Braddikar Faje

Athraz's page

83 posts. Organized Play character for Revvy Bitterleaf.


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Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Thanks for the fun game as always (and a well timed summon) ;)

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz will cast guidance on Hironika and get a better grip on his long spear.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"Thanks for allowing us to explore for the next 24 hours. Is there anything we can do to change your mind on that last part? I'm sure we can work something out that's both beneficial for you as well as for the Society if we can have more access to the place at a later time"

Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15 Not adding any assists (all though I hope I get some), and if guidance is allowed to be used, please add another +1

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Guess I'll take the lead then...

"As my companions have explained, we are no there to cause trouble..merely to explore, cooperate and report back on behalf of the Pathfinder Society..who send us here to see what we would come up with."

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22 not including any assist(s) yet, and if guidance is allowed to be cast, please add another +1

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

CLW Henrick: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Henrick: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Athraz: 1d8 + 1 ⇒ (7) + 1 = 8

I think everyone is full then, right? Checking of 6 more charges

Athraz nods

"checking the door seems like a good option, let's do it

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

I still have a wand of cure lights I can use to put you guys back up again...I have 1 channel left....This seems like a rather dangerous place to rest, so I think we've better of with continuing, but if majority wants to rest/retreat..I'm following those.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Having been healed and not paralyzed (or diseased) Athraz nods his thanks to Hironaki and stands up from the ground wielding his long spear

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Fort save vs disease: 1d20 + 4 ⇒ (17) + 4 = 21
Fort save vs paralysis: 1d20 + 4 ⇒ (10) + 4 = 14
Fort save vs paralysis: 1d20 + 4 ⇒ (20) + 4 = 24

stabilize check: 1d20 + 2 ⇒ (1) + 2 = 3

As the ghoul bites and claws into him Athraz hit's the ground hard..and then bleeds a bit all over the floor

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz takes a step forward and channel positive energy to hurt undead

(I think it hits all of them, all though not 100% sure on the festrog )

Damage undead: 1d6 + 1 ⇒ (4) + 1 = 5 DC 13 will save for half damage

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz moves forward a bit and casts bless on the party

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz takes a step forward and reaching around the corner touches Hironaki on the shoulder..providing a little divine guidance while he does

(Casting guidance on Hironaki)

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"Watch out..there's a giant leech in the murky water!"

With limited options Athraz does his best to prepare for the leech's arrival..casting guidance on Savari and taking a 5ft step back to clear the way

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"What is going on?!"

Athraz will keep away from Henrick and try to shake Savari out of her slumber

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Will save: 1d20 + 3 ⇒ (14) + 3 = 17

Athraz yawns

"Anyone else feel sleepy all of a sudden?"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz watches with interest to see if the TK blast does anything

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"No..none other then touch it, smash it..or ignore it..sorry"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"Good work with ..disabling? that trap people. Does anyone think that door over there will be trapped as well?"

Athraz will cast guidance and virtue on whomever will open the next door

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

(Before we rested Athraz would have converted his spells to cure light wounds to heal, so along with the lvl in healing = 1hp you'd healed for CLW Henrick: 1d8 + 1 ⇒ (4) + 1 = 5..so 6 hps of healing)

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"..so we go down into that?"

Athraz indicates the crack under the tree

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

clw for Hironaki: 1d8 + 1 ⇒ (5) + 1 = 6
clw for Hironaki: 1d8 + 1 ⇒ (2) + 1 = 3
clw for Hironaki: 1d8 + 1 ⇒ (3) + 1 = 4

So that puts you on 8 out of 9 hp right?

"Where do we want to go now?"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz looks around, seeing people still hurt pulls out a wand

Healing Theleb: 1d8 + 1 ⇒ (3) + 1 = 4
Healing Henrich: 1d8 + 1 ⇒ (6) + 1 = 7

"Everyone alive and healed enough to move on?"

Ready to move on myself, Hironaki is alive now right?

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

...This is not going great..

Athraz will channel again (excluding savages) and hopes his healing will be on time to save everyone around him who went down from bleeding to dead.

Channel positive healing: 1d6 ⇒ 2

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Well I'm not at full hps myself and it looks like Henrick and Theleb took damage....so burning through channels like crazy here..

Athraz will once again send a burst of positive energy out from his holy symbol

Positive healing for the party: 1d6 ⇒ 1 (Excluding wounded enemies)

Sorry...doesn't like I heal enough to get you conscious Theleb...

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz lying on the ground stands up before he channels positive energy again (excluding wounded savages - don't think I can reach S)

Positive healing for the party: 1d6 ⇒ 5

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz goes down bleeding after getting clubbed in the head and bitten

Stablize, need an 10+1: 1d20 + 1 ⇒ (12) + 1 = 13

but his breathing seems stable.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Seeing his companions get hit (and looking at his own wounds) Athraz will hold of his holy symbol again (and excludes the blue, yellow and pink savages) channels once more, before taking a step back.

Positive healing for the party: 1d6 ⇒ 6

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

After shrugging of a blow by a club against his armor Athraz takes a heavy hit by the next club that swings his way.

