Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
"Thanks for allowing us to explore for the next 24 hours. Is there anything we can do to change your mind on that last part? I'm sure we can work something out that's both beneficial for you as well as for the Society if we can have more access to the place at a later time" Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15 Not adding any assists (all though I hope I get some), and if guidance is allowed to be used, please add another +1
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Guess I'll take the lead then... "As my companions have explained, we are no there to cause trouble..merely to explore, cooperate and report back on behalf of the Pathfinder Society..who send us here to see what we would come up with." Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22 not including any assist(s) yet, and if guidance is allowed to be cast, please add another +1
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
CLW Henrick: 1d8 + 1 ⇒ (6) + 1 = 7
I think everyone is full then, right? Checking of 6 more charges Athraz nods "checking the door seems like a good option, let's do it
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
I still have a wand of cure lights I can use to put you guys back up again...I have 1 channel left....This seems like a rather dangerous place to rest, so I think we've better of with continuing, but if majority wants to rest/retreat..I'm following those.
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Fort save vs disease: 1d20 + 4 ⇒ (17) + 4 = 21
stabilize check: 1d20 + 2 ⇒ (1) + 2 = 3 As the ghoul bites and claws into him Athraz hit's the ground hard..and then bleeds a bit all over the floor
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Athraz looks around, seeing people still hurt pulls out a wand Healing Theleb: 1d8 + 1 ⇒ (3) + 1 = 4
"Everyone alive and healed enough to move on?" Ready to move on myself, Hironaki is alive now right?
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Well I'm not at full hps myself and it looks like Henrick and Theleb took damage....so burning through channels like crazy here.. Athraz will once again send a burst of positive energy out from his holy symbol Positive healing for the party: 1d6 ⇒ 1 (Excluding wounded enemies) Sorry...doesn't like I heal enough to get you conscious Theleb...
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Seeing his companions get hit (and looking at his own wounds) Athraz will hold of his holy symbol again (and excludes the blue, yellow and pink savages) channels once more, before taking a step back. Positive healing for the party: 1d6 ⇒ 6
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
After shrugging of a blow by a club against his armor Athraz takes a heavy hit by the next club that swings his way. Athraz takes a step back and proudly displaying his holy symbol channels some positive energy all around him Excluding the wounded savages, don't think that there are more then 3 of those at the moment Positive healing: 1d6 ⇒ 4
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
And since we are explaining things ;) You can download the players guide (in case you haven't already) that will explain a lot of these things What items you can buy is also limited by the amount of fame you have...it's to represent the favors the society is willing to go through to get your rare stuff. There's a table that list how much fame you need to have earned to get an item of cost X.
And in case you have no clue what prestige/fame is..you use it to buy favors ..you can spend 1 or 2 to get items worth 350/750 gp, buy some spell casting services (I think it's 16 for a raise dead) or get vanities with them ..such as buy a bar or a town house
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Pathfinder society works a bit differently. You don't get to keep anything you find. It is assumed you "sell" everything to the society and everyone get's an equal amount of cash out of it (listed on your chronicle). If you find something and plan to keep it you have to buy it from that gold. For RP reasons you can assume you kept the item and there for received less gold. But everyone gets the option of buying the same item..since it's a living RPG it's supposed to fair to everyone. And I think you overestimated that wand..since we can buy it for 135 gp (It's listed on the chronicle). Basically we made 479 gp each..and that's it (and we have some more options to buy stuff; like that wand) Oh, and a sorta exception rule...consumables found and used during play still count for "found cash" so feel free to use potions of cure light wound when ever you find them..you won't loose cash at the end of the adventure if you drink them.
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Just because it leads to something without a number doesn't mean that the room it's in (which has a number) doesn't mention a trap...just a warning in case that ever comes up again ;) Athraz waits for word from the advance scout party
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Athraz takes a 5ft step away from the big scary frog and readies to stick his longspear into the frog as soon as someone comes at it from the other side "Someone distract it from the other side! Dolres if you could, please do so" To hit frog: 1d20 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12 (Flanking+Inspire)
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Waiting till after Dexter has gotten his shot in Athraz moves into the room with his long spear out in front of him and takes a stab at the frog To hit pony sized frogs flatfooted AC: 1d20 + 3 ⇒ (5) + 3 = 8
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Athraz was already in the room ;) Now having a flanking buddy Athraz tries to keep his food inside while trying to stick his spear into the troglodyte. To hit troglodytes AC: 1d20 + 3 - 2 + 2 ⇒ (14) + 3 - 2 + 2 = 17 Sickened + Flanking
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Rushing through the door before the creature has a chance to react Athraz walks into the room taking a stab at the creature with his spear To hit AC: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7 (assuming I'm still sickened) but fails to connect a hit hard enough to pierce the creatures skin.
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Athraz moves forward ans still feeling a bit sick doesn't want to risk jamming his spear into a party members back by mistake so decide to give a little divine guidance to Buri from the safety of the back row (casting guidance on Buri)
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
Fort save: 1d20 + 4 ⇒ (5) + 4 = 9
Athraz has trouble keeping his lunch down when he smells the stench as he moves into the room and takes a stab with his longspear at the troglodyte in the south side of the room To hit troglodyte AC: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 Damage if hit: 1d6 + 3 ⇒ (5) + 3 = 8
Male Human Hps: 16/16 AC 14 (touch10/FF14) fort+4, ref+2, will+6 init+2 perception+3
"Do you think it's wise to shoot at something just because you can? It doesn't seem like they are a aggressive toward us right now..do we want to change that? Also, there seems no reason for us to go in there..Dexter said there's nothing in there but bats and bat guano, didn't you Dexter? But it's not up to me to judge your actions, so you can do what you find best" Sign in to create or edit a product review. |
