Artemis Entreri

Atanxi's page

77 posts. Organized Play character for Tyranius.


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Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi keeps running until he comes to another blockade. The parade slowly walks past his path. Hearing the guards close behind he quickly gathers enough power to have the floats torn asunder with a blast from his wind.

Kinetic Blast: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

*******************************************************************

Atanxi dashes across the parade and finds a wagon filled with supplies.

These may slow down those guards.

Str: 1d20 - 2 ⇒ (4) - 2 = 2

Atanxi tries to toss the supplies all over the place but the animals seem to panic and get in his way.

*******************************************************************

Passing further down he peers at an actual ritual to Asmodeus. He rushes up to the clerics and points to the temple. Quick! Get the guards. There is a Cleric of Sarenrae loose in the temple. The b!$@# will destroy everything!

Bluff: 1d20 - 1 ⇒ (18) - 1 = 17

*******************************************************************

Atanxi uses the 'flesh puppets' distraction to easily bob and weave thrugh the crowd.

Dex: 1d20 + 3 ⇒ (15) + 3 = 18

*******************************************************************

Seeing guards blocking the main street Atanxi dives into the nearest bar. Seems he chose the wrong one as it looks more like a fighting pit than a bar. Looking back he hurls a mug at one of the fighters.

Improvised Weapon: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Damage: 1d3 - 2 ⇒ (2) - 2 = 0

*******************************************************************

We've reached the docks! Atanxi waves to the others. We have to keep moving! He tries to stretch his strides out as he runs.

Con Check: 1d20 + 4 ⇒ (13) + 4 = 17

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

CLW: 3d8 + 3 ⇒ (1, 8, 7) + 3 = 19

Knowing that the guards are quickly behind him Atanxi begins to panic. We are never going to make it through these streets.....

Seeing Zahaz's plan Atanxi begins to help him hurl food and hurls it. Hurry and grab what you can before its gone!

CMB Aid another: 1d20 - 1 ⇒ (17) - 1 = 16

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi looks to Samaeon, his chest bloody from the chains wrapping around his chest, grinding away at his skin. You mind helping me out? He holds his wand out to the skittish creature.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi tries to use his wand on the wounded men.

UMD: 1d20 + 3 ⇒ (10) + 3 = 13
UMD: 1d20 + 3 ⇒ (1) + 3 = 4

The wand releases a bright flash as it shorts out in his hand. He hurls it to the ground.

Damn it all. The wand is cracked. Anyone else able to get it to work?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

We can link back up with Krima and see what she thinks. She may know a back way outta here. Atanxi suggests.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Turning to the mechanism Atanxi begins to gather the power of the air around him. The chains moves around him as the dust begins to swirl. He concentrates on the area around the mechanism as electricity begins to crackle and pop.

Kinetic Blast RTA: 1d20 + 4 ⇒ (16) + 4 = 20
Electricity Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

There is a way to unhook the chains over here. Atanxi begins to point to the area. I have no clue what to do with it though. No disable device

Not able to do much Atanxi does what he can with his small dagger to help out.

Aid Another: 1d20 + 4 ⇒ (18) + 4 = 22

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

As Atanxi looks about the room, one of the chains catches him in the side of the head as it whips about. He falls to the floor, stunned as his head begins to scream in pain.

He shakily stands, holding his bleeding head and continues to look around for someway to lower the chains.

My dagger isn't going to do much and I would rather not charge all of these chains with electricity.....

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi studies the chains, trying to determine how they are operating in this chamber of torture.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

What can I do. How can I help. He reaches for his wand to heal his wounds before stepping into the room to help in whatever way he can.

CLW: 3d8 + 3 ⇒ (2, 4, 3) + 3 = 12

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi scratches his head as he holds the prisms in his hand. The documents say that if these prisms are inserted than the wall of silence will be created.

He looks to Chrysalis Black. It seems that your many...many...many years of wisdom helped solve the riddle on the lock. What do you think?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50
GM Endless Forms wrote:
She shrugs. "I'm not usually involved. But there seem to slots over there for those crystals." She points to a few inset places in the corners.

Atanxi turns his head. What crystals?

I did a search back and didn't find anything on us finding any crystals. have we found some and I just missed it?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Holding up the paper Atanxi glares. What does this all mean for the Paracountess?

