Sound Warrior

Aspis Agent's page

58 posts. Alias of Magabeus.


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sssh, they will find out soon enough...


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"I guess your contacts higher up in the chain know what to do with the lantern. But you are right, back to business! Shohiraj and Rataji, can we take the cover off or are there traps?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"Sorry for that Teresa. What will you do with the lantern?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

GM, can you confirm that Zey is now visible again, we looted his body, so that would make sense. Thanks!


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"He is out of action, how would he stop us now?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

I would love to get in on a that Lari (both Serpent's Ire and From the Tome of Righteous Repose)

for Standard From the Tome of Righteous Repose I do not have a preferred tier.

In level range 3-7 I have available:
lvl 3 druid / hunter
lvl 4 wizard
lvl 4 inquisitor
lvl 6 monk


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"What is that thing Teresa?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn: 1d20 ⇒ 2

I still prefer the crit on the Scorching Ray ;-)


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"Eat that!"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

is that a greater invisibility?

high is good: 1d100 ⇒ 80
high is good: 1d100 ⇒ 39

At least the crit hit for 26 damage ;-)


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Reflex: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27

"Fire for fire mage? You got it!"

Another two scorching rays speed toward Zey.

Ranged touch: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Fire damage: 4d6 ⇒ (4, 2, 3, 5) = 14

Ranged touch: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Fire damage: 4d6 ⇒ (5, 2, 6, 6) = 19

Confirm Ranged touch: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Additional Fire damage on crit: 4d6 ⇒ (5, 1, 4, 2) = 12

Using 3rd level spell slot for Scorching Ray
Relevant discussion on whether this is possible


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Jorilyn casts a spell and two rays of pure fire hit the pathfinder mage. She then flies a bit closer while her outline becomes blurry again.

Empowered Scorching Ray, use EP for mystic focus for blur.
Rataji, do you have another haste to counter slow?

Ranged Touch: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Damage: 4d6 ⇒ (5, 3, 5, 1) = 14 Empowered: 21 damage
Ranged Touch: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Damage: 4d6 ⇒ (2, 5, 1, 5) = 13 Empowered: 19 damage

Confirm Crit: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
Additional damage: 4d6 ⇒ (1, 2, 2, 6) = 11 Empowered: 16 damage


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Did I get an AoO vs the casting of slow or did he cast defensively? if the later: his concentration check is at -6 thanks to disruptive and mystic focus. Although the 28 concentration check is than a 22, which is still more than the required 21

Will vs Slow: 1d20 + 2 ⇒ (8) + 2 = 10
Reflex: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20

"%^$!@#&^&"

Joliryn attacks Zey, trying to hit him hard.
Attack: 1d20 + 12 - 1 ⇒ (17) + 12 - 1 = 28
Slashing Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Fire Damage: 1d6 ⇒ 4
Cold Damage: 1d6 ⇒ 1

Confirm: 1d20 + 12 - 1 ⇒ (1) + 12 - 1 = 12
Additional Slashing Damage: 1d4 + 5 ⇒ (4) + 5 = 9


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"SDFSF sdf sfd ewq a" Joliryn blurts out. She still has the wit to enchant her scimitar to be frosty and keen and flies towards Zey to attack him Swift to use EP

Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Slashing Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Fire Damage: 1d6 ⇒ 4
Cold Damage: 1d6 ⇒ 4


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1
Standard Pregen wrote:
Well, if someone had, say, a Glitterdust handy, that would be helpful ;-)

That's my trigger, good thing I had no time to post earlier.

Jorilyn flies into the room and casts glitterdust at the area that Rataji pointed out. She also enters her mystic focus, benefiting from the effect of blur.

DC 16 for the glitterdust, although the most useful effect has no will save.

Fly DC20 for 180 degree turn: 1d20 + 9 + 3 ⇒ (18) + 9 + 3 = 30


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

We have time for one spell while Shi is disabling the trap, so let's use that time ;-)


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

While Shohiraj is disabling the trap Joliryn uses her scroll of shield and gets her scroll of expeditious retreat.


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn casts invisibility on herself, lasts 7 minutes of which 2 remain at the door to the Sky Key chamber. She has her scroll of shield in her hand.


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"Ok, sounds probable indeed. I hope we all remember the information that I gave you earlier on Zey."

Earlier info:
“Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. He made sure that I filed a particularly powerful illusion spell near one end of his office’s shelf, the better to snatch it up in case of intruders. Avoid his office at all costs unless invited, for there are too many protective spells sealing the door for me to parse what each of them is, much less how to unravel them.”

