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Assad ibn Aziz al-Abadi
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# 342384-2006 [Horizon Hunters] / School of Spells
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0 - 15 gp
1 - 14 gp, 4 xp [#4-01: Intro: Year of Boundless Wonder]*
2 - 108 gp, 24 xp [Abomination Vaults, books 2&3]
*много предметов с дисконтом; проверить на уровнях 2-3
Total: 137 gp , - sp, - cp; 28 XP
Boons:
Willing Host Rare Background [#3-98: Expedition Into Pallid Peril]
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m N small ratfolk Witch I | Perception +3; LLV, Darkvision
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Str 8 (-1) | Deх 14 (+2) | Con 14 (+2) | Int 18 (+4) | Wis 10 | Cha 14 (+2)
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HP 14, AC 16, Focus Points 1
Fort +5, Ref +5, Will +5
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Speed 25 ft
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Occult Prepared Spells DC 17, attack +7
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Skills Acrobatics +5, Arcana +7, Athletics +2, Crafting +7, Intimidation +5, Lore (Herbalism, Spirit) +7, Occultism +7, Society +7, Stealth +5
Languages Aklo, Common, Dwarven, Orcish, Undercommon, Ysoki
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Focus Spells (1 points) Phase Familiar [↺] Range 60 feet; Targets your familiar You draw upon your patron's power to momentarily shift your familiar from its solid, physical form into an ephemeral version of itself shaped of mist. Your familiar gains resistance 5 to all damage and is immune to precision damage. These apply only against the triggering damage. Heightened (+1) Increase the resistance by 2.
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Focus Cantrip - Shroud of Night [◆] Range 30 feet; Targets 1 creature Saving Throw Will; Duration sustained up to 1 minute Drawing your hand in a sweeping gesture, you shroud the target in a veil of night. The target's eyes are blanketed in darkness. If you cast this hex on a willing ally (for instance, one with light blindness), the ally can choose which result it gets without rolling. Regardless of the outcome, the target is then temporarily immune for 1 minute. Success The target is unaffected. Failure The target is shrouded in murky darkness. Unless the target has darkvision, other creatures are concealed to it.
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Host Spirit (exploration, necromancy, occult) Frequency once per day; Effect You attempt one skill check to perform an exploration activity, even if it normally requires you to be trained to do so. You're trained in the skill just long enough to make that single check (to a maximum of 10 minutes). Whether or not the check succeeds, in the next 24 hours you must perform a minor favor to appease the spirit who aided you, determined by the GM (usually something sensation related, such as tasting a certain food, listening to a specific song, or smoking a pipe). You can't Host Spirit again until you've performed the favor. If you haven't completed it after 24 hours, you're fatigued until the obligation is fulfilled.
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Additional Feats Deep Rat, Ratspeak
Additional Specials Familiar, Hexes, Patron (Night), Witch Spellcasting
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EQUIPMENT
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