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Hello I'm a GM who for the first time is running an adventure path and choose outlaws of alkenstar as my first as my players have said they want something different from the normal setting for most ttrpg campaigns (we were 5e players and switched over). I saw that these adventure paths are built for 4 players but my group has 5 and was wondering if I needed to edit any of the encounters so my players don't easily blow through them. For context at the moment the party is a Gunslinger (way of the sniper), Swashbuckler (Wit), Cleric, Barbarian (Giant instinct) and a Rogue (racket undecided). None of these characters are minmaxed. Thank you for any help.