Vrock Skull

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I was getting ready to start a play by post campaign of AoW when one of my players gets a hold of the new book, Tome of Battle. After I glanced through it, my player told me that it would be balanced and it wouldn't mess with the game. My problem is that I can't prove him right or wrong. My initial rule was that if it had not been published prior to the last adventure in the AoW campaign then it was not welcome. I did this to make sure that later surprises would have been anticipated by the designers. What I am asking is whether or not anyone here would think that ToB would be welcome in AoW without becoming unbalanced. I really like the adventures as they are, not just because I am lazy either ;), but also because they are good and I don't want to screw them up. I would really really appreciate some input here on this.

Thanks!


Greetings all,

I am dming a group that is transitioning into AoW at a higher level, Champion's Belt, and one of my players had to move away which, in turn, caused another player to change characters to provide the party with a cleric. I made an error and pointed out that the party did not have anyone to turn undead (that's the last time I ever give a hint about anything... shame on me for metagaming). The new cleric, who hasn't played a cleric in 12 years, comes back to me with a Radiant Servant of Pelor. At first, I was welcoming to this character and the character's concept and background, he was the sole survivor of a tpk involving a group that had worked up through the adventures in AoW to try the party into AoW. Last night before I fell asleep, which is when I have my momentary bouts of intelligence, I realize that as a 10th level character he would be able to turn as a 20th level character, i.e. 10 + 4 (great roll) + 1 (improved turning) + 4 (phylactery of undead turning). Now for those of you who know, this can be somewhat of a problem at the end of Champion's Belt. Also, what do I do at later modules when the undead are more powerful but so is he. At 20th level, he could turn a 30 hd monster with a few feats and magic items.

What do I do?

Does anything need to be done?

Am I over-reacting?


Greetings all,

First time poster here. I have a group that finished the Grasp of the Emerald Claw adventure and the preceeding adventures in that campaign. The group sits around 9th level and I just happen to have the Champion's Belt adventure, which I am very much impressed with. My question to all is how difficult would it be from those who have DMed the AoW to transition from these adventures into AoW starting at 9th level. The party has no interest whatsoever in starting back at one and would greatly enjoy continuing their characters. Besides seeking an answer to my question, I guess you could say that I seek advice as to whether or not this is a wise course of action considering how much of the adventure the party will miss. My solution thus far in my own mind is for one of the party, a recent addition, to be a part of the other group that includes Celeste (I believe that's right). This character worked with the group for awhile and then broke off once he determined that they worked with a powerful wizard. Also, I had contemplated combining the Champion's Belt and the Hall of Harsh Reflections into one adventure of sorts so that the players could run through both but receive the same amount of experience as if they had only played the Champion's Belt. This would work best for me considering that in Eberron I was going to transition Free City into Sharn and the party would returning from Xen'drik.

Thoughts?