Atheosis's page

Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


3 people marked this as a favorite.

I don't get where the confusion is. Neither grants an exception to the two archetype feat restriction, so you can only choose one or the other. See the multitalented feat for an example of a feat/feature that does grant such an exception.


thenobledrake wrote:

Mark's comment there makes sense for a shield, but only because Shield Block clues us in to what step it must happen at and resistance naturally comes before that step.

But as a general case, Hardness is lacking a clear assignment of what step of resolving damage it happens in. The best I can see as far as text pointing at the intention of Hardness applying at step 4 of damage resolution all the time is "...reduce any damage the item takes by its Hardness. The rest of the damage reduces the item's Hit Points."

I'm happy to have that be the case, but it's pretty hard to get there from the text in the book as it currently stands - might be a good case for errata or at least a FAQ entry for clarity.

It definitely needs an errata, but the "pooled-together damage" bit of that snip seems to make it pretty clear to me that hardness is meant to take all the damage from an attack as a single sum, and not like it's resistance to all damage types.


morroch wrote:

On a critical hit you don't double the dice, you double the roll. So you roll the regular damage, add any bonuses, then you double the result. You don't double the damage added specifically by the crit, such as from the Deadly or Fatal traits.

The full rules are on page 451 of the CRB under Doubling And Halving Damage.

Doubling dice is an official alternative option though (p.451). The group I'm playing with doubles dice.


thenobledrake wrote:

It's not explicitly stated, but I believe hardness is intended to be handled as if it were resistance to all damage - so I think rather than totaling up the 12 slashing, 6 fire, and 4 electricity from your example and dealing 8 damage to the wall of stone, I think it'd be 0 damage.

I think if hardness was treated as resistance to all damage it would say so in the rules, and if you look at the ruling in that discord snip it would suggest the opposite is true. The real question is whether or not other objects follow the same rules as shields, and I don't see why they wouldn't. It's unfortunate the core book isn't more thorough in explaining this though, no doubt about it. Mark's post doesn't actually seem to be based on anything in the book, but simply a statement of their intentions as designers.


Kennethray wrote:
I agree with thenobledrake. I run the hardness that way cause shields. Not 100% sure if that is the way it was intended to work.

Seemingly that is not the way it was intended to work if I'm reading this right.

https://cdn.discordapp.com/attachments/474043975376961546/67620140652455527 4/Screenshot_20200209-170236.png