"Knowing mages, it would be best if we rush him if or when we meet him. Allowing mages to cast defensive spells is never good in my experience. That also means that we won't have any short duration spells supporting us, but I think we can remedy that in the first seconds of combat, right? You never know what warnings a mage of that caliber has set up..."


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"Welcome to our team Gazwyr. Can you tell us what this is about killing the mage that contained you there? Rataji, I believe we are here to retrieve the Sky Key? Is there anything you need to tell us?"

Unfortunately for me Joliryn would never abandon the team as I see her. Playing a dragon sounds bad-ass indeed!


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn puts her scimitar away.

"I agree, no need to change a good team. Let's get that Sky Key!"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Thanks, can you post a link to that clarification GM?


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Knowledge Planes: 1d20 + 5 ⇒ (3) + 5 = 8
Joliryn listens attentively while Rataji tells his tale of the outer planes, learning a thing or two in the process.

Bluff Aid: 1d20 + 4 ⇒ (15) + 4 = 19
"Our leader here is spinning a true tale of how we will grab rulership of this world from the weak that currently rule here. We could use you to aid us. For that you will be richly rewarded."

Intimidate: 1d20 + 14 ⇒ (19) + 14 = 33
She spins her scimitar above her head, leaving a trail of flaming sparkles in its wake.
"But if we have to do it without you the aspis will also manage. And once we are done we will open that portal again, find you and kill you. Once that is done we will hunt down every relative of you. You are either with us here or against us, there is no middle road. Choose now and choose wisely!"

Can I have the other ring of protection?
As for the staff: I am better off with my scimitar


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"Hold your spells, we got this!" Joliryn says while she summersaults over the table, landing on her feet between two chairs.

Acrobatics if required: 1d20 + 5 ⇒ (10) + 5 = 15

"Hi!"

And slashes at the musketman
Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Slashing Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Fire Damage: 1d6 ⇒ 1
Electricity Damage: 1d6 ⇒ 5

Confirm Crit: 1d20 + 12 ⇒ (13) + 12 = 25
Additional Slashing Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Total 19 damage


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

the extra movement from haste helps ;-)

Joliryn casts frigid touch and moves forward. She then unleashes hell on the paladin. She seems less real then she was a moment before...

Attack: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6
Fire damage: 1d6 ⇒ 6
Shock damage: 1d6 ⇒ 5
Cold damage: 4d6 ⇒ (3, 6, 2, 6) = 17

He is staggered for one round
Spend EP as swift to enter mystic focus for Blur


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn casts vanish and takes a step into the room. Her scimitar is covered in sparks.

Spend EP for keen and shocking


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn waits for the others to react


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"I like Teresa's idea. No need to put ourselves in harm's way if it can be avoided"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

CMW: 2d8 + 3 ⇒ (5, 7) + 3 = 15

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Stealth reroll, 3 GM stars: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26

"Thanks Teresa for the healing. What is the next stop?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn casts shocking grasp. She then moves around the benches and slashes at the last guardian.

Attack, flank: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6
Flaming damage: 1d6 ⇒ 6
Shocking damage: 6d6 ⇒ (2, 5, 3, 6, 2, 3) = 21

I am not sure if the enemy has reach, if it has I enter mythic focus, getting blur


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

No thanks, saving my spells. I also think it would be unfair to cast when i know it will crit. Shock damage is only 6 then (first d6 from shocking from eldritch point). Damage: 23: Slashing 13, Fire 4 and Shock 6

If it is still standing I will spend an EP to enter mystic focus and gain blur for 2 rounds as a swift action


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Attack: 1d20 + 12 ⇒ (20) + 12 = 32
I assume that my earlier attack was a miss. Therefore I still have the shocking grasp

Slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6
Fire damage: 1d6 ⇒ 4
Shock damage: 6d6 ⇒ (6, 5, 6, 3, 5, 6) = 31

Confirm: 1d20 + 12 ⇒ (13) + 12 = 25
Additional Slashing damage: 1d4 + 5 ⇒ (2) + 5 = 7
Additional Shock damage: 5d6 ⇒ (4, 3, 3, 3, 4) = 17

Joliryn slashes wildly at her opponent


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn moves undetected under the last chameleon while willing her scimitar to take on a keen, shocking edge. She casts shocking grasp and attacks the beast.

Attack vs flatfooted: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Slashing damage: 1d4 + 5 ⇒ (1) + 5 = 6
Fire damage: 1d6 ⇒ 5
Shock damage: 6d6 ⇒ (2, 5, 6, 5, 5, 2) = 25


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Joliryn vanishes from sight while she draws her scimitar.

casts vanish, moves 15 feet. Can I pass underneath the chameleons?