Athraz takes a step back and proudly displaying his holy symbol channels some positive energy all around him

Excluding the wounded savages, don't think that there are more then 3 of those at the moment

Positive healing: 1d6 ⇒ 4

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"It also feels...wrong to me that they are in the middle of a campfire..this does not bode well..do we follow the trail and see where it leads, or do we explore some more in this...creepy place?"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

A tall Aasimar in gleaming armor with a wooden holy symbol of Sarenrea around his neck thinks about what he knows about Gloomspires...and comes up with nothing.

Revvy Bitterleafs character here btw

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

And since we are explaining things ;)

You can download the players guide (in case you haven't already) that will explain a lot of these things

What items you can buy is also limited by the amount of fame you have...it's to represent the favors the society is willing to go through to get your rare stuff. There's a table that list how much fame you need to have earned to get an item of cost X.
Exceptions to this are items you found yourself (as in they are on one of your chronicles and some stuff that you can always buy (Basic +1 weapons and armor and lvl 1 scrolls and potions for example). Normally this won't matter much since by the time you get the money to buy something you will have the fame as well.

And in case you have no clue what prestige/fame is..you use it to buy favors ..you can spend 1 or 2 to get items worth 350/750 gp, buy some spell casting services (I think it's 16 for a raise dead) or get vanities with them ..such as buy a bar or a town house

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Pathfinder society works a bit differently. You don't get to keep anything you find. It is assumed you "sell" everything to the society and everyone get's an equal amount of cash out of it (listed on your chronicle).

If you find something and plan to keep it you have to buy it from that gold. For RP reasons you can assume you kept the item and there for received less gold. But everyone gets the option of buying the same item..since it's a living RPG it's supposed to fair to everyone.

And I think you overestimated that wand..since we can buy it for 135 gp (It's listed on the chronicle).

Basically we made 479 gp each..and that's it (and we have some more options to buy stuff; like that wand)

Oh, and a sorta exception rule...consumables found and used during play still count for "found cash" so feel free to use potions of cure light wound when ever you find them..you won't loose cash at the end of the adventure if you drink them.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

1d20 ⇒ 14

no dayjob

Thanks to the GM for running and to the other players for playing ;)

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

(When it's his turn) Athraz will move up the stairs untill he's south of Dexter and cast guidance on Dexter

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz will provide guidance for Dexter and himself and then follow behind Balenar as he tells the man

"Don't worry..this time someone will guard your back"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Just because it leads to something without a number doesn't mean that the room it's in (which has a number) doesn't mention a trap...just a warning in case that ever comes up again ;)

Athraz waits for word from the advance scout party

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"Did you guys find anything interesting?"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz takes a 5ft step away from the big scary frog and readies to stick his longspear into the frog as soon as someone comes at it from the other side

"Someone distract it from the other side! Dolres if you could, please do so"

To hit frog: 1d20 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12 (Flanking+Inspire)
Damage if hit: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Waiting till after Dexter has gotten his shot in Athraz moves into the room with his long spear out in front of him and takes a stab at the frog

To hit pony sized frogs flatfooted AC: 1d20 + 3 ⇒ (5) + 3 = 8
Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"..I could loan you my nice sturdy chain shirt for a while if you want to stand between me and an albino cave crocodile?" says Athraz with a wink

"Or if you prefer...we can all go in together"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz looks at Dolres

"I have to ask...why do you think I'd be better suited to deal with an albino cave crocodile then any of the rest of you?"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz will guidance both himself and Dexter

"Ready when you are"

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Ah..gotcha....I might want to wait with posting my action after other stuff has happened next time then..since a lot can change before then. Got to try to remember that

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz was already in the room ;)

Now having a flanking buddy Athraz tries to keep his food inside while trying to stick his spear into the troglodyte.

To hit troglodytes AC: 1d20 + 3 - 2 + 2 ⇒ (14) + 3 - 2 + 2 = 17 Sickened + Flanking
Damage if hit: 1d6 + 3 - 2 ⇒ (6) + 3 - 2 = 7

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

I hope you feel better soon, take your time.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Fort save: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 (-2 from being sickened if it applies)

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Rushing through the door before the creature has a chance to react Athraz walks into the room taking a stab at the creature with his spear

To hit AC: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 (assuming I'm still sickened)

but fails to connect a hit hard enough to pierce the creatures skin.

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz moves forward ans still feeling a bit sick doesn't want to risk jamming his spear into a party members back by mistake so decide to give a little divine guidance to Buri from the safety of the back row

(casting guidance on Buri)

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Fort save: 1d20 + 4 ⇒ (13) + 4 = 17
Fort save: 1d20 + 4 ⇒ (1) + 4 = 5

Athraz has trouble keeping his lunch down when he smells the stench as he moves into the room and takes a stab with his longspear at the troglodyte in the south side of the room

To hit troglodyte AC: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

Athraz will follow Dexter and as requested will cast guidance on Dexter (and himself).

Silver Crusade

Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3

"Do you think it's wise to shoot at something just because you can? It doesn't seem like they are a aggressive toward us right now..do we want to change that? Also, there seems no reason for us to go in there..Dexter said there's nothing in there but bats and bat guano, didn't you Dexter? But it's not up to me to judge your actions, so you can do what you find best"


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