Nexian Galley

Astral Zephyr's page

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About Astral Zephyr

ASTRAL ZEPHYR - PL 10

Strength 16, Defense -8(2), Toughness 15, Size Colossal

Features:
Remote Control

Powers
Flight: Flight 12 (Speed: 8000 miles/hour, 16 miles/round; Aquatic)
. . Hyperdrive: Movement 2 (Alternate; Space Travel 2: other solar systems; Secondary Effect)

Force Field: Protection 7 (+7 Toughness; Sustained; Activation: move action)
. . Cloaking Device: Concealment 6 (Alternate; technological, All Visual Senses, Other Sense Type: Radio; Passive)

Navigation Sensors: Senses 5 (Communication Link: Maeson, Direction Sense, Distance Sense, Radio, Time Sense)

Sensors: Senses 16 ([2 active, 14/14 PP, 1/r-2], Accurate (Type): Radio/Radar, Analytical (Type): Radio/Radar, Counters All Concealment: Radio/Radar, Extended: Radio/Radar 4: x10k, Radio; Activation 2: standard action)
. . Communications Array: Radio Area Communication 3 (Alternate; [3 active, 14/14 PP, 5/r-1]; Area; Activation: move action)
. . Senses: Senses 13 (Alternate; Accurate: Vision, Acute: Vision, Analytical: Vison, Darkvision, Extended: Vision 4: x10k, Infravision, Ultra-hearing, Ultravision)

Ship Systems
. . Auto Repair system: Regeneration 5 (Every 2 rounds; Persistent; Activation: move action)
. . AutoDoc: Healing 4 (technological; Persistent, Restorative; Activation 2: standard action)
. . AutoDoc: Resesitator: Healing 5 (Resurrection; Check Required 4: DC 14 - Technology)
. . Move Object: Move Object 7 (gravity, technological, 3 tons; Activation: move action)
. . Transporter: Teleport 3 (Carry 50 lbs.; Affects Others, Change Velocity, Extended: 8 miles in 2 move actions, Increased Range 2: perception; Activation: move action, Limited to Extended, Unreliable (roll))

Offense
Move Object: Move Object 7, +5 (DC 17)

Power Points
Abilities 4 + Powers 73 + Advantages 0 + Features 1 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 80