Heading down into the cells Atanxi looks all around from inmate to inmate, carefully reading their placards. So many prisoners here. At least most of them are nearly free from this place.

Heal: 1d20 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Holy crap. I would have never looked for something like than in the poem. That's evil.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

It's cool :)

Atanxi screams as a blade juts out from the door, slicing his hand open.

DC 18 Fort Save Round 1: 1d20 + 8 ⇒ (1) + 8 = 9 1 Dex dam

DC 18 Fort Save Round 2: 1d20 + 8 ⇒ (10) + 8 = 18

He feels a bit woozy but it quickly passes through his system. Leaning against the wall his arm shakes. Something tells me that was wrong, and that it was poisoned. Luckily it must have been old. I feel it leaving my system already.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi shrugs. Lets give it a try.

Whats the worst that could happen. We summon a Lord of Hell?

Jace flips the Wheels one by one to the combination of:

3,4,4,3,7,4,7,6,9

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi puts his hands on his hips as he peers down at the lock. You know anything about this? He looks u hopefully at Krima and points to the combination lock.

Atanxi asks to see the poem once again. He goes over it and over it but remains confused.

Why would you have a room of silence set up near an interrogation room?

Not sure if this is even in the right direction but the poem is 9 lines long.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi draws his dagger from the folds of his robes.

This is actually working better than expected.

Drop your weapons to the floor so we can take you to be questioned!

Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi stands with a small bit of actual confusion as he didn't expect it to go like this at all.

That will surely show us who the traitor among us is!

Aid Bluff: 1d20 - 1 ⇒ (2) - 1 = 1

Though his voice quavers and he sounds extremely unsure about the entire event unfolding. He begins to sweat nervously.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi stands up with mocked surprise. He reaches for his dagger. What happened? Did Thrick do this? Are you trying to poison us?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi stands beside Chrysalis as he also watches it unfold. He knows his position and that he is quite worthless when it comes to deception. Not that he would not deceive but would rather face his enemy head on. Face-to-face.

Turning to Chrysalis he gives a small smile and a wink as he nods to the cook.

Seeing that the Hobo may need a bit more time Atanxi clears his throat.

Exactly! He slams his hands on the table. Once these low-life's and vagrants pass through that gate. They are all guilty.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi grasps the Elixir of love with care, hoping not to get any on him as he nudges Chrysalis. Perhaps you can find a husband in one of these guards? He says with a wink.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Oil of Taggit in the stew would be good

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Is there nothing this woman won't say? Atanxi seems surprised by how forward s/he is and places a hand on his dagger just in case this goes bad.

We don't even know if we can trust him.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Some fresh air would be good. Atanxi clasps Galvar on the back. Go. Get some stew. We will be fine.

Atanxi says as he recognizes Zahaz's opening.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi's stomach rumbles violently as it has been many hours since a decent meal. The vast aroma makes his mouth water.

At least if we have to miss the festivities we may as well eat good.

There are so many guards. How can we possibly be able to sneak away from all of them unnoticed?

Grabbing a chair Atanxi looks about to see if his associates might have an alternative outside of force.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Sounds like a lot could go wrong. Atanxi glares at the halfling. But I do owe it to Zefiro for helping us so I am in. Atanxi says as he slumps into the folds of new cloak in the chair.

Sounds like a suicide mission to me.....

When do we leave?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

I am now level 2

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Awesome! Thanks. I will level tomorrow. That one had a much better ending than Part 1. Though I keep going unconscious hehe :)

Atanxi awakens and helps look about.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Atanxi grabs ahold of the documents. I bet VC Farabellus would want to see this. He says as he sneers down at Iluvia.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50
Chrysalis wrote:
@Atanxi: Since you have 5 NL, do you even need to make a stabilize check? Aren't you just unconscious, not bleeding out?

Yup, just reread it. Seems you are correct. I just though for some reason if not treated then the next round you would start bleeding out.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Con check Dc 10: 1d20 + 4 - 0 ⇒ (17) + 4 - 0 = 21

Atanxi's bleeding ceases immediately.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Hmm. Not sure why I didn't heal. Noob mistake.

The flames wash over Atanxi and he fall unconscious to the ground.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Will save: 1d20 + 3 ⇒ (11) + 3 = 14

Feeling a bit shaken by the woman's glare Atanxi stirs the wind around her in an attempt to knock her from her perch.

