Shivra

Asterak's page

2 posts. Alias of Zenergy.


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The Wolves Den wrote:

Asterak: looks good, but could I trouble you to put your character info into your profile, or at least link to it?

Updated.


http://www.dndsheets.net/view.php?id=50186

Background:

The wind was cold and wild the day of his conception; a tattooed faced woman lay beatened, bruised, and helpless under her green skinned captor, her gaze clouded and vapid as she is raped upon a bear skin mat. There was much less comfort in her enslavement though the fates called her back home when blood thirsty and vengeful warriors from the Kuwailo Clan (They Who Bear Fangs in Druidic) exacted true revenge upon the orc pillagers and drove them from their forests indefinitely. Asterak grew in his mother's desecrated womb as the clan clashed spear and shield against their foe, eventually scattering the orc horde from their lands.

Despite their victory, the offspring that came from the orcs' seed was not greeted with open arms. Asterak's human mother Weyu cared for the child, the tribe avoiding as much contact with him as possible. The half orc quickly learned that he was not welcome and ran away when he was only a child, cursing them and crying helplessly as he tried to fend for himself. He fashioned a makeshift spear and spear fished for two moon cycles before he encountered the broad shouldered and well-seasoned Kuwailo shaman Taroak. He was shocked by the child's insurmountable knack at survival and slowly persuaded him to return to the clan.

Now under his wing, Asterak was given training as a hunter though he proved to be rather clumsy in the ways of the javelin and bow. In one hunt, he ended up chasing down a deer when others thought the game to be lost. He had returned to the clan an hour later with the carcass on his shoulders and his bloodied spear acting as a walking stick for the journey home. Taroak made his pupil dead lift large game like moose over his head and wrestle among other things such as navigating the forest, spotting game, and how to interact with nature.

His renown in action was equally matched with his deep, commanding voice and stern gaze that made his brethren shake. Asterak understood what had to be done during a hunt, even more so during wars with other clans. As time went on and Asterak grew stronger, his peers began to fall in line with the self-sufficient savage, a few begrudgingly admitting that he was amazing at his craft. Never boasting and always keeping aware of what others said, Asterak became influential and even inspiring on the hunting grounds.

With age came love, and Asterak grew more and more attached to a druid in training named Akuva. The tomboyish prankster and the burly misfit grew closer together, Akuva's sympathy for Asterak's past and Asterak's undying loyalty to the only close friend he ever had set into motion a strong friendship that many wondered would become more than that. Asterak volunteered to be her personal guardian as was customary for the clan to assign bodyguards to their shamans.

At last he had come of age, becoming a fully recognized member of the Kuwailo Clan. Tasked with protecting Akuva in all of her training and endeavors, Asterak finally felt at home with his clan, empowered by the respect he had gained through his hard work. But all that changed when whispers of cultists arose, about how druids on spiritual journeys and hunters gathering game went completely missing. But nothing prepared the half orc for what happened to Akuka: she had been abducted from her tent, her tracks quickly running cold just outside of the Wolf's Den.

Rage, duty, wanderlust, and even more rage flood the young half orc's mind as he sets off on his journey to the Wolf's Den. Just as he had disappeared when he was a child, he seeks to bring back Akuva or walk away from his tribe forever, unable to bear the shame of losing the one he was bound to guard...and the one he loved most dear.

* You are at a remote inn, in the near endless northern forest, at the distant edge of civilization. What are you doing there?
The elders spoke of this place. They told me greedy and foolish men gathered here and sought great things. I need great men to bring back my love.

* What does your character contribute to the party in a fight?
Bwah, hah, hah, hah, hah, hah! I've chased elk when the hunt seemed lost, survived the dawn of winter with nothing but a carved spear, and I've the power to kill with my bear hands.

* What does your character contribute to the party out of a fight?
City folk don't like me much. That's fine; they'll remember me when I come back hauling a whole spearful of fish on a cold winter's night. Or maybe they'll remember the guy who can drag a dwarf wrapped in metal from a mighty river. The rangers are competent, but are they as in tune to the wilds as me? I think not.

* What do you think about the rumors of black magic and nightmare cults on the rise?
They have Akuva. I'm here to kill them. Enough said.

* Briefly, tell us about your character’s personality.
A man aware of his prowess, he does not take 'no' very well and isn't opposed to beating a man within an inch of his life to teach him a lesson. Despite his savage tactics, his voice is deep and commanding, the half orc is influential and strives to inspire whoever he is with to accomplish whatever goals he may have or perhaps to right a perceived (and often wicked) slight or wrong. He demands respect, and if questioned or challenged, he shows no fear and does whatever he can to earn that respect. A mutinous group is nothing more than meat walking into the mouth of a lion.

He has his curiosities about the outside world though he is perceptive; perhaps he does not understand yet, but he can empathize with others and feels a deep connection to all living things. He does not kill unless it is to survive or punish a crime that can only be absolved through death. He does not tolerate the weak and challenges whoever he meets to adapt and survive.

* Will you be able to post at least daily?
Yes