Hellknight

Asher Thornwood's page

26 posts. Organized Play character for Richard M. Harris.


Full Name

Asher Thornwood

Race

Male Chelaxian Fighter 5/Hellknight 1 | HP 45/45 | AC 26, T 16, FF 21 | F: +6, R: +4, W: +2 (+1 vs Fear, +2 Trait Bonus) | CMD 25 (27 vs Disarm and Trip) | Perc. +6 | Init. +2

About Asher Thornwood

Asher Thornwood
Human (chelaxian) fighter 5/hellknight 1
LN Medium humanoid (human)
Init +2; Senses Perception +6
Aura aura of law
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Defense
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AC 26, touch 16, flat-footed 21 (+10 armor, +1 deflection, +2 Dex, +3 dodge)
hp 45 (6d10+5)
Fort +6, Ref +4, Will +2 (+1 vs. fear); +2 trait bonus vs. fear and compulsion when acting in service of liege or legitimate leader
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron guisarme +10/+5 (2d4+6/×3) or
mwk light flail +8/+3 (1d8+3)
Ranged mwk composite longbow +9/+4 (1d8/×3)
Special Attacks smite chaos, weapon training (pole arms +1)
Hellknight Spell-Like Abilities (CL 0th; concentration +0)
At will—detect chaos
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Statistics
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Str 17, Dex 14, Con 10, Int 14, Wis 10, Cha 14
Base Atk +6; CMB +7 (+11 disarm, +9 trip); CMD 25 (27 vs. disarm, 27 vs. trip)
Feats Combat Expertise, Demon Hunter ISWG, Dodge, Greater Disarm, Improved Disarm, Improved Trip, Weapon Focus (guisarme)
Traits armor expert, authoritarian
Skills Acrobatics -1 (-5 to jump), Bluff +2 (+12 to lie, +7 to feint, -3 to pass a hidden message), Climb +5, Diplomacy +7 (+10 vs. Hellknights), Intimidate +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +7, Knowledge (planes) +8 (+10 to know the powers and abilities of demons), Perception +6, Profession (soldier) +5, Survival +4 (+6 to avoid becoming lost), Swim +4
Languages Abyssal, Common, Infernal
SQ armor training 1, hellknight order (order of the nail)
Combat Gear wand of cure light wounds, armor ointment; Other Gear +1 hellknight plate, mithral heavy steel shield, +1 cold iron guisarme, mwk composite longbow, mwk light flail, clear spindle ioun stone, cloak of resistance +1, mask of stony demeanor, ring of feather falling, ring of protection +1, wayfinder, belt pouch, flint and steel, sewing needle, skeleton key, light horse, armor ointment, backpack, bedroll, bit and bridle, fishhook, riding saddle, saddlebags, string or twine, thread (50 ft.), trail rations, waterskin, whetstone, 1,628 gp, 5 sp
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Special Abilities
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Armiger +3 to Diplomacy vs Hellknights.
Armor Expert -1 Armor check penalty.
Aura of Law (Ex) The power of a Hellknight's aura of law (see the detect law spell) is equal to his total character level.
Authoritarian +2 to save vs. fear and compulsion when acting in service of liege or legitimate leader.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Demon Hunter Gain Knowledge and combat bonuses vs. demons
Detect Chaos (At will) (Sp) You can use Detect Chaos at will (as the spell).
Greater Disarm When disarming a foe, their weapon lands 15 ft away in a random direction.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Trip You don't provoke attacks of opportunity when tripping.
Ioun stone (clear spindle) Sustains bearer without food or water.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Smite Chaos (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51). Note: This item costs only 250 gp for members of the Pathfinder Society Construction Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon Training (Pole Arms) +1 (Ex) +1 Attack, Damage, CMB, CMD with Pole Arms