Kinetic Blast: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Questioning? For what? We are on orders from the Society to investigate!

He glares at the woman. Tell your guards to stand down as we do not wish to fight! He hollers back up.

Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16

Double Move

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi sneers at the torturous table. Also, seems they didn't want someone to talk about what happened here.

He takes a look around.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi outstretches his hand causing sharp gusts of wind to quickly buffet the statue.

Kinetic Blast Ranged Touch: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Knowing his wind would have little effect he moves in on the outskirts of the slick grease next to the Hobo.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi shrugs. Dunno! I was hoping you might have an idea.

Atanxi looks back to the others. Anything?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi thinks for a moment.

Didn't we find Jistkan stuff matching this painting. A dagger with a Raven pommel on it? A gold bracelet with a goat engraved on it? And a Platinum ring adorned with a hound?

He looks over at the corpse. And look over is an amulet with what looks to be a rat curled on it. He says pointing to the pictures.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Heal: 1d20 + 2 ⇒ (9) + 2 = 11

Atanxi nudges the remains. More skeletons....at least it is not rising up like the rest.

He looks around the corner. Looks like there is a way around over here.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Knowledge History: 1d20 + 1 ⇒ (6) + 1 = 7
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge History: 1d20 + 1 ⇒ (17) + 1 = 18

Atanxi passes the statue. Well, that is creepy. What sort of dig site did he saythis was again?

Atanxi begins to dig through the rubble and finds a carved, broken rod and holds it up for everyone to see.

At the large pool of water Atanxi takes his time and leaps from pillar to pillar as he follows it along to the west.

Take 10 for 15 on Acrobatics.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Knowledge History: 1d20 + 1 ⇒ (1) + 1 = 2
Knowledge History: 1d20 + 1 ⇒ (14) + 1 = 15
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Atanxi points to the set of four statues. These were the military leaders who served in Taldor’s Third Army of Exploration under General Coren. Unfortunately, all four died before the founding of Corentyn, which supposedly served as a launching point for the group that founded this colony.

Atanxi looks under the collapsed roof. Hey, Over here. He waves. Help me lift this off. There is a body under here. The broken skeleton wears a platinum ring adorned with the head of a hound. He grabs the ring and pulls it from the finger to show everyone.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge History: 1d20 + 1 ⇒ (9) + 1 = 10
Knowledge History: 1d20 + 1 ⇒ (20) + 1 = 21
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Atanxi looks over the painting. This seems pretty accurate for this period. It was only painted to look weathered but rather is actually quite new.

He leans down and grabs the scroll from the robed body. Any of you able to use this?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Atanxi shifts around closer to the skeleton. He reaches his hand out releasing sharp gusts of wind and force into the skeleton.

Kinetic Blast Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Fort Save: 1d20 + 6 ⇒ (11) + 6 = 17

Aanxi screams in pain as the jagged blade tears him open. His eyes show fear. More undead?! Out here?

He lets the fear lead him to anger as small bits of sand begin to rise around him and whip in a miniature controlled storm. The energy manifests into his dagger as the bright beam of white energy erupts from the blade striking at the skeleton.

