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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() "I guess your contacts higher up in the chain know what to do with the lantern. But you are right, back to business! Shohiraj and Rataji, can we take the cover off or are there traps?" ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() I would love to get in on a that Lari (both Serpent's Ire and From the Tome of Righteous Repose) for Standard From the Tome of Righteous Repose I do not have a preferred tier. In level range 3-7 I have available:
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Reflex: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27 "Fire for fire mage? You got it!" Another two scorching rays speed toward Zey. Ranged touch: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Ranged touch: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Confirm Ranged touch: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Using 3rd level spell slot for Scorching Ray
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Jorilyn casts a spell and two rays of pure fire hit the pathfinder mage. She then flies a bit closer while her outline becomes blurry again. Empowered Scorching Ray, use EP for mystic focus for blur.
Ranged Touch: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Confirm Crit: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Did I get an AoO vs the casting of slow or did he cast defensively? if the later: his concentration check is at -6 thanks to disruptive and mystic focus. Although the 28 concentration check is than a 22, which is still more than the required 21 Will vs Slow: 1d20 + 2 ⇒ (8) + 2 = 10
"%^$!@#&^&" Joliryn attacks Zey, trying to hit him hard.
Confirm: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() "SDFSF sdf sfd ewq a" Joliryn blurts out. She still has the wit to enchant her scimitar to be frosty and keen and flies towards Zey to attack him Swift to use EP Attack: 1d20 + 12 ⇒ (6) + 12 = 18
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Standard Pregen wrote: Well, if someone had, say, a Glitterdust handy, that would be helpful ;-) That's my trigger, good thing I had no time to post earlier. Jorilyn flies into the room and casts glitterdust at the area that Rataji pointed out. She also enters her mystic focus, benefiting from the effect of blur. DC 16 for the glitterdust, although the most useful effect has no will save. Fly DC20 for 180 degree turn: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30 ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() "Ok, sounds probable indeed. I hope we all remember the information that I gave you earlier on Zey." Earlier info:
“Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. He made sure that I filed a particularly powerful illusion spell near one end of his office’s shelf, the better to snatch it up in case of intruders. Avoid his office at all costs unless invited, for there are too many protective spells sealing the door for me to parse what each of them is, much less how to unravel them.” "Knowing mages, it would be best if we rush him if or when we meet him. Allowing mages to cast defensive spells is never good in my experience. That also means that we won't have any short duration spells supporting us, but I think we can remedy that in the first seconds of combat, right? You never know what warnings a mage of that caliber has set up..." ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() "Welcome to our team Gazwyr. Can you tell us what this is about killing the mage that contained you there? Rataji, I believe we are here to retrieve the Sky Key? Is there anything you need to tell us?" Unfortunately for me Joliryn would never abandon the team as I see her. Playing a dragon sounds bad-ass indeed! ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Knowledge Planes: 1d20 + 5 ⇒ (3) + 5 = 8
Bluff Aid: 1d20 + 4 ⇒ (15) + 4 = 19
Intimidate: 1d20 + 14 ⇒ (19) + 14 = 33
Can I have the other ring of protection?
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() "Hold your spells, we got this!" Joliryn says while she summersaults over the table, landing on her feet between two chairs. Acrobatics if required: 1d20 + 5 ⇒ (10) + 5 = 15 "Hi!" And slashes at the musketman
Confirm Crit: 1d20 + 12 ⇒ (13) + 12 = 25
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() the extra movement from haste helps ;-) Joliryn casts frigid touch and moves forward. She then unleashes hell on the paladin. She seems less real then she was a moment before... Attack: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
He is staggered for one round
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() CMW: 2d8 + 3 ⇒ (5, 7) + 3 = 15 Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
"Thanks Teresa for the healing. What is the next stop?" ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Joliryn casts shocking grasp. She then moves around the benches and slashes at the last guardian. Attack, flank: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
I am not sure if the enemy has reach, if it has I enter mythic focus, getting blur ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() No thanks, saving my spells. I also think it would be unfair to cast when i know it will crit. Shock damage is only 6 then (first d6 from shocking from eldritch point). Damage: 23: Slashing 13, Fire 4 and Shock 6 If it is still standing I will spend an EP to enter mystic focus and gain blur for 2 rounds as a swift action ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6
Confirm: 1d20 + 12 ⇒ (13) + 12 = 25
Joliryn slashes wildly at her opponent ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Joliryn moves undetected under the last chameleon while willing her scimitar to take on a keen, shocking edge. She casts shocking grasp and attacks the beast. Attack vs flatfooted: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Before we go Joliryn will gather everyone around here and say "I have some information... Info:
She tells of numerous passageways leading through the lower half of Skyreach.
When traveling to the vaults beneath Skyreach or to the Hao Jin Tapestry chamber, you and your allies gain a +2 bonus on Stealth checks to avoid Pathfinder patrols. In addition, she has information on Aram Zey: [b]“Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. A particularly powerful illusion spell is stored near one end of his office’s shelf, the better to snatch it up in case of intruders. We should avoid his office at all costs unless invited, for there are too many protective spells sealing the door for my infiltrator to parse what each of them is, much less how to unravel them.” She then looks at the others "is there anything one of you can share that will help us in this endeavor?" Stealth take 10: 10 + 8 + 2 = 20
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JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() GM, thanks. I would like to play in Serpent's Ire at your table, either in Core or Standard mode. As for initiative, I like block initiative for PBP, see spoiler: How I handle PbP initiative:
I roll initative for everyone at the start of combat and will post a list that looks like this
Example 1 wrote:
In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to: Example 2 wrote:
If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like Player B wrote:
In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order. I do not like to use average initiative, as this puts a lot of emphasis on the two initiative rolls. What I usually do if people take too long to post is ask the other players to bot them. Even though I just said that I do not like average initiative, I am fine if that is what we will use. Also I am fine with anyone botting me if I take too long to post. ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() 322, Shohiraj: "Sure" the halfling leads you to the statue of Durvin Gest
GM wrote: Already carved in larger-than-life proportions, the stone statue of Durvin Gest towers over the surrounding lawn on a pedestal flanked by angelic figures and carved with elaborate friezes depicting some of his most famous voyages. ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() GM: Joliryn waits to see what is coming. If Zurnzal moves back she tries to stay ahead of him, appearing to waits for him at the place he told her to keep back.
The idea is to be seen waiting, hoping he will approach her so she can ask why he wanted to be alone with the man ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Wall:
When Joliryn sees Zurnzal point her way she heads back to the buildings. She is quickly out of sight GM: But just as soon as she is out of sight she turns around, trying to keep some trees between her and Zurnzal. She wants to know what is going on...
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23 ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() The wall: Joliryn whispers back to the half-orc "He is reluctant to follow up on earlier commitments. However we do not want to make to big a fuss out of it. Maybe a stern gaze in his direction in addition to what I earlier said to him could do the trick?" ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() The Wall: "If the viper is already in the house it would be foolish not to direct it towards the rats and mice. That way it will still it's hunger on them...."
Intimidate check if required: 1d10 + 14 ⇒ (10) + 14 = 24 ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() Wall of Names: Joliryn follows the Chelish man to a spot where not that many people are standing and walks up to him, falling in step just next to the man. She then says [b]"“The wall slithers like a snake through grass.” ![]()
JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
![]() "Don't look at me for that Marnarius!" Joliryn says while she strolls of in the direction of the Durvin Gest statue. Assuming we are somewhere between the gates and Skyreach tower She lingers for a while at the statue and then moves towards the wall of names. Statue:
Anything worth noting here? Wall of Names: Joliryn looks around for a Chelish man
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