My group just finished the entire Legacy of Fire campaign, and I'd like to drop a few thoughts here: We started in August and just wrapped up, so about 10 months of weekly gaming, give or take a few weeks. The 5 characters were 15 right before they hit the end. I leveled them up by time, and not necessarily XP. Over all, each individual path offered something unique, but the biggest issue I had was the over-arching storyline did not flow through the series. Here are some specific thoughts:
Spoiler:
I skipped the puzzle/maze part of entering Bayt'al'bazan, as it would have taken too long, and been very brutal for my group falling into the lava, and they would have gotten very frustrated.
Good idea, but suspect implementation. I also skipped like 3 levels of Bayt'al'bazan as it seemed unnecessary for story advancement The spinning trap room was fun...as was the carpet trap in the Final Wish... Kakishon was fun as a setting, and the faction interactions were interesting. Howl of the Carrion King was the best one, Pugwampi's rule! Jackal's Price the worst, imo. Didn't fit AT ALL. House of the Beast was a big dungeon crawl with not much RP opportunity. There was not too much to keep the characters engaged, other than player determination to finish. one can only use "save kelmarane" one or twice as a hook To me, and I'm sure it had much to do with my new DM style, it seemed like a big dungeon crawl. Going from fight to fight, averaging two or three (sometimes one)encounters before the party had to rest. There were a few character deaths, but only one permanent. If you are planning on running this, I hope you have the time to help the various pieces congeal. It has a really good story, and I'm sure I didn't do it justice, but those are my thoughts.
One of the fundamental issues regarding the Paladin class is the lack of rules for the support of an Anti-Paladin. This would be a different role than the "fallen" Paladin or Blackguard. If the good gods have the ability to empower some of their chosen, then why wouldn't the evil gods have the same ability? I understand that class bloat is a problem, but I believe this needs to be addressed. I don't think there should be a Paladin "flavor" for each alignment because most deities don't have the commitment of the LG or CE warlike ones. A Paladin needs some sort of nemesis that can provide a challenge, as evil outsiders, dragons and undead have become trivial imo.
It would be interesting to see a lower level AP 1-15 or so and then, some time later, return to that same setting where the players can use their existing characters to go from 15 to 20+. The next AP could also stand alone as a high level option for those interested in starting at this level range. My group likes to run long campaigns, and it would be awesome if we could revisit some previous characters. |