Gather Power (Move action) to negate 1 burn

Kinetic Blade; touch attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

All Aid another

Climb: 1d20 - 4 ⇒ (1) - 4 = -3
Strength check: 1d20 - 2 ⇒ (7) - 2 = 5

Climb: 1d20 - 4 ⇒ (16) - 4 = 12
Strength check: 1d20 - 2 ⇒ (3) - 2 = 1

Climb: 1d20 - 4 ⇒ (12) - 4 = 8
Strength check: 1d20 - 2 ⇒ (20) - 2 = 18

Climb: 1d20 - 4 ⇒ (1) - 4 = -3
Strength check: 1d20 - 2 ⇒ (19) - 2 = 17

Climb: 1d20 - 4 ⇒ (12) - 4 = 8
Strength check: 1d20 - 2 ⇒ (5) - 2 = 3

Climb: 1d20 - 4 ⇒ (6) - 4 = 2
Strength check: 1d20 - 2 ⇒ (8) - 2 = 6

Climb: 1d20 - 4 ⇒ (8) - 4 = 4
Strength check: 1d20 - 2 ⇒ (19) - 2 = 17

Climb: 1d20 - 4 ⇒ (15) - 4 = 11
Strength check: 1d20 - 2 ⇒ (10) - 2 = 8

Climb: 1d20 - 4 ⇒ (18) - 4 = 14
Strength check: 1d20 - 2 ⇒ (4) - 2 = 2

Climb: 1d20 - 4 ⇒ (5) - 4 = 1
Strength check: 1d20 - 2 ⇒ (14) - 2 = 12

Knowing that he is not much for being able to physically do this on his own Atanxi helps where he can on bringing the tarp back down. Just as he gets it down the wind catches it once again ripping it from his hands. Did noone check the seers for the weather before we left?

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Survival: 1d20 + 2 ⇒ (7) + 2 = 9

Atanxi remains oblivious to the raging storm until it is too late. Seeing how quickly it is moving across the land he kicks the camel into moving faster.

Ride: 1d20 + 1 ⇒ (11) + 1 = 12

Atanxi looks down the side of the bluff and pats the side of the camel. Leaning down he whispers in it's ear. You kill me here and I am taking you with me beast.

Handle Animal: 1d20 - 1 ⇒ (3) - 1 = 2

Holding his hand over his face he squints his eyes. He only ends up just getting more sand in them than anything else.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Unfortunately this is one of my first missions. Atanxi says. [b]Though i have been hired for a very specific skill he says as he pulls out his dagger.

Motioning everyone to back up a little bit Atanxi grits his teeth with a determined look in his eyes. Within moments a vicious wing begins to whip about him. Small stone and board game pieces begin to hover and circle about his body. The wind and small arcs of lightning shift and coalesce, concentrating into pure energy down his arm as it merges into a single beam of white light, cutting a large hole in the Siege board.

Kinetic Blade Touch attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Expelling the beam the Siege pieces and small rocks fall harmlessly back to the ground.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Bluff: 1d20 - 1 ⇒ (1) - 1 = 0

There is far better things that I could be doing, but the Society wishes us to explore, report and cooperate which lately just seems to be using us to rub some aristocrats shoulders and tell him it will be alright. They believe that same tactic will work in Cheliax but they really have no clue.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Perform Aid another: 1d20 - 1 ⇒ (11) - 1 = 10

Jace barely recognizes the tune from when he was a child. Though it takes him awhile he lightly hums the beat of the instrumentals to himself, without realizing he is helping to keep the song in beat.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

Diplomacy: 1d20 - 1 ⇒ (17) - 1 = 16

Someof the locals say that Mavius is a cousin of the lord-mayor of Khari. The magistrate takes advantage of his station to enjoy all the pleasures the city has to offer, therefore his palanquin is a regular sight on the street as Mavius travels between the mansion and several high-end establishments and the opera.

Atanxi whispers to the others as they walk through the exquisite garden.

Listening intently Atanxi has little time for such games though he attempts to be pleasant. I am afraid I am unfamiliar with the rules. He waves his hand at the board.

Liberty's Edge

Human Aerokinetist 2 | HP 26/26 | AC 17;TCH 13; FF 14; F +8; R +7; W+4; CMB -1; CMD 12; INIT +5
Consumables:
Burn 7/7 | Wands CLW 44/50

On the voyage Atanxi speaks a bit with Dandy. So what brings... Mr Hobo was it? What brings you out this way? Did Farabellus also tell you about the wild goose chase he sent us on throughout the city? Seems He was the only one that knew we were coming. We were questioned every block by every guard in the damned city!

********************************************************

Atanxi wipes his forehead as he looks at the sandstone buildings.

Diplomacy: 1d20 - 1 ⇒ (12) - 1 = 11
Knowledge History: 1d20 + 1 ⇒ (7) + 1 = 8

Bureaucrats and making simple things difficult. Seems like Cheliax alright....Time to find the Magistrate.



As a GM of Kingmaker, where have you "gone out of the box" and made significant changes to the AP? And if you have, or haven't, why?

0. I did "Russian-ify" and "German-ify" a lot of names, to go with a narrower cultural theme for Rostland and Issia.

1. Jhod Kavkin, Priest of Abadar.
One of my PCs was a priestess of Erastil, and she had prophetic dreams of the Temple of the Elk as one of her reasons for heading into the Stolen Lands. Making "Father Kavkin" an Abadaran let me add one more of Brevoy's main religions to the area.

