Points. Normally an item takes damage only when a creature is directly attacking it—commonly targeted items include doors and traps. A creature that attacks you doesn’t normally damage your armor or other gear, even if it hits you.

.. but a player ask me "what happen if I want to sunder an enemy armor or weapon" and there is no rule to the attemp to sunder in combat... unless you automaticaly hit the foe's armor and do do damage without any check, wich can be problematic.

For now I just ruled it as an attack (or an athletics if it is greater than your unarmed attack proficiency) vs foe's Dex DC.

This happened on your tables? how did you ruled it?


I was thinking to do this bard, who is the inspiration for his "compositions" are the battles it self.. so he mold his song as the battle progress... the idea is he use the clash of weapons and heavy boots hitting the floor to mark the rhythm of his bardic performance... I do not know if this is possible in term of game mechanic.


Hi, a friend of my is want it to make a mesmerist that use this trait, most of all because he want it use card as a weapon. For obvius reason he do not qualfy for Arcane Strike, so we were searching for an alternative that allow use card as a weapons with a mesmerist... did you know any feat or rule can help us?


I'm wondering: versatile performance oratory can be used to avoid a feint?
I mean the CD is base on sense motive, and is a simplification of a opposed skill check, so I set the CD of the feint 10 + skill oratory?