Atanas's page

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I recently joined a game of old friends that had switched to PFRPG, and after reading over most of the new rules and classes, decided to playtest the Summoner class for our group. And it's broken, even w/ the recent changes made in the official version of the class. So, I cant summon a horde of monsters to act as a buffer for my eidolan's Health, while it wreaks havoc anymore... No big deal? At Summoner class level 9, the Eidolan still pushes 3d8+15 w/ its primary attack (slam) and as a serpentine type has other utility options during full attacks. And the Summoner itself is able to out-damage that during melee. As a group we all agree that the flavor of the class would be better suited for a wizard/conjurer specialist prestige class, compacted into 10 levels. As it stands now the summoner seems to push for a self-buffing fighter-type build that happens to have a custom min-max monster pet, imho. Are further tweaks upcoming?