2. Kesta Garess, female.
With two of my five PCs being females, first, I wanted a strong military female character in the setting, as there will be lots of strong male characters. Secondly, it tied into Sir Falgrim Sneeg in a different way, that made him seem more redeemable. (See below). And since Gorum is still popular in Northern Brevoy, I made her and her war band Gorumites (including a character with one level of Cleric).

3. Akiros Ismort is Sir Falgrim Sneeg
Changing the Garess/Sneeg story to a love story gone wrong, and an arranged marriage escaped, even though it meant Sneeg was expelled from his position, and excommunicated. Not that Sneeg was without fault -- well, for simplicity's sake, let's just say his motives may not have been Paladin-pure, mixed with a bit of "Lancelot goes mad for a couple years and wanders the Wilderness" vibe.
Unfortunately, any attempt to "resolve" this story-line ended badly when an Alchemical bomb rendered him unconscious and on fire in the battle in the Stag Lord's fort. By the time the battle was over, there really wasn't much left of Sir Falgrim Sneeg. They still have his enchanted sword, Akiros, though. (And another "normal" bandit took over the spot Falgrim had in the rank and file).

4. In RRR I've used most of DM aka Dudemeister's Changes to Hargulka's Kingdom. with great results.

Thoughts, comments, criticisms all welcome.


With an important RP scene looming tomorrow, the burial of a young cavalier who served Abadar, I'm looking for a couple key (ha) phrases for the Abadaran priest. I don't need the entire ceremony, I'm just looking for some flavour.

Burial seems like an appropriate funeral for servants of the Master of the First Vault. A mausoleum would be more appropriate, but out on the borderlands of Brevoy there don't seem to be a lot of those about.

Some ideas so far...

"We lock him away in the earth, Great Lord, so that you may open the doors of the Great vault to your follower, that he may continue to aid your work in the afterlife as he did while among us."

"Master of the Vault, we pray that you weigh your servant's deeds, and find him worth to include in your treasures."

Sort of running into a wall at this point.

Thoughts?


Yesterday my group assaulted the lair of the Stag Lord.

I used a different castle lay-out, more Skyrim castle-ruin like. It stretched the encounter out a bit --- from front to back it was a 24 round combat. By the end the Alchemist was out of bombs, the Cleric out of Channel Energy, and the Mage had exhausted a wand of Burning Hands and was beating on Giant ants with his staff. But Aid potions and Str Buffs carried the day.

Spoiler:
But that's where the problem starts. Versus the Stag Lord and Nugrah the party were doing okay -- and in both cases when they were down to single digit hit points the Cleric managed Ranged Touch attacks with her two memorized Admonishing Rays! They have captured the Stag Lord and Nugrah alive! Nettles' Ghost? He's going to have to deal with a party that wants to cart the Stag Lord back to Restov to face trial!

I admit to being in a bit of a pickle. I mean it's not terrible, but the expectation is that they fight to their death. Thoughts?


I guess one of the advantages in running something a year or two late is a lot of people have gone before me, and by reading a lot of critiques and Actual Plays a wealth of ideas are presented for me to use.

So -- I've done some work foreshadowing of the The Big Bad of Chapter 6 in Chapter 1 -- little things, but the group is drawing some interesting conclusions.

They have already been critical of the less significant "minor quests" in Stolen Land. There are a number of minor quests in RRR that the group is probably going to have very little interest in. And many of the minor quests point the players' characters at locations -- and plain old rumours will do the job well enough.

My question is this: What Pathfinder Modules could be adapted to "flesh out" RRR?

Realm of the Fellnight Queen seems a little to closely paralleling the action in later chapters.

Revenge of the Kobold King might be a good fit -- since the PCs did cause a certain powerful kobold to pass away. [a]And[/a] the players are convinced a powerful necromancer is at work in the region after they found a dead unicorn.

And someone else posted on how they had used Carnival of Tears -- and I think a "Feast of Fools" over the Winter Solstice would work wonders and come in right about the six or seventh month of Kingdom building.

Any other recommendations? Or Organized Play modules that might be suitable?

More info on our game can be found here.