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12 posts. Alias of Joonas Katko.


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Hello, I would like to ask for some more advice on this build. The campaign has been on a hiatus for more than a year now, but it is starting again and since our character sheets were lost when the GM moved we are making new ones. I tried the monk/sorcerer/DD build, but found it quite fragile as the GM prevented me from buying any of the magical stuff that would enhance AC and in general he seemed to hate the monk class.

I am now rebuilding this character as a bard/DD, any suggestions on that aside from 7 bard / 3 DD (lv 10 character)? I will propably go for a 2-handed sword and as heavy armour as I can use, but what else should I do or not do?


I just bought Ultimate Combat and was wondering about a few things about this barbarian archetype.

1.) Can the archetype (or any character, for that matter) use large two-handed weapons with Jotungrip? Or with any other ability?

2.) Since a katana is a martial weapon could the archetype use a large katana two-handed and have it count as a martial weapon?

Thanks for your time.


Incidentally, if you do not use flurry, but simply a full attack can you also attack with all the natural weapons you have? We had quite a long break in the campaign and the first game after my last post will be today.
I was thinking this, since the monk class specifically states that you don't need hands to perform your unarmed attacks.


I'll second the idea of a dragon rider, or perhaps a beast rider that has different mount options, a bit like sorcerer bloodlines.


How would that Bard-based build work? I'm ashamed to admit that I have never played a bard in post-AD&D versions of the game and I suspect it was quite different then.


Another thing I was wondering about is if I should use the natural weapons that come from the bloodline powers and the dragon bite, or the flurry of blows, since, as far as I understood, the natural weapon attacks all hit at the full base attack bonus? Of course, it also last for a limited number of rounds every day. Also, is it possible to use the improved natural weapon feat from the bestiary when you have that ability? It could be used to get a really nasty bite attack.


Thanks for the hints so far, I'll have to see how it goes when we play again. One last question I had was that what stats I should go for, I think I will have 25 points to buy with, assuming I go for 1/sorc/4monk start?


We will probably play the whole Kingmaker campaign and I think the level will be 17 when the last book starts, but I might be wrong. I don't know if we'll ever hit level 20.


Thanks, that sorcerer/monk build looks interesting, what should I go for once I finish the DD? More monk or sorcerer?


Well, when I would start using this character the party might look different from what it is now, but thanks for the info. I really haven't got much experience in prestige classes, when I played 3.5 I tended to stay well away from then. I'll probably try DD just because it seems to be very different from the kind of characters I usually play, it seems to have quite a bit more utility, especially later, than a pure fighter.


hogarth wrote:

The dragon disciple is just fine as a melee fighter, and fairly lousy as a spellcaster (in my opinion, of course). Strength, strength and more strength -- that's the ticket!

I'd probably go with bard levels instead of sorcerer, personally (although you would miss out on True Strike without using UMD). That way you can cast in armor and you can get a "two-for-one" skill via Versatile Performance, not to mention a little party boost from Inspire Courage.

EDIT: Ah, I see you don't have another arcane caster. That could be tough.

Well, we might, since the guy who has the wizard has a sort of on/off thing with it. I'm also planning this type of a character in case my main one is killed and I would prefer a melee fighter to a full caster.


I'm cunnrently playing a Kingmaker campaign, run by a friend and I was wondering if the Dragon Disciple prestige class is any good? For the record, the campaign has been quite combat intense so far (we are about halfway through book 2) and the player of our wizard is getting tired of playing a caster. I was considering rolling a sorcerer and heading deep into the Dragon Disciple, since the character would be 6th level I was thinking 2/3 levels of sorcerer, 2/3 of fighter and the rest DD. Could you advice me if this sort of a character would be useful as a combat caster / spell enhanced melee fighter? The rest of the party consists of a paladin, an inquisitor/rogue and a barbarian (the new character of the wizard).

What I meant is that I'm really not very experienced in building characters that have levels in more than one class, and was wondering on what feats, stats and so on I should take to make the character not die in the first combat encounter. I was thinking of using a 2-hander, perhaps getting the feats that let you ignore spell failure chance and using the sorcerer spells to boost the damage and to help in doing it (true strike, invisibility and so). Perhaps also getting some mithral armor to get some AC without hampering spellcasting. The stats I would concentrate on would propably be Cha/Str/Int, in that order. Would that work or are there some obvious holes I am missing?