Garuda

Assennato Nox's page

16 posts. Alias of Grixus Nox.


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Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3
Bob Slasher wrote:
Can I take the feat extra rogue talent to get a new ninja trick? Seeing as how basically ninja tricks are like rogue talents?

I don't see why not. The round-about way to get around it would seem to be: take the extra rogue talent feat, then take the rogue talent: ninja trick to pick the trick you want.


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

If we can sell stuff, that could work pretty well. Can we sell stuff and get the gold amount though?


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Well, I can't use much of anything beyond the ring, but considering you did 99% of the killing, I figure first spoils are yours. I'd like to snag the whip though (unless someone is making a whip fighter).


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Lolz forget about safety in numbers. It's saftey in Hey You.


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Sorry I haven't posted. My computers been oh so kind to me this week...
Assennato continues moving forward. with HEY YOU. Unable to reach anyone though, the prepares to swing should they come within range.

Move and ready to attack if they come close.
Attack: 1d20 + 4 - 1 + 2 ⇒ (7) + 4 - 1 + 2 = 12
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Eager to get at the drow, Assennato jumps through the mess of tables thrown aside by HEY YOU in an attempt to block any route of escape for the drow.
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28 After all, HEY YOU did just make a big mess.
I doubt I can reach anyone on a charge, but I rolled for it anyways.
Attack: 1d20 + 4 - 1 + 2 ⇒ (3) + 4 - 1 + 2 = 8
Damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Assenato steps over the dust that once was a skeleton. Shaken, he pushes his fear down and lays into the skeleton that still stands.
Your hubris shall be your downfall.
5 ft step forward, Flurry of Blows on the poor skeleton
Flurry 1: 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Flurry 2: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Cool, I think that means I can actually get to the skellies in the top right corner.
Assennato Doesn't waste a beat moving into strike the lit up skeleton.

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

quick question? would the room be considered difficult terrain? or normal? just trying to see if I can engage anybody/anything


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Assennato, taken unprepared by the door giving way, jumps to join the group as fast as he can.

Move to the right of Darin


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

we could always bust the boarded windows out, but is it worth the money we will lose?


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

I think thats more or less the plan. Unless anyone has a better idea? Assennato looks at the half-orc. You ok with breaking faces?


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

Assennato rolls his eyes slightly, I don't need one either, but I figured something, like drow, that lives in the dark wouldn't exactly like the light.
Assennato ponders his own statement for a moment. Then again, nothing says, Here I am. like a bright light. Ah well, guess we're just all charging in the door? or is their another we can use to attack from two sides?


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3

I assume the boards are from the inside of the windows?

Assennato takes in the group and their surroundings. Anyone have a light? He takes a quick sip of his Baijiu. Preferably a non flammable one.


Male Garuda-Blooded Aasimar Monk/1 |HP 11| |AC 18, T:17. FF: 14| Fort+4, Rex+5, Will+4| |CMB+4, CMD 21| Init+3
CaptainMarvelous wrote:
We just need one more person and we'll have a 5-person party. I think that's a good number, one more character makes up for the fact that the classes aren't coordinated.

Hehe, Should be interesting. A barbarian, a monk, a sorcerer, and a witch. Wonder who the last victim will be.


I have arrived.

Add me as well?