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Just had the first game with the kiddo. It went well (though slowly). I simplified all of the decision (do you want to be smarter or stronger? Do you want to be better fighting with bows or up close? Do you want to shoot him with your bow to draw your sword and wait for him?). Non-caster is ideal, since there are more decisions with caster types.


Good morning -

I'm still running through this myself. My Wife and I play and my daughter (currently 7 y/o) has watched us play. That put in a little interest. We've also tried the indoctrination route by showing her movies like Willow, The Animated Hobbit/Lord of the Rings, and such. Like I said, I don't have a positive or negative outcome yet, but my daughter made a character. I've simplified the decisions for her so far, but a lot of the influence has been from her watching her parents.

I'd turned to this post looking for answers. I'll see if yours works. Hopefully I was able to be of some help, too.


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I would guess something like a 'mist lizard' or something like that... whenever I really get into the situation you're in, I would pull up a googlemap of an obscure country and look at the city or street names. That will usually get the wheels going. So, using that technique and looking at Azerbaijan, I get city names like "Hadrut," "Aghdash," and "Tark."

Hope that helps.


Good morning -

I'll be hosting a game that I'm hoping to start in the next month or so at my house in Kaneohe. Interested in either being a player in someone else's game or being a DM for a D&D 3.5 or Star Wars D6 campaign that I'm working on.

Please hit me up at morgan_springglace@yahoo.com

Thanks.

M


Good morning -

There are two ways I've seen to make a fighter interesting.

The first being to choose interesting weapons and feats (I don't mean the double axe, double sword, or anything else the reeks of overcompensation). For example, generate a high-dexterity fighter, use two short swords, take weapon finesse... maybe you can talk the DM into a custom feat that concentrates on AC bonus for no-armor, high DEX fighters. I knew a guy that took two-weapon fighting with dagger-whips and could attack twice per round out to 3 squares in melee at 1st level. I wasn't a huge fan of that one, but it was interesting and effective. Another thing would be, as stated above, take other feats like improved disarm and such, use of the light flail and shield can make for dramatic disarms. Quarterstaff fighters are frequently under-appreciated, too, though that image comes close to a monk.

The other technique is more focused around the campaign and plot devices. This involves the non-combat skills. It's ok to routinely take the penalty for cross-class skills in knowledge for the warrior-scholar or to be focused on social skills (Gather information, diplomacy, sense motive, bluff, intimidate) for a socialite, spy, or interrogator. Taking a level in aristocrat, expert, human paragon can ease the penalty on the cross-class skills.


New to area (within the past week) and looking to get back into gaming.

Interested in playing D&D 3.0/3.5 or WEG STARWARS D6. Willing to act as player or DM/GM.

Please contact if interested.


I'll be in the Syracuse area within the month. I'll be stationed up at Fort Drum (right next to Watertown). I'd love to play and haven't been able to get into a game for years. I have the 3rd ed. books that are required, but I'm not very fluent in the 3rd ed system (last time I seriously played was with 2nd ed.). Anyways, I'd love to join if you'd have me. I can be reached at morgan.springglace@us.army.mil. If I can coerce her, I may be able to bring my wife to the game.