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i apologize Nethys that was a poor assumption on my part.


i never really thought about it, i always felt like they each do separate things that stack. double slice allows you to add your str mod on off hand instead of 1/2 str. piranha adds 2more(depending on level)/2 when using off hand weapons and power attack ads +2 dmg too. so it seems to me that your damage would be 2(PA)+STR+(PS dmg/2) with either hand.

unless im misinterpreting something


ok, thanks. 77d6 it is then....well in my view.

DM just asked if it should be a situation like sunder where it is officially ruled bc its worded wrong.
like whether the word "only" should be added into that second part after "or"

this issue here does seem like its bending the rules though.....this was super helpful.


darn, i was hoping for like the wording "only as a standard action" or something like that. that alone would be definitive enough for me.

thanks though.


in the core rule book under attack it says

Attack
Making an attack is a standard action.

so it seems to my DM like it would work.
and vital strike specifically states that you can make one attack.
and sunder was a rule that was overturned specifically for reasons such as this. which is why im looking for an official ruling.


so i have a buddy who at lvl 20 can pull off 149D6+ damage in a full round attack. the DM said that the wording on the double barrel pistols says as a standard attack act they can be fired simultaneously. the dm said that bc it can be done as an attack action, he sees no reason it cant be dont during a full round attack. specifically bc it doesn't say only or bc it doesn't say that you can't. and logically if you can as an attack action you should be able to as a full round attack. can anyone plz make a definitive ruling on this?

ive seen an organizer state that it is done as a standard attack but that didn't really help bc i also asked Nethys from archives of nethys who said that organizers dont make rulings they just organize gameplay. (nothing against organizers specifically(id actuallylove to be an orgaizer). im just looking for an actual judges ruling. this is casual play, not organized or competitive.


its not the build that i care about in this case, the goal is to try to roll as many dice in a round as possible in a full round attack. and am looking for definitive answers to where its wrong, such as the one you pointed out with headbands. but something that says you can do as an attack action, but doesn't say only. that isn't definitive enough. unless of course this organizers statement in saying "only" amends this wordage. in which case, lovely. but if not and its just organized play ruling then its too "DM discretion"y for me. i have contacted numerous paizo officials and they unfortunately said its dm discussions *sad face for me* im looking for definitive reasoning as to ruin this build. (technically its not mine and i am trying to find the errors in it)
id love for this guy to only roll 77d6 instead of 149, but the DM allows it bc its not definitive enough to say no by the rulebook.


that seems like bit strectch to me. yes, on the PFSRD it says you can as a standard action (attack action) shoot both, but doesnt say that it cant be done during a full round attack and logically if you can in a standard action as an attack you should be able to during a full round attack as well. that wordage seems very "DM discretiony".


excellent point, i didn't think about this. this is what i was looking for. a flaw in the build. ive never heard of someone being able to roll 154d6s in one full round attack. that was my goal. so, based on the enhancement bonus thing that i would only have 11 grit per day not 14. unless i find a +5 tome instead of a +2. and i didn't think about the ability score bonuses for level which if i place on wisdom (besides the 1st at lvl 4) would give me a wis score of 21=+5 with a tome of +5 id have a 26=+8 extra grit gives me 10 and either +6 headband puts me at 13.... so with this itd be 149d6+base damage

that is, unless im missing something else.


so i recently made a goblin gunslinger with a high fantasy 20point buy for stats.
it looks to me that i can do potentially 154d6 of damage in one round by using double pistols.

let me explain.
1) I am a pistolero gunslinger. at lvl 20 i get +5d6 per shot by spending 1 grig using up close and deadly deed (would've loved to use signature deed or true grit on up close and deadly, but the pfsrd says that it cant be reduced to 0 even though the book doesn't say that so for difficultly sake im going with the pfsrd)

2) i have two weapon fighting and my off hand double pistol has. holy, flaming, corrosive and shock. my primary is a shadowcraft holy corrosive frost shock double pistol
that 2d6 from holy and 1d6 per elemental enchantment on that weapon and 1d6 for using small double pistols. totaling 6d6s without up close and deadly.

3) get 7 attacks off i one full round attack and 2 shots per gun(1 from each barrel) totalling 14 shots. i do this by have 4 shots one my first attack action of the full round attack. 2 shots from my primary and 2 from off hand. my second attack will another double shot out of my primary which doesn't need reloading due to shadowcraft(i needed this bc the GM set the number of free actions per turn at 3) giving shots 5&6, 3rd attack from primary giving shots 7&8, 4th giving 9&10. then i have the feat rapid shot giving me and extra attack which gives shots 11&12, and one final attack with boots of hast(which stacks with rapid shot) giving shots 13&14

4) the issue that i ran into is that in order to add on the extra +5d6s per shot i would need 14 grit. my wisdom modifier is at a +5 at lvl 20 so i take extra grit as a feat giving me 7 grit per day. so as a group we went on a quest for a +6 headband of mental superiority
so now i have 10 grit per day....i still need 4 more so we went to find a tatoo inscribe artist and i got a tatoo on my head of a +6 headband of inspired wisdom. so now we're up to 13 grit per day....just quest or somehow aquire a +2 tome of wisdom and understanding. 14 grit per day

5) every shot you take (14 shots, see part 2) spend a grit on every shot on up close and deadly. giving 11d6 per shot overall (1d6 for weapon +5d6 for weapon enchantments and +5d6 for up close and deadly) 11d6 per shot for 14 shots 11x14=154d6

6) pick up clustered shot to minimize any type of resistance or damage reduction.

did i misinterpret rules? or did i just successfully break the game without bending the rules?