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Before we go Joliryn will gather everyone around here and say "I have some information...

Info:
She tells of numerous passageways leading through the lower half of Skyreach.
When traveling to the vaults beneath Skyreach or to the Hao Jin Tapestry chamber, you and your allies gain a +2 bonus on Stealth checks to avoid Pathfinder patrols.

In addition, she has information on Aram Zey: [b]“Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. A particularly powerful illusion spell is stored near one end of his office’s shelf, the better to snatch it up in case of intruders. We should avoid his office at all costs unless invited, for there are too many protective spells sealing the door for my infiltrator to parse what each of them is, much less how to unravel them.”

She then looks at the others "is there anything one of you can share that will help us in this endeavor?"

Stealth take 10: 10 + 8 + 2 = 20
GM, I will take 10 if allowed on future rolls as well


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

GM, thanks. I would like to play in Serpent's Ire at your table, either in Core or Standard mode.

As for initiative, I like block initiative for PBP, see spoiler:

How I handle PbP initiative:
I roll initative for everyone at the start of combat and will post a list that looks like this

Example 1 wrote:

Initiative

Combat modifiers like bless or inspire courage are posted here
Player A
Player B
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2

In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to:

Example 2 wrote:

Initiative

Combat modifiers like bless or inspire courage are posted here
Player A
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
- - -
Player B

If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like

Player B wrote:

If Player A flees the combat

Bertrand runs after Aloward, deciding that this enemy is too much for them to handle

If Player A casts a spell
Bertrand gawks at Alowards and mumbles "I didn't know you could do that!"

In any other case
Bertrand steps up to the Aspis agent and attacks him with his greatsword[/b]

In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order.

I do not like to use average initiative, as this puts a lot of emphasis on the two initiative rolls. What I usually do if people take too long to post is ask the other players to bot them.

Even though I just said that I do not like average initiative, I am fine if that is what we will use. Also I am fine with anyone botting me if I take too long to post.


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

322, Shohiraj:
"Sure" the halfling leads you to the statue of Durvin Gest

GM wrote:
Already carved in larger-than-life proportions, the stone statue of Durvin Gest towers over the surrounding lawn on a pedestal flanked by angelic figures and carved with elaborate friezes depicting some of his most famous voyages.


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Thanks GM!


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Shohiraj, 322:
"Hi, glad that I found you. You were looking for a nice statue, weren't you? I might have found something for you"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Zurnzal:
Joliryn nods

GM:
Joliryn will be looking for 3-2-2 for the second act


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

GM/Zurnzal:
"He had some information for me that might benefit us all in our mission. What business did you have with him that you did not want me to see?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

GM:
Joliryn waits to see what is coming. If Zurnzal moves back she tries to stay ahead of him, appearing to waits for him at the place he told her to keep back.

The idea is to be seen waiting, hoping he will approach her so she can ask why he wanted to be alone with the man


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Wall:
When Joliryn sees Zurnzal point her way she heads back to the buildings. She is quickly out of sight

GM:
But just as soon as she is out of sight she turns around, trying to keep some trees between her and Zurnzal. She wants to know what is going on...

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Wall:
"Thanks" Jorilyn says, although it is unclear whether she directs it to Zurnzal or Arminaldi


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

The wall:
Joliryn whispers back to the half-orc "He is reluctant to follow up on earlier commitments. However we do not want to make to big a fuss out of it. Maybe a stern gaze in his direction in addition to what I earlier said to him could do the trick?"


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

The Wall:
"If the viper is already in the house it would be foolish not to direct it towards the rats and mice. That way it will still it's hunger on them...."

Intimidate check if required: 1d10 + 14 ⇒ (10) + 14 = 24


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Wall of Names:
Joliryn follows the Chelish man to a spot where not that many people are standing and walks up to him, falling in step just next to the man. She then says [b]"“The wall slithers like a snake through grass.”


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Rataji: I think it is better to check once the story has completed. I.e. we have received our chronicles.


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

Durvin Gest statue:
I wonder what the weird woman thinks of animating this one. Let's continue to the wall.


JOLIRYN | hp 38/59 | Ac 24, FF20, T15 SLOW-1 | Init +4 | F+10 R+9 W+2 (+2 vs fear) | P+1 | EP 2/7 | Spells 1/5+0/4+1/2 | Reroll 0/1

"Don't look at me for that Marnarius!" Joliryn says while she strolls of in the direction of the Durvin Gest statue.

Assuming we are somewhere between the gates and Skyreach tower

She lingers for a while at the statue and then moves towards the wall of names.

Statue:
Anything worth noting here?

Wall of Names:
Joliryn looks around for a Chelish man

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