Hand of the Inheritor

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This doesn't have to be an all or nothing proposition, you could potentially give them bits and pieces. At level 9 it is a two story house, perhaps the crafting and living spaces, then as they proceed to grow in power and wealth the tower grows as well, eventually giving them everything they want. An incremental approach would allow for the newer players to request their own stuff as they go.


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@Bwang: It might be entertaining to watch a level one Monk with high intelligence, and I'm not sure the trade would be worth it. However, you made your point multiclassing is something I hadn't considered.

I guess I was thinking the stat array would apply to people that wanted to stay true to a concept, not thinking from a power gaming perspective.

@Chess Pwn: Forgive me if I am not understanding, but you're basically saying that regardless of the point buy, the SAD classes will be relatively unaffected. Making a level one dip into monk fairly pointless, it may not be that way for other classes such as the Cleric or Druid example you were using, but I was considering giving them 20-point buy in this system anyway, is one level of delayed casting really worth the increased ability scores? But even so, that offers more options and makes the classes with the higher point buys more attractive, I guess that seems like a win-win to me.


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One could assign classes specific point-buy values, perhaps help alleviate the MADness vs SADness.

Give Monks 25 point-buy, Paladins 20 point-buy, Wizards 15 point-buy. Establish the values before people chose their class, so everyone knows exactly what they are getting when they chose that class.


I think internal conflict is the way to go.

A member of the council dies, the other four members differ in their fundamental ideology. The council splits either 2-2 or just the majority against any motions. The main issue they are divided over is the replacement of the fifth member, but since the council has stagnated they can't agree to replace him/her or if they should be replaced at all. This would probably devolve into civil war, the members of the council may be old rivals or have unsettled disputes from when they were mere mortals.

Unknown to the rest of the council, the fifth member made provisions for his death, perhaps a candidate to inherit his position. But due to the deadlock of the council and the civil war, these plans were never realized. This would create a role for the PCs, they become the agents of the fifth's will, they stop the war and set everything right again.

Or if one of the their number died, they would realize how little they really knew about existence (a la Socrates) and each would become embroiled in the search for the cause of death and it's prevention. They forget about governance and let the city rot. The task of the PCs would be to recall the council to itself and perhaps make them realize that death may be inevitable.


To train or not to train...

My take on it in the current pathfinder system is that you have already been trained. Being proficient in weapons and armor is the minimum required for you to start obtaining experience, and experience isn't some magical thing that allows you to learn new spells or perform new combat techniques, it allows you to apply your training in a given situation.

I've always felt that leveling up is that moment when you can put 2 and 2 together, realize that in addition to that, I can do this! For martials anyway, it's a bit harder to explain for spellcasters since there aren't any real life experiences you can equate with it.

On topic..

81. Bring back Comeliness and the other randomized stats, optional, of course.


I have a question regarding Arcane Enlightenment. When you grab the spells from the Wizard/Sorcerer list they become Divine, so that means that if you took Scribe Scroll and made scrolls, only another Divine caster would be able to use them. Or someone with Use Magical Device?